#include "meta.h" #include "../util.h" /* IVAG - The Idolm@ster: Gravure For You! Vol. 3 (PS3) Appears to be two VAGp streams interleaved. */ VGMSTREAM * init_vgmstream_ps3_ivag(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; size_t fileLength; off_t readOffset = 0; off_t start_offset; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("ivag",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x49564147) // "IVAG" goto fail; // channel count channel_count = read_32bitBE(0x08, streamFile); // header size start_offset = 0x40 + (0x40 * channel_count); // loop flag if ((read_32bitBE(0x14, streamFile) != 0 || (read_32bitBE(0x18, streamFile) != 0))) { loop_flag = 1; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitBE(0x0C,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->num_samples = read_32bitBE(0x10,streamFile); if (loop_flag) { vgmstream->loop_start_sample = read_32bitBE(0x14,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x18,streamFile); } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitBE(0x1C,streamFile); vgmstream->meta_type = meta_PS3_IVAG; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset + (vgmstream->interleave_block_size * i); } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }