#include "layout.h" #include "../vgmstream.h" /* set up for the block at the given offset */ void block_update_thp(off_t block_offset, VGMSTREAM * vgmstream) { int i,j; STREAMFILE *streamFile=vgmstream->ch[0].streamfile; off_t start_offset; int32_t nextFrameSize; vgmstream->current_block_offset = block_offset; nextFrameSize=read_32bitBE(vgmstream->current_block_offset,streamFile); vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->full_block_size; vgmstream->full_block_size = nextFrameSize; start_offset=vgmstream->current_block_offset + read_32bitBE(vgmstream->current_block_offset+0x08,streamFile)+0x10; vgmstream->current_block_size=read_32bitBE(start_offset,streamFile); start_offset+=8; for(i=0;ichannels;i++) { for(j=0;j<16;j++) { vgmstream->ch[i].adpcm_coef[j]=read_16bitBE(start_offset+(i*0x20)+(j*2),streamFile); } vgmstream->ch[i].adpcm_history1_16=read_16bitBE(start_offset + (0x20*vgmstream->channels) + (i*4),streamFile); vgmstream->ch[i].adpcm_history2_16=read_16bitBE(start_offset + (0x20*vgmstream->channels) + (i*4) + 2,streamFile); vgmstream->ch[i].offset = start_offset + (0x24*vgmstream->channels)+(i*vgmstream->current_block_size); } }