#include "meta.h" #include "../coding/coding.h" /* Entergram NXA1 Opus [Higurashi no Naku Koro ni Hou (Switch), Gensou Rougoku no Kaleidoscope (Switch)] */ VGMSTREAM* init_vgmstream_nxa1(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels, type, sample_rate; int32_t num_samples, loop_start, loop_end, skip; size_t data_size, frame_size; /* checks */ if (!is_id32be(0x00, sf, "NXA1")) goto fail; if (!check_extensions(sf, "nxa")) goto fail; start_offset = 0x30; type = read_u32le(0x04, sf); data_size = read_u32le(0x08, sf) - start_offset; sample_rate = read_u32le(0x0C, sf); channels = read_s16le(0x10, sf); frame_size = read_u16le(0x12, sf); /* 0x14: frame samples */ skip = read_s16le(0x16, sf); num_samples = read_s32le(0x18, sf); loop_start = read_s32le(0x1c, sf); loop_end = read_s32le(0x20, sf); /* rest: null */ loop_flag = (loop_start > 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_NXA1; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; switch(type) { #ifdef VGM_USE_FFMPEG case 1: { /* Higurashi no Naku Koro ni Hou (Switch) */ vgmstream->codec_data = init_ffmpeg_switch_opus(sf, start_offset, data_size, vgmstream->channels, skip, vgmstream->sample_rate); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } case 2: { /* Gensou Rougoku no Kaleidoscope (Switch) */ opus_config cfg = {0}; cfg.channels = channels; cfg.skip = skip; cfg.frame_size = frame_size; vgmstream->codec_data = init_ffmpeg_fixed_opus(sf, start_offset, data_size, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }