#include "meta.h" #include "../util.h" /* STM: Red Dead Revolver */ VGMSTREAM * init_vgmstream_ps2_stm(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; int loop_flag; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("ps2stm",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x0,streamFile) != 0x53544d41) goto fail; if (read_32bitBE(0x4,streamFile) != 0x6b690000) goto fail; /* check bps */ if (read_32bitLE(0x10,streamFile) != 4) goto fail; loop_flag = read_32bitLE(0x20,streamFile); channel_count = read_32bitLE(0x14,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x800; vgmstream->sample_rate = (uint16_t)read_32bitLE(0xc,streamFile); vgmstream->coding_type = coding_INT_DVI_IMA; vgmstream->num_samples = read_32bitLE(0x18,streamFile); //vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile) / channel_count; vgmstream->interleave_block_size = 0x40; if(1 < channel_count) { /* not sure if this is right ... */ vgmstream->layout_type = layout_interleave; } else { vgmstream->layout_type = layout_none; } vgmstream->meta_type = meta_PS2_STM; if(loop_flag) { vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile); vgmstream->loop_end_sample=vgmstream->num_samples; } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }