#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" #include "../util.h" /* .mus, as seen in Star Wars The Force Unleashed for Wii */ /* Doesn't seem to be working quite right yet, coef table looks odd */ VGMSTREAM * init_vgmstream_wii_mus(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; off_t interleave; int i; struct { uint16_t gain; uint16_t initial_ps; uint16_t initial_hist1; uint16_t initial_hist2; uint16_t loop_ps; /* uint16_t loop_hist1; uint16_t loop_hist2; */ } channel[2]; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("mus",filename_extension(filename))) goto fail; start_offset = read_32bitBE(0x08,streamFile); interleave = read_32bitBE(0x04,streamFile); for (i=0;i<2;i++) { channel[i].gain = read_16bitBE(0x30+i*0x2e,streamFile); channel[i].initial_ps = read_16bitBE(0x32+i*0x2e,streamFile); channel[i].initial_hist1 = read_16bitBE(0x34+i*0x2e,streamFile); channel[i].initial_hist2 = read_16bitBE(0x36+i*0x2e,streamFile); channel[i].loop_ps = read_16bitBE(0x38+i*0x2e,streamFile); } /* check initial predictor/scale */ if (channel[0].initial_ps != (uint8_t)read_8bit(start_offset,streamFile)) goto fail; if (channel[1].initial_ps != (uint8_t)read_8bit(start_offset+interleave,streamFile)) goto fail; /* check type==0 and gain==0 */ if (channel[0].gain || channel[1].gain) goto fail; #if 0 if (ch0_header.loop_flag) { off_t loop_off; /* check loop predictor/scale */ loop_off = ch0_header.loop_start_offset/16*8; loop_off = (loop_off/interleave*interleave*2) + (loop_off%interleave); if (ch0_header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off,streamFile)) goto fail; if (ch1_header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off+interleave,streamFile)) goto fail; } #endif /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(2,0); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->num_samples = read_32bitBE(0x0,streamFile); vgmstream->sample_rate = (uint16_t)read_16bitBE(0x6c,streamFile); /* TODO: adjust for interleave? */ #if 0 vgmstream->loop_start_sample = dsp_nibbles_to_samples( ch0_header.loop_start_offset); vgmstream->loop_end_sample = dsp_nibbles_to_samples( ch0_header.loop_end_offset)+1; #endif vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; vgmstream->meta_type = meta_DSP_WII_MUS; /* coeffs */ for (i=0;i<16;i++) { vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x10 + i*2,streamFile); vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x3e + i*2,streamFile); } /* initial history */ /* always 0 that I've ever seen, but for completeness... */ vgmstream->ch[0].adpcm_history1_16 = channel[0].initial_hist1; vgmstream->ch[0].adpcm_history2_16 = channel[0].initial_hist2; vgmstream->ch[1].adpcm_history1_16 = channel[1].initial_hist1; vgmstream->ch[1].adpcm_history2_16 = channel[1].initial_hist2; vgmstream->ch[0].streamfile = streamFile->open(streamFile,filename,interleave); if (!vgmstream->ch[0].streamfile) goto fail; vgmstream->ch[1].streamfile = streamFile->open(streamFile,filename,interleave); if (!vgmstream->ch[1].streamfile) goto fail; /* open the file for reading */ for (i=0;i<2;i++) { vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+i*interleave; } return vgmstream; fail: /* clean up anything we may have opened */ if (vgmstream) { if (vgmstream->ch[0].streamfile) close_streamfile(vgmstream->ch[0].streamfile); close_vgmstream(vgmstream); } return NULL; }