#include "meta.h" #include "../coding/coding.h" /* SMPL - from Homura (PS2) */ VGMSTREAM* init_vgmstream_smpl(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, channel_size; int loop_flag, channels; /* checks*/ if (!is_id32be(0x00,sf, "SMPL")) return NULL; /* .v0: left channel, .v1: right channel * .smpl: header id */ if (!check_extensions(sf,"v0,v1") ) return NULL; /* 0x04: version (VAG-clone) */ channels = 1; loop_flag = (read_s32le(0x30,sf) != 0); /* .v1 doesn't have loop points */ start_offset = 0x40; channel_size = read_u32be(0x0c,sf) - 0x10; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_s32be(0x10,sf); vgmstream->num_samples = ps_bytes_to_samples(channel_size*channels, channels); vgmstream->loop_start_sample = read_s32le(0x30,sf); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_SMPL; vgmstream->allow_dual_stereo = 1; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_none; read_string(vgmstream->stream_name,0x10+1, 0x20,sf); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }