#include "meta.h" #include "../coding/coding.h" /* .DSF - from Ocean game(s?) [Last Rites (PC)] */ VGMSTREAM* init_vgmstream_dsf(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels, sample_rate; size_t data_size; /* checks */ if (!is_id32be(0x00,sf, "OCEA") || !is_id64be(0x04,sf, "N DSA\0\0\0")) goto fail; if (!check_extensions(sf, "dsf")) goto fail; /* 0x10(2): always 1? */ /* 0x12(4): total nibbles / 0x10? */ /* 0x16(4): always 0? */ start_offset = read_u32le(0x1a,sf); sample_rate = read_s32le(0x1e,sf); channels = read_s32le(0x22,sf) + 1; data_size = get_streamfile_size(sf) - start_offset; loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_DSF; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ((data_size / 0x08 / channels) * 14); /* bytes-to-samples */ vgmstream->coding_type = coding_DSA; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x08; read_string(vgmstream->stream_name,0x20+1, 0x26,sf); if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }