#ifndef _BNSF_KEYS_H_ #define _BNSF_KEYS_H_ typedef struct { const char* key; } bnsfkey_info; /* Known keys, extracted from games' exe/files */ static const bnsfkey_info s14key_list[] = { /* THE iDOLM@STER 2 (PS3/X360) */ {"haruka17imas"}, /* Tales of Zestiria (PS3) */ {"TO12_SPSLoc"}, /* Tales of Berseria (PS3) */ {"SPSLOC13"}, }; #endif/*_BNSF_KEYS_H_*/