#include "meta.h" #include "../util.h" /* STRM - common Nintendo NDS streaming format */ VGMSTREAM * init_vgmstream_nds_strm(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int channel_count, loop_flag, codec; /* checks */ if (!check_extensions(streamFile, "strm")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x5354524D) /* "STRM" */ goto fail; if (read_32bitBE(0x04,streamFile) != 0xFFFE0001 && /* Old Header Check */ (read_32bitBE(0x04,streamFile) != 0xFEFF0001)) /* Some newer games have a new flag */ goto fail; if (read_32bitBE(0x10,streamFile) != 0x48454144 && /* "HEAD" */ read_32bitLE(0x14,streamFile) != 0x50) /* 0x50-sized head is all I've seen */ goto fail; codec = read_8bit(0x18,streamFile); loop_flag = read_8bit(0x19,streamFile); channel_count = read_8bit(0x1a,streamFile); if (channel_count > 2) goto fail; start_offset = read_32bitLE(0x28,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = (uint16_t)read_16bitLE(0x1c,streamFile); vgmstream->num_samples = read_32bitLE(0x24,streamFile); vgmstream->loop_start_sample = read_32bitLE(0x20,streamFile); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_STRM; switch (codec) { case 0x00: /* [Bleach - Dark Souls (DS)] */ vgmstream->coding_type = coding_PCM8; break; case 0x01: vgmstream->coding_type = coding_PCM16LE; break; case 0x02: /* [SaGa 2 (DS)] */ vgmstream->coding_type = coding_NDS_IMA; break; default: goto fail; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x30,streamFile); vgmstream->interleave_last_block_size = read_32bitLE(0x38,streamFile); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }