#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" #include "sab_streamfile.h" typedef struct { int total_subsongs; int target_subsong; int is_stream; int is_extra; uint32_t flags; uint32_t sound_count; uint32_t block_size; uint32_t codec; int loop_flag; int channel_count; int sample_rate; uint32_t stream_size; int32_t loop_start; int32_t loop_end; off_t stream_offset; } sab_header; static int parse_sab(STREAMFILE* sf, sab_header* sab); static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab); static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream); /* SAB - from Sensaura GameCODA middleware games [Men of Valor (multi), Worms 4: Mayhem (multi), Just Cause (multi)] */ VGMSTREAM* init_vgmstream_sab(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; sab_header sab = {0}; /* .sab: main, .sob: cue (has config/names) */ if (!check_extensions(sf,"sab")) goto fail; if (read_u32be(0x00,sf) != 0x43535732 && /* "CSW2" (Windows) */ read_u32be(0x00,sf) != 0x43535032 && /* "CSP2" (PS2) */ read_u32be(0x00,sf) != 0x43535832) /* "CSX2" (Xbox) */ goto fail; if (!parse_sab(sf, &sab)) goto fail; /* sab can be (both cases handled here): * - bank: multiple subsongs (each a different header) * - stream: layers used as different stereo tracks (Men of Valor) or mono tracks to create stereo (Worms 4) */ vgmstream = build_layered_vgmstream(sf, &sab); if (!vgmstream) goto fail; vgmstream->num_streams = sab.total_subsongs; get_stream_name(vgmstream->stream_name, sf, sab.target_subsong); return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } //todo doesn't seem correct always (also multiple .sob may share .sab) /* multiple streams may share a name */ static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream) { STREAMFILE* sf_info = NULL; int i, j, total_cues, num_cue = -1; size_t name_size = 0; off_t name_offset = 0x10; sf_info = open_streamfile_by_ext(sf, "sob"); if (!sf_info) goto end; if (read_u32be(0x00,sf_info) != 0x43544632) /* "CTF2" */ goto end; total_cues = read_u32le(0x08,sf_info); if (total_cues > 0x1000) goto end; for (i = 0; i < total_cues; i++) { uint32_t flags, num_subsections, subsection_1_size, subsection_2_size; flags = read_u32le(name_offset + 0x00,sf_info); num_subsections = read_u32le(name_offset + 0x20,sf_info); subsection_1_size = (flags & 0x00000001) ? 0x40 : 0x00; subsection_1_size +=(flags & 0x00000040) ? 0x20 : 0x00; subsection_2_size = (flags & 0x00000100) ? 0x1c : 0x10; //todo not always correct if (num_subsections > 0x1000) goto end; /* bad read */ for (j = 0; j < num_subsections; j++) { int num_stream = read_u32le(name_offset + 0x2c + subsection_1_size + j*subsection_2_size + 0x08,sf_info); if (target_stream - 1 == num_stream) num_cue = i; } name_offset += 0x2c + subsection_1_size + subsection_2_size * num_subsections; } if (num_cue < 0) goto end; for (i = 0; i < total_cues; i++) { /* 0x00: id */ name_size = read_u32le(name_offset + 0x04,sf_info); /* non null-terminated */ if (i == num_cue) { name_offset += 0x08; break; } name_offset += 0x08 + name_size; } if (name_size > STREAM_NAME_SIZE - 1) name_size = STREAM_NAME_SIZE - 1; read_string(stream_name,name_size+1, name_offset,sf_info); end: close_streamfile(sf_info); } static int parse_sab(STREAMFILE* sf, sab_header* sab) { off_t entry_offset; sab->flags = read_u32le(0x04,sf); /* upper byte is always 0x02 (version?) */ sab->sound_count = read_u32le(0x08,sf); sab->block_size = read_u32le(0x0c,sf); /* 0x10: number of blocks */ /* 0x14: file id? */ sab->is_stream = sab->flags & 0x04; /* "not bank" */ sab->is_extra = sab->flags & 0x10; /* not used in Worms 4 */ /* flags 1/2 are also common, no flags in banks */ sab->total_subsongs = sab->is_stream ? 1 : sab->sound_count; sab->target_subsong = sf->stream_index; if (sab->target_subsong == 0) sab->target_subsong = 1; if (sab->target_subsong < 0 || sab->target_subsong > sab->total_subsongs || sab->total_subsongs < 1) goto fail; /* stream config */ entry_offset = 0x18 + 0x1c * (sab->target_subsong - 1); sab->codec = read_u32le(entry_offset + 0x00,sf); sab->channel_count = read_u32le(entry_offset + 0x04,sf); sab->sample_rate = read_u32le(entry_offset + 0x08,sf); sab->stream_size = read_u32le(entry_offset + 0x0c,sf); sab->loop_start = read_u32le(entry_offset + 0x10,sf); sab->loop_end = read_u32le(entry_offset + 0x14,sf); sab->loop_flag = (sab->loop_end > 0); if (sab->is_stream) { sab->stream_offset = sab->block_size; } else { sab->stream_offset = 0x18 + 0x1c * sab->total_subsongs; if (sab->stream_offset % sab->block_size) sab->stream_offset += sab->block_size - (sab->stream_offset % sab->block_size); sab->stream_offset += read_u32le(0x18 + 0x1c * (sab->target_subsong - 1) + 0x18,sf); } /* some extra values (counts?) and name at start */ if (sab->is_extra) sab->stream_offset += sab->block_size; return 1; fail: return 0; } static VGMSTREAM* build_vgmstream(STREAMFILE* sf, sab_header* sab) { VGMSTREAM* vgmstream = NULL; off_t start_offset; /* in streams streamfile is de-chunked so start becomes 0 */ start_offset = sab->is_stream ? 0 : sab->stream_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(sab->channel_count, sab->loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sab->sample_rate; vgmstream->stream_size = sab->stream_size; vgmstream->meta_type = meta_SAB; switch(sab->codec) { case 0x01: /* PC */ vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; vgmstream->num_samples = pcm_bytes_to_samples(sab->stream_size, vgmstream->channels, 16); vgmstream->loop_start_sample = pcm_bytes_to_samples(sab->loop_start, vgmstream->channels, 16); vgmstream->loop_end_sample = pcm_bytes_to_samples(sab->loop_end, vgmstream->channels, 16); break; case 0x04: /* PS2 */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->num_samples = ps_bytes_to_samples(sab->stream_size, vgmstream->channels); vgmstream->loop_start_sample = ps_bytes_to_samples(sab->loop_start, vgmstream->channels); vgmstream->loop_end_sample = ps_bytes_to_samples(sab->loop_end, vgmstream->channels); break; case 0x08: /* Xbox */ vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; vgmstream->num_samples = xbox_ima_bytes_to_samples(sab->stream_size, vgmstream->channels); vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(sab->loop_start, vgmstream->channels); vgmstream->loop_end_sample = xbox_ima_bytes_to_samples(sab->loop_end, vgmstream->channels); break; default: VGM_LOG("SAB: unknown codec\n"); goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; layered_layout_data* data = NULL; int i; if (sab->sound_count == 1 || !sab->is_stream) { return build_vgmstream(sf, sab); } /* init layout */ data = init_layout_layered(sab->sound_count); if (!data) goto fail; /* de-chunk audio layers */ for (i = 0; i < sab->sound_count; i++) { temp_sf = setup_sab_streamfile(sf, sab->stream_offset, sab->sound_count, i, sab->block_size); if (!temp_sf) goto fail; data->layers[i] = build_vgmstream(temp_sf, sab); if (!data->layers[i]) goto fail; close_streamfile(temp_sf); temp_sf = NULL; } /* setup VGMSTREAMs */ if (!setup_layout_layered(data)) goto fail; /* build the layout VGMSTREAM */ vgmstream = allocate_layered_vgmstream(data); if (!vgmstream) goto fail; //sab->stream_size = sab->stream_size * sab->sound_count; /* ? */ return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); if (!vgmstream) free_layout_layered(data); return NULL; }