#include "meta.h" #include "../util.h" /* .PAST (Bakugan Battle Brawlers */ VGMSTREAM * init_vgmstream_ps3_past(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int loop_flag; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("past",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x0,streamFile) != 0x534E4450) /* SNDP */ goto fail; loop_flag = (read_32bitBE(0x1C,streamFile)!=0); channel_count = (uint16_t)read_16bitBE(0xC,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x30; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitBE(0x10,streamFile); vgmstream->coding_type = coding_PCM16LE; vgmstream->num_samples = (read_32bitBE(0x14,streamFile))/2/channel_count; if (loop_flag) { vgmstream->loop_start_sample = read_32bitBE(0x18,streamFile)/2/channel_count; vgmstream->loop_end_sample = read_32bitBE(0x1C,streamFile)/2/channel_count; } if (channel_count == 1) { vgmstream->layout_type = layout_none; } else { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x2; } vgmstream->meta_type = meta_PS3_PAST; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; fail: /* clean up anything we may have opened */ if (vgmstream) close_vgmstream(vgmstream); return NULL; }