#include "meta.h" #include "../util.h" /* VOI - found in "RAW Danger" (PS2) */ VGMSTREAM * init_vgmstream_ps2_voi(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int loop_flag = 0; int channel_count; off_t start_offset; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("voi",filename_extension(filename))) goto fail; /* check header */ if (((read_32bitLE(0x04,streamFile)*2)+0x800) != (get_streamfile_size(streamFile))) { goto fail; } loop_flag = 0; channel_count = read_32bitLE(0x00,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x800; vgmstream->channels = channel_count; vgmstream->coding_type = coding_PCM16LE; vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)/channel_count/2; if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = (read_32bitLE(0x04,streamFile)/2); } if (read_32bitLE(0x08,streamFile) == 0) { vgmstream->sample_rate = 48000; vgmstream->interleave_block_size = 0x200; } else if (read_32bitLE(0x08,streamFile) == 1) { vgmstream->sample_rate = 24000; vgmstream->interleave_block_size = 0x100; } else { goto fail; } vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_PS2_VOI; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }