#include "meta.h" #include "../util.h" /* SGH+SGB (from Folklore) */ VGMSTREAM * init_vgmstream_ps3_sgh_sgb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset = 0; STREAMFILE * streamFileSGH = NULL; char filename[260]; char filenameSGH[260]; int channel_count; int loop_flag; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("sgb",filename_extension(filename))) goto fail; strcpy(filenameSGH,filename); strcpy(filenameSGH+strlen(filenameSGH)-3,"sgh"); streamFileSGH = streamFile->open(streamFile,filenameSGH,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!streamFileSGH) goto fail; /* check header */ if (read_32bitBE(0x00,streamFileSGH) != 0x53475844) /* "SGXD" */ goto fail; channel_count = read_32bitLE(0x6C,streamFileSGH); if (read_32bitBE(0x44,streamFileSGH)==0xFFFFFFFF) loop_flag = 0; else loop_flag = 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x2C,streamFileSGH); vgmstream->num_samples = read_32bitLE(0xC,streamFileSGH)*28/32; vgmstream->coding_type = coding_PSX; if(loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x44,streamFileSGH); vgmstream->loop_end_sample = read_32bitLE(0x48,streamFileSGH); } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->meta_type = meta_PS3_SGH_SGB; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } VGMSTREAM * init_vgmstream_ps3_sgx(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("sgx",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x53475844) /* "SGXD" */ goto fail; loop_flag = (read_32bitLE(0x44,streamFile) != 0xFFFFFFFF); channel_count = read_8bit(0x29,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = read_32bitLE(0x4,streamFile); vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x2C,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->num_samples = read_32bitLE(0xC,streamFile)/16/channel_count*28; if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile); vgmstream->loop_end_sample = read_32bitLE(0x48,streamFile); } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile); vgmstream->meta_type = meta_PS3_SGX; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }