#ifndef _API_STREAMFILE_H_ #define _API_STREAMFILE_H_ #include "api.h" #if LIBVGMSTREAM_ENABLE /* vgmstream's IO API, defined as a "streamfile" (SF). * * Compared to typical IO, vgmstream has some extra needs that roughly assume there is an underlying filesystem (as usual in games): * - seeking + reading from arbitrary offsets: header not in the beginning of a stream, rewinding back when looping, etc * - opening other streamfiles: reopening a copy of the current SF, formats with split header + data, decryption files, etc * - extracting the filename: opening similarly named companion files, basic extension sanity checks, heuristics for odd cases, etc * * If your IO can't fully satisfy those constraints, it may still be possible to create a streamfile that just simulates part of it. * For example, returning a fake filename, and only handling "open" that reopens itself (same filename), while returning default/incorrect * values for non-handled operations. Simpler formats will probably work just fine. */ enum { LIBVGMSTREAM_STREAMFILE_SEEK_SET = 0, LIBVGMSTREAM_STREAMFILE_SEEK_CUR = 1, LIBVGMSTREAM_STREAMFILE_SEEK_END = 2, //LIBVGMSTREAM_STREAMFILE_SEEK_GET_OFFSET = 3, //LIBVGMSTREAM_STREAMFILE_SEEK_GET_SIZE = 5, }; typedef struct libvgmstream_streamfile_t { //uint32_t flags; // info flags for vgmstream void* user_data; // any internal structure /* read 'length' data at internal offset to 'dst' (implicit seek if needed) * - assumes 0 = failure/EOF */ int (*read)(void* user_data, uint8_t* dst, int dst_size); /* seek to offset * - note that due to how vgmstream works this is a fairly common operation (to be optimized later) */ int64_t (*seek)(void* user_data, int64_t offset, int whence); /* get max offset */ int64_t (*get_size)(void* user_data); /* get current filename */ const char* (*get_name)(void* user_data); /* open another streamfile from filename (may be some path/protocol, or same as current get_name = reopen) * - vgmstream mainly opens stuff based on current get_name (relative), so there shouldn't be need to transform this path */ struct libvgmstream_streamfile_t* (*open)(void* user_data, const char* filename); /* free current SF (needed for copied streamfiles) */ void (*close)(struct libvgmstream_streamfile_t* libsf); } libvgmstream_streamfile_t; /* helper */ static inline void libvgmstream_streamfile_close(libvgmstream_streamfile_t* libsf) { if (!libsf || !libsf->close) return; libsf->close(libsf); } LIBVGMSTREAM_API libvgmstream_streamfile_t* libvgmstream_streamfile_from_filename(const char* filename); #endif #endif