#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" #include "awc_xma_streamfile.h" #define AWC_MAX_MUSIC_CHANNELS 20 typedef struct { int big_endian; int is_encrypted; int is_streamed; /* implicit: streams=music, sfx=memory */ int total_subsongs; int channels; int sample_rate; int codec; int num_samples; int block_count; int block_chunk; off_t stream_offset; size_t stream_size; off_t vorbis_offset[VGMSTREAM_MAX_CHANNELS]; } awc_header; static int parse_awc_header(STREAMFILE* sf, awc_header* awc); static layered_layout_data* build_layered_awc(STREAMFILE* sf, awc_header* awc); /* AWC - Audio Wave Container from RAGE (Rockstar Advanced Game Engine) [Red Dead Redemption, Max Payne 3, GTA5 (multi)] */ VGMSTREAM* init_vgmstream_awc(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; awc_header awc = {0}; /* checks */ if (!parse_awc_header(sf, &awc)) return NULL; if (!check_extensions(sf,"awc")) return NULL; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(awc.channels, 0); if (!vgmstream) goto fail; vgmstream->sample_rate = awc.sample_rate; vgmstream->num_samples = awc.num_samples; vgmstream->num_streams = awc.total_subsongs; vgmstream->stream_size = awc.stream_size; vgmstream->meta_type = meta_AWC; switch(awc.codec) { case 0x00: /* PCM (PC) sfx, very rare, lower sample rates? [Max Payne 3 (PC)] */ case 0x01: /* PCM (PC/PS3) sfx, rarely */ if (awc.is_streamed) goto fail; /* blocked_awc needs to be prepared */ vgmstream->coding_type = awc.big_endian ? coding_PCM16BE : coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; break; case 0x04: /* IMA (PC) */ vgmstream->coding_type = coding_AWC_IMA; vgmstream->layout_type = awc.is_streamed ? layout_blocked_awc : layout_none; vgmstream->full_block_size = awc.block_chunk; vgmstream->codec_endian = awc.big_endian; break; #ifdef VGM_USE_FFMPEG case 0x05: { /* XMA2 (X360) */ uint32_t substream_size, substream_offset; if (awc.is_streamed) { /* 1ch XMAs in blocks, we'll use layered layout + custom IO to get multi-FFmpegs working */ int i; layered_layout_data * data = NULL; /* init layout */ data = init_layout_layered(awc.channels); if (!data) goto fail; vgmstream->layout_data = data; vgmstream->layout_type = layout_layered; vgmstream->coding_type = coding_FFmpeg; /* open each layer subfile */ for (i = 0; i < awc.channels; i++) { STREAMFILE* temp_sf = NULL; int layer_channels = 1; /* build the layer VGMSTREAM */ data->layers[i] = allocate_vgmstream(layer_channels, 0); if (!data->layers[i]) goto fail; data->layers[i]->meta_type = meta_AWC; data->layers[i]->coding_type = coding_FFmpeg; data->layers[i]->layout_type = layout_none; data->layers[i]->sample_rate = awc.sample_rate; data->layers[i]->num_samples = awc.num_samples; /* setup custom IO streamfile, pass to FFmpeg and hope it's fooled */ temp_sf = setup_awc_xma_streamfile(sf, awc.stream_offset, awc.stream_size, awc.block_chunk, awc.channels, i); if (!temp_sf) goto fail; substream_offset = 0x00; /* where FFmpeg thinks data starts, which our custom sf will clamp */ substream_size = get_streamfile_size(temp_sf); /* data of one XMA substream without blocks */ data->layers[i]->codec_data = init_ffmpeg_xma2_raw(temp_sf, substream_offset, substream_size, awc.num_samples, layer_channels, awc.sample_rate, 0, 0); if (data->layers[i]) xma_fix_raw_samples(data->layers[i], temp_sf, substream_offset, substream_size, 0, 0,0); /* samples are ok? */ close_streamfile(temp_sf); if (!data->layers[i]->codec_data) goto fail; } /* setup layered VGMSTREAMs */ if (!setup_layout_layered(data)) goto fail; } else { /* regular XMA for sfx */ vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, awc.stream_offset, awc.stream_size, awc.num_samples, awc.channels, awc.sample_rate, 0, 0); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples(vgmstream, sf, awc.stream_offset,awc.stream_size, 0, 0,0); /* samples are ok? */ } break; } #endif #ifdef VGM_USE_MPEG case 0x07: { /* MPEG (PS3) */ mpeg_custom_config cfg = {0}; cfg.chunk_size = awc.block_chunk; cfg.big_endian = awc.big_endian; vgmstream->codec_data = init_mpeg_custom(sf, awc.stream_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_AWC, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; break; } #endif #ifdef VGM_USE_VORBIS case 0x08: { /* Vorbis (PC) [Red Dead Redemption 2 (PC)] */ if (awc.is_streamed) { vgmstream->layout_data = build_layered_awc(sf, &awc); if (!vgmstream->layout_data) goto fail; vgmstream->layout_type = layout_layered; vgmstream->coding_type = coding_VORBIS_custom; } else { vorbis_custom_config cfg = {0}; cfg.channels = awc.channels; cfg.sample_rate = awc.sample_rate; cfg.header_offset = awc.vorbis_offset[0]; vgmstream->codec_data = init_vorbis_custom(sf, awc.stream_offset, VORBIS_AWC, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; vgmstream->coding_type = coding_VORBIS_custom; } break; } #endif #ifdef VGM_USE_ATRAC9 case 0x0F: { /* ATRAC9 (PC) [Red Dead Redemption (PS4)] */ if (awc.is_streamed) { vgmstream->layout_data = build_layered_awc(sf, &awc); if (!vgmstream->layout_data) goto fail; vgmstream->layout_type = layout_layered; vgmstream->coding_type = coding_ATRAC9; } else { VGMSTREAM* temp_vs = NULL; STREAMFILE* temp_sf = NULL; temp_sf = setup_subfile_streamfile(sf, awc.stream_offset, awc.stream_size, "at9"); if (!temp_sf) goto fail; temp_vs = init_vgmstream_riff(temp_sf); close_streamfile(temp_sf); if (!temp_vs) goto fail; temp_vs->num_streams = vgmstream->num_streams; temp_vs->stream_size = vgmstream->stream_size; temp_vs->meta_type = vgmstream->meta_type; strcpy(temp_vs->stream_name, vgmstream->stream_name); close_vgmstream(vgmstream); //vgmstream = temp_vs; return temp_vs; } break; } #endif case 0x0C: /* DSP-sfx (Switch) */ case 0x10: /* DSP-music (Switch) */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = awc.is_streamed ? layout_blocked_awc : layout_none; vgmstream->full_block_size = awc.block_chunk; if (!awc.is_streamed) { /* dsp header */ dsp_read_coefs_le(vgmstream, sf, awc.stream_offset + 0x1c + 0x00, 0x00); dsp_read_hist_le (vgmstream, sf, awc.stream_offset + 0x1c + 0x20, 0x00); awc.stream_offset += 0x60; /* shouldn't be possible since it's only used for sfx anyway */ if (awc.channels > 1) goto fail; } break; case 0xFF: vgmstream->coding_type = coding_SILENCE; snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "[%s]", "midi"); break; default: VGM_LOG("AWC: unknown codec 0x%02x\n", awc.codec); goto fail; } if (!vgmstream_open_stream(vgmstream, sf, awc.stream_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* Parse Rockstar's AWC header (much info from LibertyV: https://github.com/koolkdev/libertyv). * * AWC defines logical streams/tracks, each with N tags (type+offset+size) that point to headers/tables with info. * First stream may be a "music" type, then other streams are used as channels and not always define tags. * When the "stream" flag is set data is divided into "blocks" (used for music), described later. * Streams are ordered by hash/id and its tags go in order, but data may be unordered (1st stream audio * or headers could go after others). Defined streams also may be unused/dummy. * Hashes are actually reversable and more or less stream names (see other tools). * * Rough file format: * - base header * - stream tag starts [optional] * - stream hash ids and tag counts (stream N has M tags) * - tags per stream * - data from tags (headers, tables, audio data, etc) */ static int parse_awc_header(STREAMFILE* sf, awc_header* awc) { uint64_t (*read_u64)(off_t,STREAMFILE*) = NULL; //TODO endian uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL; uint16_t (*read_u16)(off_t,STREAMFILE*) = NULL; int entries; uint32_t flags, tag_count = 0, tags_skip = 0; uint32_t offset; int target_subsong = sf->stream_index; /** base header **/ if (is_id32be(0x00,sf,"ADAT")) { awc->big_endian = false; } else if (is_id32be(0x00,sf,"TADA")) { awc->big_endian = true; } else { return false; } if (awc->big_endian) { read_u64 = read_u64be; read_u32 = read_u32be; read_u16 = read_u16be; } else { read_u64 = read_u64le; read_u32 = read_u32le; read_u16 = read_u16le; } flags = read_u32(0x04,sf); entries = read_u32(0x08,sf); //header_size = read_u32(0x0c,sf); /* after stream id+tags */ offset = 0x10; /* flags = 8b (always FF) + 8b (actual flags) + 16b (version, 00=rarely, 01=common) */ if ((flags & 0xFF00FFFF) != 0xFF000001 || (flags & 0x00F00000)) { VGM_LOG("AWC: unknown flags 0x%08x\n", flags); goto fail; } /* stream tag starts (ex. stream#0 = 0, stream#1 = 4, stream#2 = 7: to read tags from stream#2 skip to 7th tag) */ if (flags & 0x00010000) offset += 0x2 * entries; /* seems to indicate chunks are not ordered (ie. header structures from tags may go after data), usually for non-streams */ //if (flags % 0x00020000) // awc->is_unordered = 1; /* stream/multichannel flag (GTA5 only) */ //if (flags % 0x00040000) // awc->is_multichannel = 1; /* encrypted data chunk (most of GTA5 PC for licensed audio) */ if (flags & 0x00080000) awc->is_encrypted = 1; if (awc->is_encrypted) { VGM_LOG("AWC: encrypted data found\n"); goto fail; } /* When first stream hash/id is 0 AWC it has fake entry with info for all channels = music, sfx pack otherwise. * sfx = N single streams, music = N interleaved mono channels (even for MP3/XMA/Vorbis/etc). * Channels set a stream hash/id that typically is one of the defined ones and its tags do apply to that * channel, but rarely may not exist. Ex.: * * - bgm01.awc * Stream ID 00000000 (implicit: music stream, all others aren't used) * Tag: music header * Channel 0: ID 9d66fe4c * Channel 1: ID 7a3837ef * Channel 2: ID 032c57e9 (not actually defined) * Tag: data chunk * #Tag: sfx header (only in buggy files) * Stream ID 7a3837ef (no tags) * Stream ID 9d66fe4c (notice this is channel 0 but streams are ordered by hash) * Tag: Event config * * - sfx01.awc * Stream ID 9d66fe4c * Tag: sfx header * Tag: data chunk * Stream ID 7a3837ef * Tag: sfx header * Tag: data chunk * * Music 'stream' defines it's own (streamed/blocked) data chunk, so other stream's data or headers aren't used, * but in rare cases they actually define a useless sfx header or even a separate cloned data chunk. That seems * to be a bug and are ignored (ex. RDR's ftr_harmonica_01, or RDR SW's countdown_song_01). */ awc->is_streamed = (read_u32(offset + 0x00,sf) & 0x1FFFFFFF) == 0x00000000; /* first stream's hash/id is 0 */ if (awc->is_streamed) { /* music with N channels, other streams aren't used ignored */ awc->total_subsongs = 1; target_subsong = 1; } else { /* sfx pack, each stream is a sound */ awc->total_subsongs = entries; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > awc->total_subsongs || awc->total_subsongs < 1) goto fail; } /** stream ids and tag counts **/ for (int i = 0; i < entries; i++) { uint32_t info_header = read_u32(offset + 0x04*i, sf); tag_count = (info_header >> 29) & 0x7; /* 3b */ //hash_id = (info_header >> 0) & 0x1FFFFFFF; /* 29b */ if (target_subsong - 1 == i) break; tags_skip += tag_count; /* tags to skip to reach target's tags, in the next header */ } offset += 0x04 * entries; offset += 0x08 * tags_skip; /** tags per stream **/ for (int i = 0; i < tag_count; i++) { uint64_t tag_header = read_u64(offset + 0x08*i,sf); uint8_t tag_type = ((tag_header >> 56) & 0xFF); /* 8b */ uint32_t tag_size = ((tag_header >> 28) & 0x0FFFFFFF); /* 28b */ uint32_t tag_offset = ((tag_header >> 0) & 0x0FFFFFFF); /* 28b */ //;VGM_LOG("AWC: tag %i/%i at %x: t=%x, o=%x, s=%x\n", i+1, tag_count, offset + 0x08*i, tag_type, tag_offset, tag_size); /* types are apparently part of a hash derived from a word ("data", "format", etc). */ switch(tag_type) { case 0x55: /* data */ awc->stream_offset = tag_offset; awc->stream_size = tag_size; break; case 0x48: /* music header */ if (!awc->is_streamed) { VGM_LOG("AWC: music header found but not streamed\n"); goto fail; } awc->block_count = read_u32(tag_offset + 0x00,sf); awc->block_chunk = read_u32(tag_offset + 0x04,sf); awc->channels = read_u32(tag_offset + 0x08,sf); if (awc->channels != entries - 1) { /* not counting id-0 */ VGM_LOG("AWC: number of music channels doesn't match entries\n"); goto fail; } for (int ch = 0; ch < awc->channels; ch++) { int num_samples, sample_rate, codec; /* 0x00: reference stream hash/id */ num_samples = read_u32(tag_offset + 0x0c + 0x10*ch + 0x04,sf); /* 0x08: headroom */ sample_rate = read_u16(tag_offset + 0x0c + 0x10*ch + 0x0a,sf); codec = read_u8(tag_offset + 0x0c + 0x10*ch + 0x0c,sf); /* 0x0d(8): round size? */ /* 0x0e: unknown (zero/-1) */ /* validate channels differences */ if ((awc->num_samples && !(awc->num_samples >= num_samples - 10 && awc->num_samples <= num_samples + 10)) || (awc->sample_rate && awc->sample_rate != sample_rate)) { VGM_LOG("AWC: found header diffs in channel %i, ns=%i vs %i, sr=%i vs %i\n", ch, awc->num_samples, num_samples, awc->sample_rate, sample_rate); /* sometimes (often cutscenes in Max Payne 3 and RDR DLC) channels have sample diffs, * probably one stream is simply silent after its samples end */ } if ((awc->codec && awc->codec != codec)) { VGM_LOG("AWC: found header diffs in channel %i, c=%i vs %i\n", ch, awc->codec, codec); goto fail; } if (awc->num_samples < num_samples) /* use biggest channel */ awc->num_samples = num_samples; awc->sample_rate = sample_rate; awc->codec = codec; } break; case 0xFA: /* sfx header */ if (awc->is_streamed) { VGM_LOG("AWC: sfx header found but streamed\n"); break; //goto fail; /* rare (RDR PC/Switch) */ } awc->num_samples = read_u32(tag_offset + 0x00,sf); /* 0x04: -1? */ awc->sample_rate = read_u16(tag_offset + 0x08,sf); /* 0x0a: headroom */ /* 0x0c: unknown */ /* 0x0e: unknown */ /* 0x10: unknown */ /* 0x12: null? */ awc->codec = read_u8(tag_offset + 0x13, sf); /* 0x14: ? (PS3 only, for any codec) */ awc->channels = 1; break; case 0x76: /* sfx header for vorbis */ if (awc->is_streamed) { VGM_LOG("AWC: sfx header found but streamed\n"); goto fail; } awc->num_samples = read_u32(tag_offset + 0x00,sf); /* 0x04: -1? */ awc->sample_rate = read_u16(tag_offset + 0x08,sf); /* 0x0a: headroom */ /* 0x0c: unknown */ /* 0x0e: unknown */ /* 0x10: unknown */ awc->codec = read_u8(tag_offset + 0x1c, sf); /* 16b? */ /* 0x1e: vorbis setup size */ awc->vorbis_offset[0] = tag_offset + 0x20; /* data up to vorbis setup size */ awc->channels = 1; break; case 0x68: /* midi data [Red Dead Redemption 2 (PC)] */ /* set fake info so awc doesn't break */ awc->stream_offset = tag_offset; awc->stream_size = tag_size; awc->num_samples = 48000; awc->sample_rate = 48000; awc->codec = 0xFF; awc->channels = 1; break; case 0xA3: /* block-to-sample table (32b x number of blocks w/ num_samples at the start of each block) * or frame-size table (16b x number of frames) in some cases (ex. sfx+mpeg but not sfx+vorbis) */ case 0xBD: /* events (32bx4): type_hash, params_hash, timestamp_ms, flags */ case 0x5C: /* animation/RSC info? */ case 0x81: /* animation/CSR info? */ case 0x36: /* list of hash-things? */ case 0x2B: /* events/sizes? */ case 0x7f: /* vorbis setup (for streams) */ default: /* 0x68=midi?, 0x5A/0xD9=? */ //VGM_LOG("AWC: ignoring unknown tag 0x%02x\n", tag); break; } } /* in music mode there tags for other streams we don't need, except for vorbis that have one setup packet */ //TODO not correct (assumes 1 tag per stream and channel order doesn't match stream order) // would need to read N tags and match channel id<>stream id, all vorbis setups are the same though) if (awc->is_streamed && awc->codec == 0x08) { offset += 0x08 * tag_count; for (int ch = 0; ch < awc->channels; ch++) { awc->vorbis_offset[ch] = read_u16(offset + 0x08*ch + 0x00, sf); /* tag offset */ } } if (!awc->stream_offset) { VGM_LOG("AWC: stream offset not found\n"); goto fail; } return 1; fail: return 0; } /* ************************************************************************* */ typedef struct { int start_entry; int entries; int32_t channel_skip; int32_t channel_samples; uint32_t extradata; /* derived */ uint32_t chunk_start; uint32_t chunk_size; } awc_block_t; typedef struct { awc_block_t blk[AWC_MAX_MUSIC_CHANNELS]; } awc_block_info_t; /* Block format: * - block header for all channels (needed to find frame start) * - frames from channel 1 * - ... * - frames from channel N * - usually there is padding between channels or blocks (usually 0s but seen 0x97 in AT9) * * Header format: * - per channel (frame start table) * 0x00: start entry for that channel? (-1 in vorbis) * may be off by +1/+2? * ex. on block 0, ch0/1 have 0x007F frames, a start entry is: ch0=0x0000, ch1=0x007F (MP3) * ex. on block 0, ch0/1 have 0x02A9 frames, a start entry is: ch0=0x0000, ch1=0x02AA (AT9) !! * (sum of all values from all channels may go beyond all posible frames, no idea) * 0x04: frames in this channel (may be different between channels) * 'frames' here may be actual single decoder frames or a chunk of frames * 0x08: samples to discard in the beginning of this block (MPEG/XMA2/Vorbis only?) * 0x0c: samples in channel (for MPEG/XMA2 can vary between channels) * full samples without removing samples to discard * (next fields don't exist in later versions for IMA or AT9) * 0x10: (MPEG only, empty otherwise) close to number of frames but varies a bit? * 0x14: (MPEG only, empty otherwise) channel chunk size (not counting padding) * - for each channel (seek table) * 32b * entries = global samples per frame in each block (for MPEG probably per full frame) * (AT9 doesn't have a seek table as it's CBR) * - per channel (ATRAC9/DSP extra info): * 0x00: "D11A" * 0x04: frame size * 0x06: frame samples * 0x08: flags? (0x0103=AT9, 0x0104=DSP) * 0x0a: sample rate * 0x0c: ATRAC9 config (repeated but same for all blocks) or "D11E" (DSP) * 0x10-0x70: padding with 0x77 (ATRAC3) or standard DSP header for original full file (DSP) * - padding depending on codec (AT9/DSP: none, MPEG/XMA: closest 0x800) */ static bool read_awb_block(STREAMFILE* sf, awc_header* awc, awc_block_info_t* bi, uint32_t block_offset) { uint32_t channel_entry_size, seek_entry_size, extra_entry_size, header_padding; uint32_t offset = block_offset; /* read stupid block crap + derived info at once so hopefully it's a bit easier to understand */ switch(awc->codec) { case 0x08: /* Vorbis */ channel_entry_size = 0x18; seek_entry_size = 0x04; extra_entry_size = 0x00; header_padding = 0x800; break; case 0x0F: /* ATRAC9 */ channel_entry_size = 0x10; seek_entry_size = 0x00; extra_entry_size = 0x70; header_padding = 0x00; break; default: goto fail; } /* channel info table */ for (int ch = 0; ch < awc->channels; ch++) { bi->blk[ch].start_entry = read_u32le(offset + 0x00, sf); bi->blk[ch].entries = read_u32le(offset + 0x04, sf); bi->blk[ch].channel_skip = read_u32le(offset + 0x08, sf); bi->blk[ch].channel_samples = read_u32le(offset + 0x0c, sf); /* others: optional */ offset += channel_entry_size; } /* seek table */ for (int ch = 0; ch < awc->channels; ch++) { offset += bi->blk[ch].entries * seek_entry_size; } /* extra table and derived info */ for (int ch = 0; ch < awc->channels; ch++) { switch(awc->codec) { case 0x08: /* Vorbis */ /* each "frame" here is actually N vorbis frames then padding up to 0x800 (more or less like a big Ogg page) */ bi->blk[ch].chunk_size = bi->blk[ch].entries * 0x800; break; case 0x0F: { /* ATRAC9 */ uint16_t frame_size = read_u16le(offset + 0x04, sf); bi->blk[ch].chunk_size = bi->blk[ch].entries * frame_size; bi->blk[ch].extradata = read_u32be(offset + 0x0c, sf); break; } default: goto fail; } offset += extra_entry_size; } /* header done, move into data start */ if (header_padding) { /* padding on the current size rather than file offset (block meant to be read into memory, probably) */ uint32_t header_size = offset - block_offset; offset = block_offset + align_size_to_block(header_size, header_padding); } /* set frame starts per channel */ for (int ch = 0; ch < awc->channels; ch++) { bi->blk[ch].chunk_start = offset; offset += bi->blk[ch].chunk_size; } /* beyond this is padding until awc.block_chunk */ return true; fail: return false; } /* ************************************************************************* */ static VGMSTREAM* build_block_vgmstream(STREAMFILE* sf, awc_header* awc, int channel, awc_block_info_t* bi) { VGMSTREAM* vgmstream = NULL; awc_block_t* blk = &bi->blk[channel]; int block_channels = 1; //;VGM_LOG("AWC: build ch%i at o=%x, s=%x\n", channel, blk->chunk_start, blk->chunk_size); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(block_channels, 0); if (!vgmstream) goto fail; vgmstream->sample_rate = awc->sample_rate; vgmstream->num_samples = blk->channel_samples - blk->channel_skip; vgmstream->stream_size = blk->chunk_size; vgmstream->meta_type = meta_AWC; switch(awc->codec) { #ifdef VGM_USE_VORBIS case 0x08: { vorbis_custom_config cfg = {0}; cfg.channels = 1; cfg.sample_rate = awc->sample_rate; cfg.header_offset = awc->vorbis_offset[channel]; /* setup page goes first */ //cfg.skip_samples = skip_samples; //todo vgmstream->codec_data = init_vorbis_custom(sf, blk->chunk_start, VORBIS_AWC, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; vgmstream->coding_type = coding_VORBIS_custom; break; } #endif #ifdef VGM_USE_ATRAC9 case 0x0F: { atrac9_config cfg = {0}; cfg.channels = block_channels; cfg.encoder_delay = blk->channel_skip; cfg.config_data = blk->extradata; ;VGM_ASSERT(blk->channel_skip, "AWC discard found\n"); vgmstream->codec_data = init_atrac9(&cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_ATRAC9; vgmstream->layout_type = layout_none; break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, blk->chunk_start)) goto fail; return vgmstream; fail: ;VGM_LOG("AWB: can't open decoder\n"); close_vgmstream(vgmstream); return NULL; } /* per channel to possibly simplify block entry skips, though can't be handled right now */ static VGMSTREAM* build_blocks_vgmstream(STREAMFILE* sf, awc_header* awc, int channel) { VGMSTREAM* vgmstream = NULL; segmented_layout_data* data = NULL; int blocks = awc->block_count; awc_block_info_t bi = {0}; /* init layout */ data = init_layout_segmented(blocks); if (!data) goto fail; /* one segment per block of this channel */ for (int i = 0; i < blocks; i++) { uint32_t block_offset = awc->stream_offset + awc->block_chunk * i; if (!read_awb_block(sf, awc, &bi, block_offset)) goto fail; //;VGM_LOG("AWC: block=%i at %x\n", i, block_offset); data->segments[i] = build_block_vgmstream(sf, awc, channel, &bi); if (!data->segments[i]) goto fail; } /* setup VGMSTREAMs */ if (!setup_layout_segmented(data)) goto fail; /* build the layout VGMSTREAM */ vgmstream = allocate_segmented_vgmstream(data, 0, 0, 0); if (!vgmstream) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); if (!vgmstream) free_layout_segmented(data); return NULL; } /* ************************************************************************* */ /* Make layers per channel for AWC's abhorrent blocks (see read_awb_block). * * A "music" .awc has N channels = N streams (each using their own mono decoder) chunked in "blocks". * Each block then has header + seek table + etc for all channels. But when blocks change, each channel * may have a "skip samples" value and blocks repeat some data from last block, so output PCM must be * discarded to avoid channels desyncing. Channels in a block don't need to have the same number of samples. * (mainly seen in MPEG). */ //TODO: this method won't fully work, needs feed decoder + block handler that interacts with decoder(s?) // (doesn't use multiple decoders since default encoder delay in Vorbis would discard too much per block) // // When blocks change presumably block handler needs to tell decoder to finish decoding all from prev block // then skip samples from next decodes. Also since samples may vary per channel, each would handle blocks // independently. // // This can be simulated by making one decoder per block (segmented, but opens too many SFs and can't skip // samples correctly), or with a custom STREAMFILE that skips repeated block (works ok-ish but not all codecs). static layered_layout_data* build_layered_awc(STREAMFILE* sf, awc_header* awc) { int i; layered_layout_data* data = NULL; /* init layout */ data = init_layout_layered(awc->channels); if (!data) goto fail; /* open each layer subfile */ for (i = 0; i < awc->channels; i++) { data->layers[i] = build_blocks_vgmstream(sf, awc, i); if (!data->layers[i]) goto fail; } /* setup layered VGMSTREAMs */ if (!setup_layout_layered(data)) goto fail; return data; fail: free_layout_layered(data); return NULL; }