#include "meta.h" #include "../coding/coding.h" /* AAC - tri-Ace (Aska engine) Audio Container */ /* Xbox 360 Variants (Star Ocean 4, End of Eternity, Infinite Undiscovery) */ VGMSTREAM * init_vgmstream_ta_aac_x360(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; size_t sampleRate, numSamples, startSample, dataSize, blockSize, blockCount; // A mess /* check extension, case insensitive */ /* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */ if ( !check_extensions(streamFile,"aac,laac,ace")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x41414320) /* "AAC " */ goto fail; /* Ok, let's check what's behind door number 1 */ if (read_32bitBE(0x1000, streamFile) == 0x41534320) /* "ASC " */ { loop_flag = read_32bitBE(0x1118, streamFile); /*Funky Channel Count Checking */ if (read_32bitBE(0x1184, streamFile) == 0x7374726D) channel_count = 6; else if (read_32bitBE(0x1154, streamFile) == 0x7374726D) channel_count = 4; else channel_count = read_8bit(0x1134, streamFile); sampleRate = read_32bitBE(0x10F4, streamFile); numSamples = read_32bitBE(0x10FC, streamFile); startSample = read_32bitBE(0x10F8, streamFile); dataSize = read_32bitBE(0x10F0, streamFile); blockSize = read_32bitBE(0x1100, streamFile); blockCount = read_32bitBE(0x110C, streamFile); } else if (read_32bitBE(0x1000, streamFile) == 0x57415645) /* "WAVE" */ { loop_flag = read_32bitBE(0x1048, streamFile); /*Funky Channel Count Checking */ if (read_32bitBE(0x10B0, streamFile) == 0x7374726D) channel_count = 6; else if (read_32bitBE(0x1080, streamFile) == 0x7374726D) channel_count = 4; else channel_count = read_8bit(0x1060, streamFile); sampleRate = read_32bitBE(0x1024, streamFile); numSamples = read_32bitBE(0x102C, streamFile); startSample = read_32bitBE(0x1028, streamFile); dataSize = read_32bitBE(0x1020, streamFile); blockSize = read_32bitBE(0x1030, streamFile); blockCount = read_32bitBE(0x103C, streamFile); } else if (read_32bitBE(0x1000, streamFile) == 0x00000000) /* some like to be special */ { loop_flag = read_32bitBE(0x6048, streamFile); /*Funky Channel Count Checking */ if (read_32bitBE(0x60B0, streamFile) == 0x7374726D) channel_count = 6; else if (read_32bitBE(0x6080, streamFile) == 0x7374726D) channel_count = 4; else channel_count = read_8bit(0x6060, streamFile); sampleRate = read_32bitBE(0x6024, streamFile); numSamples = read_32bitBE(0x602C, streamFile); startSample = read_32bitBE(0x6028, streamFile); dataSize = read_32bitBE(0x6020, streamFile); blockSize = read_32bitBE(0x6030, streamFile); blockCount = read_32bitBE(0x603C, streamFile); } else goto fail; //cuz I don't know if there are other variants /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; if (read_32bitBE(0x1000, streamFile) == 0x00000000) start_offset = 0x7000; else start_offset = 0x2000; vgmstream->sample_rate = sampleRate; vgmstream->channels = channel_count; vgmstream->num_samples = numSamples; if (loop_flag) { vgmstream->loop_start_sample = startSample; vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->meta_type = meta_TA_AAC_X360; #ifdef VGM_USE_FFMPEG { ffmpeg_codec_data *ffmpeg_data = NULL; uint8_t buf[100]; size_t bytes, datasize, block_size, block_count; block_count = blockCount; block_size = blockSize; datasize = dataSize; bytes = ffmpeg_make_riff_xma2(buf,100, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_count, block_size); ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,datasize); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples(vgmstream, streamFile, start_offset, datasize, 0, 1,1); if (loop_flag) { /* reapply adjusted samples */ vgmstream->loop_end_sample = vgmstream->num_samples; } } #else goto fail; #endif /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* PlayStation 3 Variants (Star Ocean International, Resonance of Fate) */ VGMSTREAM * init_vgmstream_ta_aac_ps3(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; uint32_t data_size, loop_start, loop_end, codec_id; /* check extension, case insensitive */ /* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */ if (!check_extensions(streamFile, "aac,laac,ace")) goto fail; if (read_32bitBE(0x00, streamFile) != 0x41414320) /* "AAC " */ goto fail; /* Haven't Found a codec flag yet. Let's just use this for now */ if (read_32bitBE(0x10000, streamFile) != 0x41534320) /* "ASC " */ goto fail; if (read_32bitBE(0x10104, streamFile) != 0xFFFFFFFF) loop_flag = 1; else loop_flag = 0; channel_count = read_32bitBE(0x100F4, streamFile); codec_id = read_32bitBE(0x100F0, streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; /* Useless header, let's play the guessing game */ start_offset = 0x10110; vgmstream->sample_rate = read_32bitBE(0x100FC, streamFile); vgmstream->channels = channel_count; vgmstream->meta_type = meta_TA_AAC_PS3; data_size = read_32bitBE(0x100F8, streamFile); loop_start = read_32bitBE(0x10104, streamFile); loop_end = read_32bitBE(0x10108, streamFile); #ifdef VGM_USE_FFMPEG { int block_align, encoder_delay; block_align = (codec_id == 4 ? 0x60 : (codec_id == 5 ? 0x98 : 0xC0)) * vgmstream->channels; encoder_delay = 1024 + 69; /* approximate, gets good loops */ vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_align) - encoder_delay; vgmstream->codec_data = init_ffmpeg_atrac3_raw(streamFile, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */ vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_align); // - encoder_delay vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_align) - encoder_delay; } #endif /* open the file for reading */ if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* Android/iOS Variants (Star Ocean Anamnesis (APK v1.9.2), Heaven x Inferno (iOS)) */ VGMSTREAM * init_vgmstream_ta_aac_mobile_vorbis(STREAMFILE *streamFile) { #ifdef VGM_USE_VORBIS off_t start_offset; int8_t codec_id; /* check extension, case insensitive */ /* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */ if (!check_extensions(streamFile, "aac,laac,ace")) goto fail; if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */ goto fail; if (read_32bitLE(0xf0, streamFile) != 0x57415645) /* "WAVE" */ goto fail; codec_id = read_8bit(0x104, streamFile); if (codec_id == 0xe) /* Vorbis */ { ogg_vorbis_meta_info_t ovmi = {0}; VGMSTREAM * result = NULL; ovmi.meta_type = meta_TA_AAC_MOBILE; ovmi.loop_start = read_32bitLE(0x140, streamFile); ovmi.loop_end = read_32bitLE(0x144, streamFile); ovmi.loop_flag = ovmi.loop_end > ovmi.loop_start; ovmi.loop_end_found = ovmi.loop_flag; start_offset = read_32bitLE(0x120, streamFile); result = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi); if (result != NULL) { return result; } } fail: /* clean up anything we may have opened */ #endif return NULL; } /* Android/iOS Variants, before they switched to Vorbis (Star Ocean Anamnesis (Android), Heaven x Inferno (iOS)) */ VGMSTREAM * init_vgmstream_ta_aac_mobile(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int channel_count, loop_flag, codec; size_t data_size; /* check extension, case insensitive */ /* .aac: expected, .laac: for players to avoid hijacking MP4/AAC */ if (!check_extensions(streamFile, "aac,laac")) goto fail; if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */ goto fail; if (read_32bitLE(0xf0, streamFile) != 0x57415645) /* "WAVE" */ goto fail; codec = read_8bit(0x104, streamFile); channel_count = read_8bit(0x105, streamFile); /* 0x106: 0x01?, 0x107: 0x10? */ data_size = read_32bitLE(0x10c, streamFile); /* usable data only, cuts last frame */ start_offset = read_32bitLE(0x120, streamFile); /* 0x124: full data size */ loop_flag = (read_32bitLE(0x134, streamFile) > 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x108, streamFile); vgmstream->meta_type = meta_TA_AAC_MOBILE; switch(codec) { case 0x0d: if (read_32bitLE(0x144, streamFile) != 0x40) goto fail; /* frame size */ if (read_32bitLE(0x148, streamFile) != (0x40-0x04*channel_count)*2 / channel_count) goto fail; /* frame samples */ if (channel_count > 2) goto fail; /* unknown data layout */ vgmstream->coding_type = coding_ASKA; vgmstream->layout_type = layout_none; vgmstream->num_samples = aska_bytes_to_samples(data_size, channel_count); vgmstream->loop_start_sample = aska_bytes_to_samples(read_32bitLE(0x130, streamFile), channel_count); vgmstream->loop_end_sample = aska_bytes_to_samples(read_32bitLE(0x134, streamFile), channel_count); break; default: goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* Vita variants [Judas Code (Vita)] */ VGMSTREAM * init_vgmstream_ta_aac_vita(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int channel_count, loop_flag; /* check extension, case insensitive */ /* .aac: expected, .laac: for players to avoid hijacking MP4/AAC */ if (!check_extensions(streamFile, "aac,laac")) goto fail; if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */ goto fail; if (read_32bitLE(0x14, streamFile) != 0x56495441) /* "VITA" */ goto fail; if (read_32bitLE(0x10d0, streamFile) != 0x57415645) /* "WAVE" */ goto fail; /* there is a bunch of chunks but we simplify */ /* 0x10E4: codec 0x08? */ channel_count = read_8bit(0x10E5, streamFile); start_offset = read_32bitLE(0x1100, streamFile); loop_flag = (read_32bitLE(0x1114, streamFile) > 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x10e8, streamFile); vgmstream->meta_type = meta_TA_AAC_VITA; #ifdef VGM_USE_ATRAC9 { atrac9_config cfg = {0}; cfg.channels = vgmstream->channels; cfg.encoder_delay = read_32bitLE(0x1124,streamFile); cfg.config_data = read_32bitBE(0x1128,streamFile); vgmstream->codec_data = init_atrac9(&cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_ATRAC9; vgmstream->layout_type = layout_none; vgmstream->num_samples = atrac9_bytes_to_samples(read_32bitLE(0x10EC, streamFile), vgmstream->codec_data); vgmstream->num_samples -= cfg.encoder_delay; vgmstream->loop_start_sample = atrac9_bytes_to_samples(read_32bitLE(0x1110, streamFile), vgmstream->codec_data); vgmstream->loop_end_sample = atrac9_bytes_to_samples(read_32bitLE(0x1114, streamFile), vgmstream->codec_data); } #endif if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }