#include "meta.h" #include "../coding/coding.h" /* IDSP - from Inevitable Entertainment games [Defender (GC)] */ VGMSTREAM * init_vgmstream_idsp_ie(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if ( !check_extensions(streamFile,"idsp") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x49445350) /* "IDSP" */ goto fail; loop_flag = 0; channel_count = read_32bitBE(0x0C,streamFile); if (channel_count > 2) goto fail; start_offset = 0x70; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_IDSP_IE; vgmstream->sample_rate = read_32bitBE(0x08,streamFile); vgmstream->coding_type = coding_NGC_DSP; vgmstream->num_samples = dsp_bytes_to_samples(read_32bitBE(0x04,streamFile), channel_count); vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitBE(0x10,streamFile); dsp_read_coefs_be(vgmstream,streamFile,0x14,0x2E); if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }