#include "meta.h" #include "../coding/coding.h" /* PSND - from Polarbit games [Crash Bandicoot Nitro Kart 3D/2 (iOS), Reckless Racing 2 (Android/iOS)] */ VGMSTREAM* init_vgmstream_psnd(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, data_size, type; int loop_flag, channels, sample_rate; /* checks */ if (!is_id32be(0x00,sf, "PSND")) return NULL; /* .psn: actual extension in exes */ if (!check_extensions(sf, "psn")) return NULL; data_size = read_u32le(0x04, sf); /* after this field */ type = read_u32le(0x08,sf); sample_rate = read_u16le(0x0c,sf); switch (type) { case 0x0030006: /* CBNK */ channels = read_u8(0xE,sf); if (read_u8(0x0f, sf) != 16) goto fail; /* bps */ start_offset = 0x10; break; case 0x0000004: /* RR */ channels = 1; start_offset = 0x0e; break; default: goto fail; } data_size = data_size + 0x08 - start_offset; loop_flag = 0; /* generally 22050hz music loops */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; switch (type) { case 0x0030006: vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; vgmstream->num_samples = pcm16_bytes_to_samples(data_size, channels); break; case 0x0000004: vgmstream->coding_type = coding_DVI_IMA; vgmstream->layout_type = layout_none; vgmstream->num_samples = ima_bytes_to_samples(data_size, channels); break; default: goto fail; } vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_PSND; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }