#include "meta.h" #include "../util.h" /* FSB - FlatOut (XBOX), Guitar Hero III (WII), FlatOut 1 & 2 (PS2) */ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int fsb3_headerlen = 0x18; int fsb3_format; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("fsb",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x46534233) /* "FSB3" */ goto fail; if (read_32bitBE(0x48,streamFile) == 0x02000806) { loop_flag = 1; } else { loop_flag = 0; /* (read_32bitLE(0x08,streamFile)!=0); */ } channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* This will be tricky ;o) */ fsb3_format = read_32bitBE(0x48,streamFile); switch (fsb3_format) { case 0x40008800: /* PS2 (Agent Hugo, Flat Out 2) */ case 0x41008800: /* PS2 (Flat Out) */ case 0x42008800: /* PS2 (Jackass - The Game) */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count; if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = (read_32bitLE(0x0C,streamFile))*28/16/channel_count; } break; case 0x02000806: /* WII (Metroid Prime 3) */ case 0x01000806: /* WII (Metroid Prime 3) */ case 0x40000802: /* WII (WWE Smackdown Vs. Raw 2008) */ case 0x40004020: /* WII (Guitar Hero III) */ vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*14/8/channel_count; if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile); vgmstream->loop_end_sample = read_32bitLE(0x44,streamFile); } vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave_byte; vgmstream->interleave_block_size = 2; break; case 0x41004800: /* XBOX (FlatOut) */ vgmstream->num_samples = read_32bitLE(0x44,streamFile); if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile)*64/36/channel_count; vgmstream->loop_end_sample = read_32bitLE(0x44,streamFile); } vgmstream->coding_type = coding_XBOX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 36; break; default: goto fail; } /* fill in the vital statistics */ start_offset = (read_32bitLE(0x08,streamFile))+fsb3_headerlen; vgmstream->channels = read_16bitLE(0x56,streamFile); vgmstream->sample_rate = read_32bitLE(0x4C,streamFile); vgmstream->meta_type = meta_FSB3; if (vgmstream->coding_type == coding_NGC_DSP) { int i; for (i=0;i<16;i++) { vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x68+i*2,streamFile); } if (vgmstream->channels) { for (i=0;i<16;i++) { vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x96+i*2,streamFile); } } } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }