#include "meta.h" #include "../util.h" /* SND - Might and Magic games [Warriors of M&M (PS2), Heroes of M&M: Quest for the DragonBone Staff (PS2)] */ VGMSTREAM * init_vgmstream_ps2_snd(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "snd")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x53534E44) /* "SSND" */ goto fail; start_offset = read_32bitLE(0x04,streamFile)+0x08; data_size = get_streamfile_size(streamFile) - start_offset; loop_flag = 1; /* force full Loop */ channel_count = read_16bitLE(0x0a,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = (uint16_t)read_16bitLE(0x0e,streamFile); vgmstream->num_samples = read_32bitLE(0x16,streamFile); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_PS2_SND; if (read_8bit(0x08,streamFile)==1) { vgmstream->coding_type = coding_DVI_IMA_int; /* Warriors of M&M DragonBone */ } else { vgmstream->coding_type = coding_PCM16LE; /* Heroes of M&M */ } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = (uint16_t)read_16bitLE(0x12,streamFile); if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }