mirror of
https://github.com/vgmstream/vgmstream.git
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140 lines
5.3 KiB
Plaintext
140 lines
5.3 KiB
Plaintext
# FFMPEG OPTIONS
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# options used in scripts. for full list usew "sh ./configure --help", and "sh ./configure --list-(various)"
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###############################################################################
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# GENERAL CONFIG
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# suffix to avoid clashing with other libs (ommit or overwrite if linking to system's FFmpeg)
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--build-suffix=-vgmstream
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# not very useful for vgmstream so could be disabled
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#--disable-logging
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# code licensing (defaults LGPLv2.1)
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# enables various video-related code, and possibly some ASM optimization, hard to tell, may not be useful
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# --enable-gpl
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# --disable-version3
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# thread would be unneeded for audio, but some FFmpeg code (libavutil/thread.h) seems to use them for mutex init
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# pthreads may create a libpthread.dll dependency, w32threads seems ok, while no threads seem to work fine (uses static vars as flags)
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--disable-pthreads
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--disable-w32threads
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--disable-os2threads
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# config (only need shared libs = .dll/.so)
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--disable-static
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--enable-shared
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# programs (ffplay, ffprobe, ffmpeg), docs (*pages)
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--disable-programs
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--disable-doc
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# components (some aren't enabled anyway but force just in case they get autodetected)
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--disable-avdevice
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--disable-swresample
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--disable-swscale
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--disable-postproc
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--disable-avfilter
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--disable-network
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# individual components (re-enabled below as needed): decoders, encoder, hwaccels, demuxers, muxers, parsers, protocols, bsfs, indevs, outdevs, filters
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--disable-everything
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# in theory this disables most of the values below, but will include them just in case
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--disable-autodetect
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# these should't be used, but seems to be autodetected by /configure so disable just in case
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--disable-iconv
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--disable-mediafoundation
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--disable-schannel
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--disable-sdl2
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--disable-zlib
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# all these should be implicit (video hwaccels), but same thing
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--disable-swscale-alpha
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--disable-amf
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--disable-cuda
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--disable-cuvid
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--disable-d3d11va
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--disable-dxva2
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--disable-ffnvcodec
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--disable-nvenc
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--disable-nvdec
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--disable-vdpau
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--disable-vulkan
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# this can't be disabled, for av_get_random_seed though shouldn't be needed (maybe indirectly by asf?)
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# Windows XP doesn't support bcrypt though, see "ffmpeg-revert-bcrypt-random.patch" if XP support is really needed
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# (--disable-random is available but seems to affect/disable a huge number of things)
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# (--disable-bcrypt)
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# swresample is for regular opus, probably may be disabled when using libopus
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# (left in case it's needed in the future)
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--enable-swresample
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--enable-libopus
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###############################################################################
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# FORMATS
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# use "sh ./configure --list-demuxers / --list-parser / --list-decoders" for the whole thing
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# demuxers take data containers and splits into streams or frames (handles regular formats)
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# - ac3,eac3,spdif: PS2/PS3 games
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# - asf,xwma: Windows/X360 games
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# - mov: iOS audio, iOS/Switch videos (M4A/MP4)
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# - oma: PSP/PS3 demuxed videos
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# - xmv: Xbox videos
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# - ogg: common
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# - flac: common (rare in games)
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# - wav: common
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# - aac: 3DS games, demuxed videos
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# - mp3: common (for rare cases, shouldn't be used directly)
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# - smacker,bink,binka: games with RAD Game Tools videos/audio
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# - caf: iOS games
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# - mpc,mpc8: Android games
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# - tak,ape: extra for rips with compressed .wav
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--enable-demuxer=ac3,eac3,spdif,asf,xwma,mov,oma,xmv,ogg,flac,wav,aac,mp3,smacker,bink,binka,caf,mpc,mpc8,tak,ape
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# parsers take data streams and splits into frames (handles raw-ish formats)
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# - ac3: raw AC3
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# - mpegaudio: common
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# - xma: X360 games
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# - vorbis: common (for rare cases, shouldn't be used directly)
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# - opus: Switch/PC games
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--enable-parser=ac3,mpegaudio,xma,vorbis,opus
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# decoders take frames and decodes (handles codecs)
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# (swap libopus with opus if needed)
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# - ac3,eac3: PS2/PS3 games
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# - wmapro,wmav1,wmav2,xma1,xma2: Windows/X360 games
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# - aac
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# - atrac3,atrac3p: PSP/PS3 games
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# - mp2float,mp3float: common
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# - smackaud,binkaudio_dct,binkaudio_rdft: games with RAD Game Tools videos/audio
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# - pcm_s16be,pcm_s16be_planar,pcm_s16le,pcm_s16le_planar,pcm_s8,pcm_s8_planar: for .wav not detected properly in riff.c
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# - flac: common (rare in games)
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# - vorbis: common (for rare cases, shouldn't be used directly)
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# - opus/libopus: Switch/PC games
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# - mpc7,mpc8: Android games
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# - alac,adpcm_ima_qt: iOS games
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# - adpcm_ima_dk3,adpcm_ima_dk4: Saturn videos
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# - tak,ape: extra for rips with compressed .wav
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--enable-decoder=ac3,eac3,wmapro,wmav1,wmav2,xma1,xma2,aac,atrac3,atrac3p,mp2float,mp3float,smackaud,binkaudio_dct,binkaudio_rdft,pcm_s16be,pcm_s16be_planar,pcm_s16le,pcm_s16le_planar,pcm_s8,pcm_s8_planar,flac,vorbis,libopus,mpc7,mpc8,alac,adpcm_ima_qt,adpcm_ima_dk3,adpcm_ima_dk4,tak,ape
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###############################################################################
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# OS/TESTS
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# Windows builds may need the following:
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#--target-os=mingw32 --arch=x86 / --arch=x86_64 --extra-ldflags=-static-libgcc
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# GCC options (probably not needed on Windows, PIC used for static libs to make shared libs also needs -Wl,-Bsymbolic)
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#--enable-pic
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#--extra-cflags=-fPIC
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#--extra-cflags=-m32 / -m64
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# if you want to test resulting config separate from the DLL, ffmpeg CLI to .wav can be enabled with:
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#--enable-ffmpeg
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#--enable-encoder=pcm_s16be,pcm_s16be_planar,pcm_s16le,pcm_s16le_planar
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#--enable-muxer=wav
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#--enable-protocol=data,file,subfile
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#--enable-filter=aformat,ainterleave,aresample
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#--enable-sdl2
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#--extra-cflags=-g -DDEBUG
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