vgmstream/cmake/fdk-aac.cmake
Naram Qashat 30506a084a Add Audacious CMake script, cleanup
Also had to fix a few of the audacious files to get them to compile, mainly not using NULL in the input plugin constructor and casting the STREAMFILE functions (maybe some *nix compilers would've accepted those, but FreeBSD 12's Clang did not)
2019-03-18 00:17:08 -04:00

84 lines
4.0 KiB
CMake

# ALthough fdk-aac does have a Visual Studio project for Windows, this will also cover other compilers and platforms
file(GLOB LIBAACDEC_HEADERS "${FDK_AAC_PATH}/libAACdec/include/*.h" "${FDK_AAC_PATH}/libAACdec/src/*.h")
file(GLOB LIBAACDEC_SOURCES "${FDK_AAC_PATH}/libAACdec/src/*.cpp")
file(GLOB LIBAACENC_HEADERS "${FDK_AAC_PATH}/libAACenc/include/*.h" "${FDK_AAC_PATH}/libAACenc/src/*.h")
file(GLOB LIBAACENC_SOURCES "${FDK_AAC_PATH}/libAACenc/src/*.cpp")
file(GLOB LIBFDK_HEADERS "${FDK_AAC_PATH}/libFDK/include/*.h" "${FDK_AAC_PATH}/libFDK/include/x86/*h")
file(GLOB LIBFDK_SOURCES "${FDK_AAC_PATH}/libFDK/src/*.cpp")
file(GLOB LIBMPEGTPDEC_HEADERS "${FDK_AAC_PATH}/libMpegTPDec/include/*.h" "${FDK_AAC_PATH}/libMpegTPDec/src/*.h")
file(GLOB LIBMPEGTPDEC_SOURCES "${FDK_AAC_PATH}/libMpegTPDec/src/*.cpp")
file(GLOB LIBMPEGTPENC_HEADERS "${FDK_AAC_PATH}/libMpegTPEnc/include/*.h" "${FDK_AAC_PATH}/libMpegTPEnc/src/*.h")
file(GLOB LIBMPEGTPENC_SOURCES "${FDK_AAC_PATH}/libMpegTPEnc/src/*.cpp")
file(GLOB LIBPCMUTILS_HEADERS "${FDK_AAC_PATH}/libPCMutils/include/*.h")
file(GLOB LIBPCMUTILS_SOURCES "${FDK_AAC_PATH}/libPCMutils/src/*.cpp")
file(GLOB LIBSBRDEC_HEADERS "${FDK_AAC_PATH}/libSBRdec/include/*.h" "${FDK_AAC_PATH}/libSBRdec/src/*.h")
file(GLOB LIBSBRDEC_SOURCES "${FDK_AAC_PATH}/libSBRdec/src/*.cpp")
file(GLOB LIBSBRENC_HEADERS "${FDK_AAC_PATH}/libSBRenc/include/*.h" "${FDK_AAC_PATH}/libSBRenc/src/*.h")
file(GLOB LIBSBRENC_SOURCES "${FDK_AAC_PATH}/libSBRenc/src/*.cpp")
file(GLOB LIBSYS_HEADERS "${FDK_AAC_PATH}/libSYS/include/*.h")
file(GLOB LIBSYS_SOURCES "${FDK_AAC_PATH}/libSYS/src/*.cpp")
if(NOT WIN32)
file(GLOB LIBSYS_LINUX_SOURCES "${FDK_AAC_PATH}/libSYS/linux/*.cpp")
endif()
# Setup source groups, mainly for Visual Studio
source_group("Header Files\\libAACdec" FILES ${LIBAACDEC_HEADERS})
source_group("Header Files\\libAACenc" FILES ${LIBAACENC_HEADERS})
source_group("Header Files\\libFDK" FILES ${LIBFDK_HEADERS})
source_group("Header Files\\libMpegTPDec" FILES ${LIBMPEGTPDEC_HEADERS})
source_group("Header Files\\libMpegTPEnc" FILES ${LIBMPEGTPENC_HEADERS})
source_group("Header Files\\libPCMutils" FILES ${LIBPCMUTILS_HEADERS})
source_group("Header Files\\libSBRdec" FILES ${LIBSBRDEC_HEADERS})
source_group("Header Files\\libSBRenc" FILES ${LIBSBRENC_HEADERS})
source_group("Header Files\\libSYS" FILES ${LIBSYS_HEADERS})
source_group("Source Files\\libAACdec" FILES ${LIBAACDEC_SOURCES})
source_group("Source Files\\libAACenc" FILES ${LIBAACENC_SOURCES})
source_group("Source Files\\libFDK" FILES ${LIBFDK_SOURCES})
source_group("Source Files\\libMpegTPDec" FILES ${LIBMPEGTPDEC_SOURCES})
source_group("Source Files\\libMpegTPEnc" FILES ${LIBMPEGTPENC_SOURCES})
source_group("Source Files\\libPCMutils" FILES ${LIBPCMUTILS_SOURCES})
source_group("Source Files\\libSBRdec" FILES ${LIBSBRDEC_SOURCES})
source_group("Source Files\\libSBRenc" FILES ${LIBSBRENC_SOURCES})
source_group("Source Files\\libSYS" FILES ${LIBSYS_SOURCES} ${LIBSYS_LINUX_SOURCES})
add_library(fdk-aac STATIC
${LIBAACDEC_HEADERS}
${LIBAACDEC_SOURCES}
${LIBAACENC_HEADERS}
${LIBAACENC_SOURCES}
${LIBFDK_HEADERS}
${LIBFDK_SOURCES}
${LIBMPEGTPDEC_HEADERS}
${LIBMPEGTPDEC_SOURCES}
${LIBMPEGTPENC_HEADERS}
${LIBMPEGTPENC_SOURCES}
${LIBPCMUTILS_HEADERS}
${LIBPCMUTILS_SOURCES}
${LIBSBRDEC_HEADERS}
${LIBSBRDEC_SOURCES}
${LIBSBRENC_HEADERS}
${LIBSBRENC_SOURCES}
${LIBSYS_HEADERS}
${LIBSYS_SOURCES}
${LIBSYS_LINUX_SOURCES})
# Set up the proper include directories
target_include_directories(fdk-aac PRIVATE
${FDK_AAC_PATH}/libAACdec/include
${FDK_AAC_PATH}/libAACenc/include
${FDK_AAC_PATH}/libSBRdec/include
${FDK_AAC_PATH}/libSBRenc/include
${FDK_AAC_PATH}/libMpegTPDec/include
${FDK_AAC_PATH}/libMpegTPEnc/include
${FDK_AAC_PATH}/libSYS/include
${FDK_AAC_PATH}/libFDK/include
${FDK_AAC_PATH}/libPCMutils/include)
# Make sure that whatever compiler we use can handle these features
target_compile_features(fdk-aac PRIVATE cxx_long_long_type)
# Set up position-independent code
set_target_properties(fdk-aac PROPERTIES
POSITION_INDEPENDENT_CODE TRUE)