vgmstream/src/meta/ps2_svag.c
paladine 3ae797a88a Changed STREAMFILE to be an abstract structure with function pointers for file operations. These changes have been done to support the audacious plugin which will use audacious-VFS I/O instead of stdio. The winamp plugin uses stdio, and has been tested and is working.
stdio optimizations include the prevention of 'doubly opening' a file.  If a file is opened that is already opened, the file handle is duplicated instead of using the normal fopen call.  

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@180 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-20 15:18:38 +00:00

86 lines
2.8 KiB
C

#include "meta.h"
#include "../util.h"
/* SVAG
PS2 SVAG format is an interleaved format found in many konami Games
The header start with a Svag id and have the sentence :
"ALL RIGHTS RESERVED.KONAMITYO Sound Design Dept. "
or "ALL RIGHTS RESERVED.KCE-Tokyo Sound Design Dept. "
2008-05-13 - Fastelbja : First version ...
Thx to HCS for his awesome work on shortblock interleave
*/
VGMSTREAM * init_vgmstream_ps2_svag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
int loop_flag=0;
int channel_count;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("svag",filename_extension(filename))) goto fail;
/* check SVAG Header */
if (read_32bitBE(0x00,streamFile) != 0x53766167)
goto fail;
/* check loop */
loop_flag = (read_32bitLE(0x14,streamFile)==1);
channel_count=read_16bitLE(0x0C,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = read_16bitLE(0x0C,streamFile);
vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
/* Compression Scheme */
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0x04,streamFile)/16*28/vgmstream->channels;
/* Get loop point values */
if(vgmstream->loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile)/16*28;
vgmstream->loop_end_sample = read_32bitLE(0x04,streamFile)/16*28/vgmstream->channels;
}
vgmstream->interleave_block_size = read_32bitLE(0x10,streamFile);
if (channel_count > 1) {
vgmstream->interleave_smallblock_size = (read_32bitLE(0x04,streamFile)%(vgmstream->channels*vgmstream->interleave_block_size))/vgmstream->channels;
vgmstream->layout_type = layout_interleave_shortblock;
} else {
vgmstream->layout_type = layout_none;
}
vgmstream->meta_type = meta_PS2_SVAG;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
if (channel_count > 1)
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,vgmstream->interleave_block_size);
else
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
(off_t)(0x800+vgmstream->interleave_block_size*i);
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}