mirror of
https://github.com/vgmstream/vgmstream.git
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237 lines
8.9 KiB
C
237 lines
8.9 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../util/chunks.h"
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/* SGXD - Sony/SCEI's SGX lib (cousin of RXWS) */
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VGMSTREAM* init_vgmstream_sgxd(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* sf_head = NULL;
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STREAMFILE* sf_body = NULL;
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off_t start_offset, data_offset, chunk_offset, name_offset = 0;
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size_t stream_size;
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uint32_t /*base1_offset,*/ base2_offset, base3_offset;
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int is_sgd = 0;
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int loop_flag, channels, codec, sample_rate;
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int32_t num_samples, loop_start_sample, loop_end_sample;
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int total_subsongs, target_subsong = sf->stream_index;
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/* for plugins that start with .sgb */
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if (check_extensions(sf,"sgb")) {
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sf_head = open_streamfile_by_ext(sf, "sgh");
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if (!sf_head) goto fail;
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}
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else {
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sf_head = sf;
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}
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if (!is_id32be(0x00,sf_head, "SGXD"))
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return NULL;
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/* checks */
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/* .sgd: header+data (common)
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* .sgh+sgd: header+data (streams) */
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if (!check_extensions(sf,"sgd,sgb"))
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return NULL;
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/* SGXD base (size 0x10), always LE even on PS3 */
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/* 0x04: SGD/SGH = bank name offset (part of NAME table, usually same as filename) */
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/* 0x08: SGD/SGH = full header size */
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/* 0x0c: SGH = full data size with padding
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* SGD = full data size ^ (1<<31) with padding */
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//base1_offset = read_u32le(0x04, sf_head);
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base2_offset = read_u32le(0x08, sf_head);
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base3_offset = read_u32le(0x0c, sf_head);
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is_sgd = base3_offset & (1 << 31); /* flag */
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/* Ogg SGXD don't have flag (probably due to codec hijack, or should be split), allow since it's not so obvious */
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if (!(is_sgd) && get_streamfile_size(sf_head) != base2_offset) /* sgh but wrong header size must be sgd */
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is_sgd = 1;
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/* for plugins that start with .sgh (and don't check extensions) */
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if (!(is_sgd) && sf == sf_head) {
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sf_body = open_streamfile_by_ext(sf, "sgb");
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if (!sf_body) goto fail;
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}
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else {
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sf_body = sf;
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}
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if (is_sgd) {
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data_offset = base2_offset;
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} else {
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data_offset = 0x00;
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}
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/* Format per chunk:
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* - 0x00: id
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* - 0x04: chunk length
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* - 0x08: null
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* - 0x0c: entries */
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/* typical chunks (with some entry info):
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* - WAVE: wave data (see below)
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* - RGND: programs info, notably:
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* - 0x18: min note range
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* - 0x19: max note range
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* - 0x1C: root note
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* - 0x1d: fine tuning
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* - 0x34: WAVE id
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* > sample_rate = wave_sample_rate * (2 ^ (1/12)) ^ (target_note - root_note)
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* - NAME: strings for other chunks
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* - 0x00: sub-id?
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* - 0x02: type? (possibly: 0000=bank, 0x2xxx=SEQD/WAVE, 0x3xxx=WSUR, 0x4xxx=BUSS, 0x6xxx=CONF)
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* - 0x04: absolute offset
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* - SEQD: related to SFX (sequences?), entries seem to be offsets to name offset + sequence offset
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* > sequence format seems to be 1 byte type (0=sfx, 1=music) + midi without header
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* (default tick resolution of 960 pulses per quarter note). They use Midi Time Code
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* (like 30fps with around 196 ticks per frame), and same controller event for looping as old SEQs (CC 99).
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* - WSUR: ?
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* - WMKR: ?
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* - CONF: ? (name offset + config offset)
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* - BUSS: bus config? */
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/* WAVE chunk (size 0x10 + files * 0x38 + optional padding) */
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if (!find_chunk_le(sf_head, get_id32be("WAVE"),0x10,0, &chunk_offset, NULL))
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goto fail;
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/* check multi-streams (usually only SE containers; Puppeteer) */
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total_subsongs = read_s32le(chunk_offset+0x04,sf_head);
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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/* read stream header */
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{
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uint32_t stream_offset;
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chunk_offset += 0x08 + 0x38 * (target_subsong-1); /* position in target header*/
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/* 0x00: ? (00/01/02) */
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name_offset = read_u32le(chunk_offset+0x04,sf_head);
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codec = read_u8(chunk_offset+0x08,sf_head);
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channels = read_u8(chunk_offset+0x09,sf_head);
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/* 0x0a: null */
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sample_rate = read_s32le(chunk_offset+0x0c,sf_head);
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/* 0x10: info_type, meaning of the next value
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* (00=null, 30/40=data size without padding (ADPCM, ATRAC3plus), 80/A0=block size (AC3) */
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/* 0x14: info_value (see above) */
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/* 0x18: unknown (ex. 0x0008/0010/3307/CC02/etc, RGND related?) x2 */
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/* 0x1c: null */
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num_samples = read_s32le(chunk_offset+0x20,sf_head);
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loop_start_sample = read_s32le(chunk_offset+0x24,sf_head);
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loop_end_sample = read_s32le(chunk_offset+0x28,sf_head);
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stream_size = read_u32le(chunk_offset+0x2c,sf_head); /* stream size (without padding) / interleave (for type3) */
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stream_offset = read_u32le(chunk_offset+0x30,sf_head);
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/* 0x34: SGD/SGH = stream size (with padding) / interleave */
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loop_flag = loop_start_sample != -1 && loop_end_sample != -1;
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start_offset = data_offset + stream_offset;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start_sample;
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vgmstream->loop_end_sample = loop_end_sample;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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vgmstream->meta_type = meta_SGXD;
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if (name_offset)
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read_string(vgmstream->stream_name,STREAM_NAME_SIZE, name_offset,sf_head);
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switch (codec) {
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case 0x01: /* PCM [LocoRoco Cocoreccho! (PS3)] (rare, locoloco_psn#279) */
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vgmstream->coding_type = coding_PCM16BE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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break;
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#ifdef VGM_USE_VORBIS
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case 0x02: /* Ogg Vorbis [Ni no Kuni: Wrath of the White Witch Remastered (PC)] (codec hijack?) */
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vgmstream->codec_data = init_ogg_vorbis(sf_body, start_offset, stream_size, NULL);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_OGG_VORBIS;
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vgmstream->layout_type = layout_none;
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break;
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#endif
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case 0x03: /* PS-ADPCM [Genji (PS3), Ape Escape Move (PS3)]*/
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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if (!is_sgd) {
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vgmstream->interleave_block_size = 0x10;
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} else { /* this only seems to happen with SFX */
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vgmstream->interleave_block_size = stream_size;
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}
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/* a few files in LocoRoco set 0 stream size/samples, use an empty file for now */
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if (vgmstream->num_samples == 0)
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vgmstream->num_samples = 28;
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break;
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#ifdef VGM_USE_FFMPEG
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case 0x04: { /* ATRAC3plus [Kurohyo 1/2 (PSP), BraveStory (PSP)] */
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vgmstream->codec_data = init_ffmpeg_atrac3_riff(sf_body, start_offset, NULL);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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/* SGXD's sample rate has priority over RIFF's sample rate (may not match) */
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/* loop/sample values are relative (without skip) vs RIFF (with skip), matching "smpl" otherwise */
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break;
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}
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#endif
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case 0x05: /* Short PS-ADPCM [Afrika (PS3), LocoRoco Cocoreccho! (PS3)] */
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vgmstream->coding_type = coding_PSX_cfg;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x4;
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vgmstream->codec_config = 1; /* needs extended table */
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break;
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#ifdef VGM_USE_FFMPEG
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case 0x06: { /* AC3 [Tokyo Jungle (PS3), Afrika (PS3)] */
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vgmstream->codec_data = init_ffmpeg_offset(sf_body, start_offset, stream_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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/* PS3 AC3 consistently has 256 encoder delay samples, and there are ~1000-2000 samples after num_samples.
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* Skipping them marginally improves full loops in some Tokyo Jungle tracks (ex. a_1.sgd). */
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ffmpeg_set_skip_samples(vgmstream->codec_data, 256);
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/* SGXD loop/sample values are relative (without skip samples), no need to adjust */
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break;
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}
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#endif
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default:
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VGM_LOG("SGDX: unknown codec %i\n", codec);
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf_body, start_offset))
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goto fail;
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if (sf != sf_head) close_streamfile(sf_head);
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if (sf != sf_body) close_streamfile(sf_body);
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return vgmstream;
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fail:
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if (sf != sf_head) close_streamfile(sf_head);
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if (sf != sf_body) close_streamfile(sf_body);
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close_vgmstream(vgmstream);
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return NULL;
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}
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