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vgmstream - A library for playback of various streamed audio formats used in video games.
098946057e
No changes in logic (tested for all types): - move codec types to enum for later reference - move NGC_DTK validation and AICA/DSP adpcm init to setup block - use vgmstream_open_stream instead of manual stream opening. There were 2 cases, interleave (different offset per channel, multiple streamfiles) and none (same offsets per channel, one streamfile), now handled by it. |
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ext_includes | ||
ext_libs | ||
fb2k | ||
src | ||
test | ||
unix | ||
winamp | ||
xmp-vgmstream | ||
.gitignore | ||
bootstrap | ||
BUILD.md | ||
configure.in | ||
COPYING | ||
Makefile | ||
Makefile.unix.am | ||
readme.txt | ||
unbootstrap | ||
version.bat | ||
version.h | ||
version.mk | ||
version.sh | ||
vgmstream_full.sln | ||
vgmstream.sln |
vgmstream This is vgmstream, a library for playing streamed audio from video games. It is very much under development. There are multiple end-user bits: a command line decoder called "test.exe", a Winamp plugin called "in_vgmstream", a foobar2000 component called "foo_input_vgmstream", and an xmplay plugin called "xmp-vgmstream". *********** IMPORTANT!! *********** --- needed files (for Windows) --- Since Ogg Vorbis, MPEG audio, and other formats are now supported, you will need to have certain DLL files. You can get these from https://f.losno.co/vgmstream-win32-deps.zip, or in the case of the foobar2000 component, they are all bundled for convenience. Put libvorbis.dll, libmpg123-0.dll, libg7221_decode.dll, libg719_decode.dll, at3plusdecoder.dll, avcodec-vgmstream-57.dll, avformat-vgmstream-57.dll, and avutil-vgmstream-55.dll somewhere Windows can find them. For in_vgmstream this means in the directory with winamp.exe, or in a system directory or other directory in the PATH variable. For test.exe this means in the same directory as test.exe, or in a system directory/PATH. --- test.exe --- Usage: ./test [-o outfile.wav] [-l loop count] [-f fade time] [-d fade delay] [-ipcmxeE] infile Options: -o outfile.wav: name of output .wav file, default is dump.wav -l loop count: loop count, default 2.0 -f fade time: fade time (seconds), default 10.0 -d fade delay: fade delay (seconds, default 0.0 -i: ignore looping information and play the whole stream once -p: output to stdout (for piping into another program) -P: output to stdout even if stdout is a terminal -c: loop forever (continuously) -m: print metadata only, don't decode -x: decode and print adxencd command line to encode as ADX -g: decode and print oggenc command line to encode as OGG -b: decode and print batch variable commands -L: append a smpl chunk and create a looping wav -e: force end-to-end looping -E: force end-to-end looping even if file has real loop points -r outfile2.wav: output a second time after resetting -2 N: only output the Nth (first is 0) set of stereo channels Typical usage would be: test -o happy.wav happy.adx to decode happy.adx to happy.wav. --- in_vgmstream --- Drop the in_vgmstream.dll in your Winamp plugins directory. Please follow the above instructions for installing the other files needed. --- File types supported by this version of vgmstream --- As manakoAT likes to say, the extension doesn't really mean anything, but it's the most obvious way to identify files. This list is not complete and many other files are supported. PS2/PSX ADPCM: - .ads/.ss2 - .ass - .ast - .bg00 - .bmdx - .ccc - .cnk - .dxh - .enth - .fag - .filp - .gcm - .gms - .hgc1 - .ikm - .ild - .ivb - .joe - .kces - .khv - .leg - .mcg - .mib, .mi4 (w/ or w/o .mih) - .mic - .mihb (merged mih+mib) - .msa - .msvp - .musc - .npsf - .pnb - .psh - .rkv - .rnd - .rstm - .rws - .rxw - .snd - .sfs - .sl3 - .smpl (w/ bad flags) - .ster - .str+.sth - .str (MGAV blocked) - .sts - .svag - .svs - .tec (w/ bad flags) - .tk5 (w/ bad flags) - .vas - .vag - .vgs (w/ bad flags) - .vig - .vpk - .vs - .vsf - .wp2 - .xa2 - .xa30 GC/Wii/3DS DSP ADPCM: - .aaap - .agsc - .amts - .asr - .bns - .bo2 - .capdsp - .cfn - .ddsp - .dsp - standard, optional dual file stereo - RS03 - Cstr - _lr.dsp - MPDS - .gca - .gcm - .gsp+.gsp - .hps - .idsp - .ish+.isd - .lps - .mca - .mpdsp - .mss - .mus (not quite right) - .ndp - .pdt - .sdt - .smp - .sns - .spt+.spd - .ssm - .stm/.dsp - .str - .str+.sth - .sts - .swd - .thp, .dsp - .tydsp - .vjdsp - .waa, .wac, .wad, .wam - .was - .wsd - .wsi - .ydsp - .ymf - .zwdsp PCM: - .aiff (8 bit, 16 bit) - .asd (16 bit) - .baka (16 bit) - .bh2pcm (16 bit) - .dmsg (16 bit) - .gcsw (16 bit) - .gcw (16 bit) - .his (8 bit) - .int (16 bit) - .pcm (8 bit, 16 bit) - .kraw (16 bit) - .raw (16 bit) - .rwx (16 bit) - .sap (16 bit) - .snd (16 bit) - .sps (16 bit) - .str (16 bit) - .xss (16 bit) - .voi (16 bit) - .wb (16 bit) - .zsd (8 bit) Xbox IMA ADPCM: - .matx - .wavm - .wvs - .xmu - .xvas - .xwav Yamaha ADPCM: - .adpcm - .dcs+.dcsw - .str - .spsd IMA ADPCM: - .bar (IMA ADPCM) - .dvi (DVI IMA ADPCM) - .hwas (IMA ADPCM) - .idvi (DVI IMA ADPCM) - .ivaud (IMA ADPCM) - .myspd (IMA ADPCM) - .stma (DVI IMA ADPCM) - .strm (IMA ADPCM) multi: - .aifc (SDX2 DPCM, DVI IMA ADPCM) - .asf, .as4 (8/16 bit PCM, EACS IMA ADPCM) - .ast (GC AFC ADPCM, 16 bit PCM) - .aud (IMA ADPCM, WS DPCM) - .aus (PSX ADPCM, Xbox IMA ADPCM) - .brstm (GC DSP ADPCM, 8/16 bit PCM) - .emff (PSX APDCM, GC DSP ADPCM) - .fsb, .wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM) - .genh (lots) - .msf (PCM, PSX ADPCM, ATRAC3, MP3) - .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM) - .nwa (16 bit PCM, NWA DPCM) - .psw (PSX ADPCM, GC DSP ADPCM) - .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM) - .rwsd (GC DSP ADPCM, 8/16 bit PCM) - .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM) - .rrds (NDS IMA ADPCM) - .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM) - .sgd/sgb/sgx (PSX ADPCM, ATRAC3plus, AC3) - .seg (Xbox IMA ADPCM, PS2 ADPCM) - .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM) - .strm (NDS IMA ADPCM, 8/16 bit PCM) - .ss7 (EACS IMA ADPCM, IMA ADPCM) - .swav (NDS IMA ADPCM, 8/16 bit PCM) - .xwb (16 bit PCM, Xbox IMA ADPCM) - .wav, .lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM) etc: - .2dx9 (MS ADPCM) - .aax (CRI ADX ADPCM) - .acm (InterPlay ACM) - .adp (GC DTK ADPCM) - .adx (CRI ADX ADPCM) - .afc (GC AFC ADPCM) - .ahx (MPEG-2 Layer II) - .aix (CRI ADX ADPCM) - .at3 (Sony ATRAC3 / ATRAC3plus) - .baf (Blur ADPCM) - .bgw (FFXI PS-like ADPCM) - .bnsf (G.722.1) - .caf (Apple IMA4 ADPCM) - .de2 (MS ADPCM) - .hca (CRI) - .kcey (EACS IMA ADPCM) - .lsf (LSF ADPCM) - .mwv (Level-5 0x555 ADPCM) - .mtaf (Konami ADPCM) - .ogg, .logg (Ogg Vorbis) - .p3d (Radical ADPCM) - .rsf (CCITT G.721 ADPCM) - .sab (Worms 4 soundpacks) - .s14/.sss (G.722.1) - .sc (Activision EXAKT SASSC DPCM) - .scd (MS ADPCM, MPEG Audio, 16 bit PCM) - .sd9 (MS ADPCM) - .smp (MS ADPCM) - .spw (FFXI PS-like ADPCM) - .stm renamed .ps2stm (DVI IMA ADPCM) - .str (SDX2 DPCM) - .stx (GC AFC ADPCM) - .um3 (Ogg Vorbis) - .xa (CD-ROM XA audio) - .xma (MS WMA Pro) loop assists: - .mus (playlist for .acm) - .pos (loop info for .wav: 32 bit LE loop start sample + loop end sample) - .sli (loop info for .ogg) - .sfl (loop info for .ogg) other: - .adxkey (decryption key for .adx, in start/mult/add format) - .hcakey (decryption key for .hca, in HCA Decoder format) - .vgmstream + .pos (FFmpeg formats + loop assist) Enjoy! -hcs