vgmstream/src/meta/ps2_vgs.c

52 lines
1.8 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* VGS - from Princess Soft games [Gin no Eclipse (PS2), Metal Wolf REV (PS2)] */
VGMSTREAM * init_vgmstream_ps2_vgs(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size, channel_size, interleave;
int loop_flag, channel_count;
int32_t loop_start = 0, loop_end = 0;
/* check */
if ( !check_extensions(streamFile,"vgs") )
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x56475300) /* "VGS\0" ('VAG stereo', presumably) */
goto fail;
start_offset = 0x30;
data_size = get_streamfile_size(streamFile) - start_offset;
interleave = 0x20000;
channel_count = 2;
channel_size = read_32bitBE(0x0c,streamFile);
loop_flag = 0; /* all files have loop flags but simply fade out normally and repeat */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_PS2_VGS;
vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(channel_size,1);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
if (vgmstream->interleave_block_size)
vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile); /* always, can be null */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}