vgmstream/src/meta/nwa.c
bnnm 3d2f7e0de2 Clean NWA meta
To open external files it was using get_realname, which only was
actually implemented in Audacious, but Audacious can use get_name to
open external files just fine anyway (for any path, encoding, etc)
2018-04-19 22:44:05 +02:00

308 lines
9.5 KiB
C

#include "meta.h"
#include "../util.h"
#include "../coding/nwa_decoder.h"
#include <string.h>
#include <ctype.h>
static int get_loops_nwainfo_ini(STREAMFILE *streamFile, int *out_loop_flag, int32_t *out_loop_start);
static int get_loops_gameexe_ini(STREAMFILE *streamFile, int *out_loop_flag, int32_t *out_loop_start, int32_t *out_loop_end);
static nwa_codec_data *open_nwa_vgmstream(STREAMFILE *streamFile);
static void free_nwa_vgmstream(nwa_codec_data *data);
/* NWA - Visual Art's streams [Air (PC), Clannad (PC)] */
VGMSTREAM * init_vgmstream_nwa(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int channel_count, loop_flag = 0;
int32_t loop_start_sample = 0, loop_end_sample = 0;
int nwainfo_ini_found = 0, gameexe_ini_found = 0;
int compression_level;
/* checks */
if (!check_extensions(streamFile, "nwa"))
goto fail;
channel_count = read_16bitLE(0x00,streamFile);
if (channel_count != 1 && channel_count != 2) goto fail;
/* check if we're using raw pcm */
if ( read_32bitLE(0x08,streamFile)==-1 || /* compression level */
read_32bitLE(0x10,streamFile)==0 || /* block count */
read_32bitLE(0x18,streamFile)==0 || /* compressed data size */
read_32bitLE(0x20,streamFile)==0 || /* block size */
read_32bitLE(0x24,streamFile)==0 ) { /* restsize */
compression_level = -1;
} else {
compression_level = read_32bitLE(0x08,streamFile);
}
/* loop points come from external files */
nwainfo_ini_found = get_loops_nwainfo_ini(streamFile, &loop_flag, &loop_start_sample);
gameexe_ini_found = !nwainfo_ini_found && get_loops_gameexe_ini(streamFile, &loop_flag, &loop_start_sample, &loop_end_sample);
start_offset = 0x2c;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
vgmstream->num_samples = read_32bitLE(0x1c,streamFile) / channel_count;
switch(compression_level) {
case -1:
switch (read_16bitLE(0x02,streamFile)) {
case 8:
vgmstream->coding_type = coding_PCM8;
vgmstream->interleave_block_size = 0x01;
break;
case 16:
vgmstream->coding_type = coding_PCM16LE;
vgmstream->interleave_block_size = 0x02;
break;
default:
goto fail;
}
vgmstream->layout_type = layout_interleave;
break;
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
vgmstream->coding_type = coding_NWA;
vgmstream->layout_type = layout_none;
vgmstream->codec_data = open_nwa_vgmstream(streamFile);
if (!vgmstream->codec_data) goto fail;
break;
default:
goto fail;
break;
}
if (nwainfo_ini_found) {
vgmstream->meta_type = meta_NWA_NWAINFOINI;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
} else if (gameexe_ini_found) {
vgmstream->meta_type = meta_NWA_GAMEEXEINI;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
}
} else {
vgmstream->meta_type = meta_NWA;
}
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* try to locate NWAINFO.INI in the same directory */
static int get_loops_nwainfo_ini(STREAMFILE *streamFile, int *out_loop_flag, int32_t *out_loop_start) {
STREAMFILE *streamLoops;
char namebase[PATH_LIMIT];
const char * ext;
int length;
int found;
off_t offset;
size_t file_size;
off_t found_off = -1;
int loop_flag = 0;
int32_t loop_start_sample = 0;
streamLoops = open_streamfile_by_filename(streamFile, "NWAINFO.INI");
if (!streamLoops) goto fail;
get_streamfile_filename(streamFile,namebase,PATH_LIMIT);
/* ini found, try to find our name */
ext = filename_extension(namebase);
length = ext - 1 - namebase;
file_size = get_streamfile_size(streamLoops);
for (found = 0, offset = 0; !found && offset < file_size; offset++) {
off_t suboffset;
/* Go for an n*m search 'cause it's easier than building an
* FSA for the search string. Just wanted to make the point that
* I'm not ignorant, just lazy. */
for (suboffset = offset;
suboffset < file_size &&
suboffset-offset < length &&
read_8bit(suboffset,streamLoops) == namebase[suboffset-offset];
suboffset++) {
/* skip */
}
if (suboffset-offset==length && read_8bit(suboffset,streamLoops)==0x09) { /* tab */
found = 1;
found_off = suboffset+1;
}
}
/* if found file name in INI */
if (found) {
char loopstring[9] = {0};
if (read_streamfile((uint8_t*)loopstring,found_off,8,streamLoops) == 8) {
loop_start_sample = atol(loopstring);
if (loop_start_sample > 0)
loop_flag = 1;
}
}
*out_loop_flag = loop_flag;
*out_loop_start = loop_start_sample;
close_streamfile(streamLoops);
return 1;
fail:
close_streamfile(streamLoops);
return 0;
}
/* try to locate Gameexe.ini in the same directory */
static int get_loops_gameexe_ini(STREAMFILE *streamFile, int *out_loop_flag, int32_t *out_loop_start, int32_t *out_loop_end) {
STREAMFILE *streamLoops;
char namebase[PATH_LIMIT];
const char * ext;
int length;
int found;
off_t offset;
off_t file_size;
off_t found_off = -1;
int loop_flag = 0;
int32_t loop_start_sample = 0, loop_end_sample = 0;
streamLoops = open_streamfile_by_filename(streamFile, "Gameexe.ini");
if (!streamLoops) goto fail;
get_streamfile_filename(streamFile,namebase,PATH_LIMIT);
/* ini found, try to find our name */
ext = filename_extension(namebase);
length = ext-1-namebase;
file_size = get_streamfile_size(streamLoops);
/* format of line is:
* #DSTRACK = 00000000 - eeeeeeee - ssssssss = "name" = "name2?"
* ^22 ^33 ^45 ^57
*/
for (found = 0, offset = 0; !found && offset<file_size; offset++) {
off_t suboffset;
uint8_t buf[10];
if (read_8bit(offset,streamLoops)!='#') continue;
if (read_streamfile(buf,offset+1,10,streamLoops)!=10) break;
if (memcmp("DSTRACK = ",buf,10)) continue;
if (read_8bit(offset+44,streamLoops)!='\"') continue;
for (suboffset = offset+45;
suboffset < file_size &&
suboffset-offset-45 < length &&
tolower(read_8bit(suboffset,streamLoops)) == tolower(namebase[suboffset-offset-45]);
suboffset++) {
/* skip */
}
if (suboffset-offset-45==length && read_8bit(suboffset,streamLoops)=='\"') { /* tab */
found = 1;
found_off = offset+22; /* loop end */
}
}
if (found) {
char loopstring[9] = {0};
int start_ok = 0, end_ok = 0;
int32_t total_samples = read_32bitLE(0x1c,streamFile) / read_16bitLE(0x00,streamFile);
if (read_streamfile((uint8_t*)loopstring,found_off,8,streamLoops)==8)
{
if (!memcmp("99999999",loopstring,8)) {
loop_end_sample = total_samples;
}
else {
loop_end_sample = atol(loopstring);
}
end_ok = 1;
}
if (read_streamfile((uint8_t*)loopstring,found_off+11,8,streamLoops)==8)
{
if (!memcmp("99999999",loopstring,8)) {
/* not ok to start at last sample,
* don't set start_ok flag */
}
else if (!memcmp("00000000",loopstring,8)) {
/* loops from the start aren't really loops */
}
else {
loop_start_sample = atol(loopstring);
start_ok = 1;
}
}
if (start_ok && end_ok) loop_flag = 1;
} /* if found file name in INI */
*out_loop_flag = loop_flag;
*out_loop_start = loop_start_sample;
*out_loop_end = loop_end_sample;
close_streamfile(streamLoops);
return 1;
fail:
close_streamfile(streamLoops);
return 0;
}
static nwa_codec_data *open_nwa_vgmstream(STREAMFILE *streamFile) {
nwa_codec_data *data = NULL;
char filename[PATH_LIMIT];
streamFile->get_name(streamFile,filename,sizeof(filename));
data = malloc(sizeof(nwa_codec_data));
if (!data) goto fail;
data->nwa = open_nwa(streamFile,filename);
if (!data->nwa) goto fail;
return data;
fail:
free_nwa_vgmstream(data);
return NULL;
}
static void free_nwa_vgmstream(nwa_codec_data *data) {
if (data) {
if (data->nwa) {
close_nwa(data->nwa);
}
free(data);
}
}