vgmstream/src/meta/ps2_vas.c

67 lines
1.9 KiB
C

#include "meta.h"
#include "../util.h"
/* VAS (from Pro Baseball Spirits 5) */
VGMSTREAM * init_vgmstream_ps2_vas(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("vas",filename_extension(filename))) goto fail;
/* check header */
#if 0
if (read_32bitBE(0x00,streamFile) != 0x00000000) /* 0x0 */
goto fail;
#endif
loop_flag = (read_32bitLE(0x10,streamFile)!=0);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0x00,streamFile)*28/16/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x14,streamFile)*28/16/channel_count;
vgmstream->loop_end_sample = read_32bitLE(0x00,streamFile)*28/16/channel_count;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x200;
vgmstream->meta_type = meta_PS2_VAS;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}