vgmstream/src/vgmstream.h
2008-06-07 21:11:33 +00:00

254 lines
9.9 KiB
C

/*
* vgmstream.h - definitions for VGMSTREAM, encapsulating a multi-channel, looped audio stream
*/
#ifndef _VGMSTREAM_H
#define _VGMSTREAM_H
#include "streamfile.h"
#include "coding/g72x_state.h"
/* The encoding type specifies the format the sound data itself takes */
typedef enum {
/* 16-bit PCM */
coding_PCM16BE, /* big endian 16-bit PCM */
coding_PCM16LE, /* little endian 16-bit PCM */
/* 8-bit PCM */
coding_PCM8, /* 8-bit PCM */
/* 4-bit ADPCM */
coding_NDS_IMA, /* IMA ADPCM w/ NDS layout */
coding_CRI_ADX, /* CRI ADX */
coding_NGC_DSP, /* NGC ADPCM, called DSP */
coding_NGC_DTK, /* NGC hardware disc ADPCM, called DTK, TRK or ADP */
coding_G721, /* CCITT G.721 ADPCM */
coding_NGC_AFC, /* NGC ADPCM, called AFC */
coding_PSX, /* PSX & PS2 ADPCM */
coding_XA, /* PSX CD-XA */
coding_XBOX, /* XBOX IMA */
coding_EAXA, /* EA/XA ADPCM */
} coding_t;
/* The layout type specifies how the sound data is laid out in the file */
typedef enum {
/* generic */
layout_none, /* straight data */
/* interleave */
layout_interleave, /* equal interleave throughout the stream */
layout_interleave_shortblock, /* interleave with a short last block */
#if 0
layout_interleave_byte, /* full byte interleave */
#endif
/* headered blocks */
layout_ast_blocked, /* .ast STRM with BLCK blocks*/
layout_halpst_blocked, /* blocks with HALPST-format header */
layout_xa_blocked,
layout_xbox_blocked,
layout_ea_blocked,
layout_caf_blocked,
#if 0
layout_strm_blocked, /* */
#endif
/* otherwise odd */
layout_dtk_interleave, /* dtk interleaves channels by nibble */
} layout_t;
/* The meta type specifies how we know what we know about the file. We may know because of a header we read, some of it may have been guessed from filenames, etc. */
typedef enum {
/* DSP-specific */
meta_DSP_STD, /* standard GC ADPCM (DSP) header */
meta_DSP_CSTR, /* Star Fox Assault "Cstr" */
meta_DSP_RS03, /* Metroid Prime 2 "RS03" */
meta_DSP_STM, /* Paper Mario 2 STM */
meta_DSP_HALP, /* SSB:M "HALPST" */
meta_DSP_AGSC, /* Metroid Prime 2 title */
meta_DSP_MPDSP, /* Monopoly Party single header stereo */
meta_DSP_JETTERS, /* Bomberman Jetters .dsp */
meta_DSP_MSS,
meta_DSP_GCM,
meta_DSP_STR, /* Conan .str files */
/* Nintendo */
meta_STRM, /* STRM */
meta_RSTM, /* RSTM (similar to STRM) */
meta_AFC, /* AFC */
meta_AST, /* AST */
meta_RWSD, /* single-stream RWSD */
meta_RSTM_SPM, /* RSTM with 44->22khz hack */
/* CRI ADX */
meta_ADX_03, /* ADX "type 03" */
meta_ADX_04, /* ADX "type 04" */
meta_ADX_05, /* ADX "type 05" */
/* etc */
meta_NGC_ADPDTK, /* NGC DTK/ADP, no header (.adp) */
meta_kRAW, /* almost headerless PCM */
meta_RSF, /* Retro Studios RSF, no header (.rsf) */
meta_HALPST, /* HAL Labs HALPST */
meta_GCSW, /* GCSW (PCM) */
meta_CFN, /* Namco CAF Audio File */
meta_PS2_SShd, /* .ADS with SShd header */
meta_PS2_NPSF, /* Namco Production Sound File */
meta_PS2_RXW, /* Sony Arc The Lad Sound File */
meta_PS2_RAW, /* RAW Interleaved Format */
meta_PS2_EXST, /* Shadow of Colossus EXST */
meta_PS2_SVAG, /* Konami SVAG */
meta_PS2_MIB, /* MIB File */
meta_PS2_MIB_MIH, /* MIB File + MIH Header*/
meta_PS2_MIC, /* KOEI MIC File */
meta_PS2_VAGi, /* VAGi Interleaved File */
meta_PS2_VAGp, /* VAGp Mono File */
meta_PS2_VAGm, /* VAGp Mono File */
meta_PS2_pGAV, /* VAGp with Little Endian Header */
meta_PSX_GMS, /* GMS File (used in PS1 & PS2) */
meta_PS2_STR, /* Pacman STR+STH files */
meta_PS2_ILD, /* ILD File */
meta_PS2_PNB, /* PsychoNauts Bgm File */
meta_PSX_XA, /* CD-XA with RIFF header */
meta_PS2_VAGs, /* VAG Stereo from Kingdom Hearts */
meta_PS2_VPK, /* VPK Audio File */
meta_XBOX_WAVM, /* XBOX WAVM File */
meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
meta_EAXA_R2, /* EA XA Release 2 */
meta_EAXA_R3, /* EA XA Release 3 */
meta_EAXA_PSX, /* EA with PSX ADPCM */
meta_RAW, /* RAW PCM file */
} meta_t;
typedef struct {
STREAMFILE * streamfile; /* file used by this channel */
off_t channel_start_offset; /* where data for this channel begins */
off_t offset; /* current location in the file */
/* format specific */
/* adpcm */
int16_t adpcm_coef[16]; /* for formats with decode coefficients built in */
union {
int16_t adpcm_history1_16; /* previous sample */
int32_t adpcm_history1_32;
};
union {
int16_t adpcm_history2_16; /* previous previous sample */
int32_t adpcm_history2_32;
};
int adpcm_step_index; /* for IMA */
struct g72x_state g72x_state; /* state for G.721 decoder, sort of big but we
might as well keep it around */
#ifdef DEBUG
int samples_done;
int16_t loop_history1,loop_history2;
#endif
} VGMSTREAMCHANNEL;
typedef struct {
/* basics */
int32_t num_samples; /* the actual number of samples in this stream */
int32_t sample_rate; /* sample rate in Hz */
int channels; /* number of channels */
coding_t coding_type; /* type of encoding */
layout_t layout_type; /* type of layout for data */
meta_t meta_type; /* how we know the metadata */
/* looping */
int loop_flag; /* is this stream looped? */
int32_t loop_start_sample; /* first sample of the loop (included in the loop) */
int32_t loop_end_sample; /* last sample of the loop (not included in the loop) */
/* channels */
VGMSTREAMCHANNEL * ch; /* pointer to array of channels */
/* channel copies */
VGMSTREAMCHANNEL * start_ch; /* copies of channel status as they were at the beginning of the stream */
VGMSTREAMCHANNEL * loop_ch; /* copies of channel status as they were at the loop point */
/* layout-specific */
int32_t current_sample; /* number of samples we've passed */
int32_t samples_into_block; /* number of samples into the current block */
/* interleave */
size_t interleave_block_size; /* interleave for this file */
size_t interleave_smallblock_size; /* smaller interleave for last block */
/* headered blocks */
off_t current_block_offset; /* start of this block (offset of block header) */
size_t current_block_size; /* size of the block we're in now */
off_t next_block_offset; /* offset of header of the next block */
int hit_loop; /* have we seen the loop yet? */
/* loop layout (saved values) */
int32_t loop_sample; /* saved from current_sample, should be loop_start_sample... */
int32_t loop_samples_into_block; /* saved from samples_into_block */
off_t loop_block_offset; /* saved from current_block_offset */
size_t loop_block_size; /* saved from current_block_size */
off_t loop_next_block_offset; /* saved from next_block_offset */
uint8_t xa_channel; /* Selected XA Channel */
int32_t xa_sector_length; /* XA block */
uint8_t ea_big_endian; /* Big Endian ? */
uint8_t ea_compression_type;
uint8_t ea_compression_version;
uint8_t ea_platform;
void * start_vgmstream; /* a copy of the VGMSTREAM as it was at the beginning of the stream */
} VGMSTREAM;
/* do format detection, return pointer to a usable VGMSTREAM, or NULL on failure */
VGMSTREAM * init_vgmstream(const char * const filename);
VGMSTREAM * init_vgmstream_from_STREAMFILE(STREAMFILE *streamFile);
/* reset a VGMSTREAM to start of stream */
void reset_vgmstream(VGMSTREAM * vgmstream);
/* allocate a VGMSTREAM and channel stuff */
VGMSTREAM * allocate_vgmstream(int channel_count, int looped);
/* deallocate, close, etc. */
void close_vgmstream(VGMSTREAM * vgmstream);
/* calculate the number of samples to be played based on looping parameters */
int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double fadedelayseconds, VGMSTREAM * vgmstream);
/* render! */
void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
/* smallest self-contained group of samples is a frame */
int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream);
/* number of bytes per frame */
int get_vgmstream_frame_size(VGMSTREAM * vgmstream);
/* in NDS IMA the frame size is the block size, so the last one is short */
int get_vgmstream_samples_per_shortframe(VGMSTREAM * vgmstream);
int get_vgmstream_shortframe_size(VGMSTREAM * vgmstream);
/* Assume that we have written samples_written into the buffer already, and we have samples_to_do consecutive
* samples ahead of us. Decode those samples into the buffer. */
void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to_do, sample * buffer);
/* calculate number of consecutive samples to do (taking into account stopping for loop start and end) */
int vgmstream_samples_to_do(int samples_this_block, int samples_per_frame, VGMSTREAM * vgmstream);
/* Detect start and save values, also detect end and restore values. Only works on exact sample values.
* Returns 1 if loop was done. */
int vgmstream_do_loop(VGMSTREAM * vgmstream);
/* Write a description of the stream into array pointed by desc,
* which must be length bytes long. Will always be null-terminated if length > 0
*/
void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length);
/* See if there is a second file which may be the second channel, given
* already opened mono opened_stream which was opened from filename.
* If a suitable file is found, open it and change opened_stream to a
* stereo stream. */
void try_dual_file_stereo(VGMSTREAM * opened_stream, STREAMFILE *streamFile);
#endif