mirror of
https://github.com/vgmstream/vgmstream.git
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805 lines
25 KiB
C
805 lines
25 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../util/m2_psb.h"
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#include "../layout/layout.h"
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#define PSB_MAX_LAYERS 2
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typedef enum { PCM, RIFF_AT3, XMA2, MSADPCM, XWMA, DSP, OPUSNX, RIFF_AT9, VAG } psb_codec_t;
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typedef struct {
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const char* id; /* format */
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const char* spec; /* platform */
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const char* ext; /* codec extension (not always) */
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const char* voice; /* base name (mandatory) */
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const char* file; /* original name, often but not always same as voice (optional?) */
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const char* uniq; /* unique name, typically same as file without extension (optional) */
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const char* wav; /* same as file (optional) */
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} psb_temp_t;
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typedef struct {
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psb_temp_t* tmp;
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psb_codec_t codec;
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char readable_name[STREAM_NAME_SIZE];
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int total_subsongs;
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int target_subsong;
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/* chunks references */
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uint32_t stream_offset[PSB_MAX_LAYERS];
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uint32_t stream_size[PSB_MAX_LAYERS];
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uint32_t body_offset;
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uint32_t body_size;
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uint32_t intro_offset;
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uint32_t intro_size;
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uint32_t fmt_offset;
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uint32_t fmt_size;
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uint32_t dpds_offset;
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uint32_t dpds_size;
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int layers;
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int channels;
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int format;
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int sample_rate;
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int block_size;
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int avg_bitrate;
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int bps;
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int32_t num_samples;
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int32_t body_samples;
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int32_t intro_samples;
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int32_t skip_samples;
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int loop_flag;
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int32_t loop_start;
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int32_t loop_end;
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int loop_test;
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} psb_header_t;
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static int parse_psb(STREAMFILE* sf, psb_header_t* psb);
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static segmented_layout_data* build_segmented_psb_opus(STREAMFILE* sf, psb_header_t* psb);
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static layered_layout_data* build_layered_psb(STREAMFILE* sf, psb_header_t* psb);
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/* PSB - M2 container [Sega Vintage Collection (multi), Legend of Mana (multi)] */
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VGMSTREAM* init_vgmstream_psb(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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psb_header_t psb = {0};
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/* checks */
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if (!is_id32be(0x00,sf, "PSB\0"))
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goto fail;
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if (!check_extensions(sf, "psb"))
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goto fail;
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if (!parse_psb(sf, &psb))
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goto fail;
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/* handle subfiles */
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{
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const char* ext = NULL;
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VGMSTREAM* (*init_vgmstream)(STREAMFILE* sf) = NULL;
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switch(psb.codec) {
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case RIFF_AT3: /* Sega Vintage Collection (PS3) */
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ext = "at3";
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init_vgmstream = init_vgmstream_riff;
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break;
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case VAG: /* Plastic Memories (Vita), Judgment (PS4) */
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ext = "vag";
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init_vgmstream = init_vgmstream_vag;
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break;
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case RIFF_AT9: /* Plastic Memories (Vita) */
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ext = "at9";
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init_vgmstream = init_vgmstream_riff;
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break;
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default:
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break;
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}
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if (init_vgmstream != NULL) {
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STREAMFILE* temp_sf = setup_subfile_streamfile(sf, psb.stream_offset[0], psb.stream_size[0], ext);
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream(temp_sf);
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close_streamfile(temp_sf);
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if (!vgmstream) goto fail;
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vgmstream->num_streams = psb.total_subsongs;
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strncpy(vgmstream->stream_name, psb.readable_name, STREAM_NAME_SIZE);
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return vgmstream;
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}
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(psb.channels, psb.loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_PSB;
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vgmstream->sample_rate = psb.sample_rate;
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vgmstream->num_samples = psb.num_samples;
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vgmstream->loop_start_sample = psb.loop_start;
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vgmstream->loop_end_sample = psb.loop_end;
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vgmstream->num_streams = psb.total_subsongs;
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vgmstream->stream_size = psb.stream_size[0];
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switch(psb.codec) {
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case PCM:
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if (psb.layers > 1) {
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/* somehow R offset can go before L, use layered */
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vgmstream->layout_data = build_layered_psb(sf, &psb);
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if (!vgmstream->layout_data) goto fail;
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vgmstream->layout_type = layout_layered;
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if (!vgmstream->num_samples)
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vgmstream->num_samples = pcm_bytes_to_samples(psb.stream_size[0], 1, psb.bps);
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}
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else {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = psb.block_size / psb.channels;
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if (!vgmstream->num_samples)
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vgmstream->num_samples = pcm_bytes_to_samples(psb.stream_size[0], psb.channels, psb.bps);
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}
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switch(psb.bps) {
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case 16: vgmstream->coding_type = coding_PCM16LE; break; /* Legend of Mana (PC), Namco Museum Archives Vol.1 (PC) */
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case 24: vgmstream->coding_type = coding_PCM24LE; break; /* Legend of Mana (PC) */
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default: goto fail;
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}
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break;
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case MSADPCM: /* [Senxin Aleste (AC)] */
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vgmstream->coding_type = coding_MSADPCM;
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vgmstream->layout_type = layout_none;
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vgmstream->frame_size = psb.block_size;
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if (!vgmstream->num_samples)
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vgmstream->num_samples = msadpcm_bytes_to_samples(psb.stream_size[0], psb.block_size, psb.channels);
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break;
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#ifdef VGM_USE_FFMPEG
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case XWMA: { /* [Senxin Aleste (AC)] */
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vgmstream->codec_data = init_ffmpeg_xwma(sf, psb.stream_offset[0], psb.stream_size[0], psb.format, psb.channels, psb.sample_rate, psb.avg_bitrate, psb.block_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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if (!vgmstream->num_samples) {
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vgmstream->num_samples = xwma_dpds_get_samples(sf, psb.dpds_offset, psb.dpds_size, psb.channels, 0);
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}
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break;
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}
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case XMA2: { /* Sega Vintage Collection (X360) */
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uint8_t buf[0x100];
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size_t bytes;
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bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, sizeof(buf), psb.fmt_offset, psb.fmt_size, psb.stream_size[0], sf, 1);
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vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, psb.stream_offset[0], psb.stream_size[0]);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, sf, psb.stream_offset[0], psb.stream_size[0], psb.fmt_offset, 1,1);
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break;
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}
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case OPUSNX: { /* Legend of Mana (Switch) */
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vgmstream->layout_data = build_segmented_psb_opus(sf, &psb);
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if (!vgmstream->layout_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_segmented;
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break;
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}
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#endif
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case DSP: /* Legend of Mana (Switch) */
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/* standard DSP resources */
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if (psb.layers > 1) {
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/* somehow R offset can go before L, use layered */
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vgmstream->layout_data = build_layered_psb(sf, &psb);
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if (!vgmstream->layout_data) goto fail;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_layered;
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}
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else {
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_none;
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dsp_read_coefs_le(vgmstream,sf, psb.stream_offset[0] + 0x1c, 0);
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dsp_read_hist_le(vgmstream,sf, psb.stream_offset[0] + 0x1c + 0x20, 0);
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}
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vgmstream->num_samples = read_u32le(psb.stream_offset[0] + 0x00, sf);
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break;
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default:
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goto fail;
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}
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/* loop meaning varies, no apparent flags, seen in PCM/DSP/MSADPCM/WMAv2:
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* - loop_start + loop_length [LoM (PC), Namco Museum V1 (PC), Senxin Aleste (PC)]
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* - loop_start + loop_end [G-Darius (Sw)]
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* (only in some cases of "loop" field so shouldn't happen to often) */
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if (psb.loop_test) {
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if (psb.loop_start + psb.loop_end <= vgmstream->num_samples) {
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vgmstream->loop_end_sample += psb.loop_start;
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/* assumed, matches num_samples in LoM and Namco but not in Senjin Aleste (unknown in G-Darius) */
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if (vgmstream->loop_end_sample < vgmstream->num_samples)
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vgmstream->loop_end_sample += 1;
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}
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}
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strncpy(vgmstream->stream_name, psb.readable_name, STREAM_NAME_SIZE);
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if (!vgmstream_open_stream(vgmstream, sf, psb.stream_offset[0]))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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static segmented_layout_data* build_segmented_psb_opus(STREAMFILE* sf, psb_header_t* psb) {
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segmented_layout_data* data = NULL;
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int i, pos = 0, segment_count = 0, max_count = 2;
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//TODO improve
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//TODO these use standard switch opus (VBR), could sub-file? but skip_samples becomes more complex
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uint32_t offsets[] = {psb->intro_offset, psb->body_offset};
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uint32_t sizes[] = {psb->intro_size, psb->body_size};
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uint32_t samples[] = {psb->intro_samples, psb->body_samples};
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uint32_t skips[] = {0, psb->skip_samples};
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/* intro + body (looped songs) or just body (standard songs)
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in full loops intro is 0 samples with a micro 1-frame opus [Nekopara (Switch)] */
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if (offsets[0] && samples[0])
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segment_count++;
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if (offsets[1] && samples[1])
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segment_count++;
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/* init layout */
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data = init_layout_segmented(segment_count);
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if (!data) goto fail;
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for (i = 0; i < max_count; i++) {
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if (!offsets[i] || !samples[i])
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continue;
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#ifdef VGM_USE_FFMPEG
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{
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int start = read_u32le(offsets[i] + 0x10, sf) + 0x08;
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int skip = read_s16le(offsets[i] + 0x1c, sf);
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VGMSTREAM* v = allocate_vgmstream(psb->channels, 0);
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if (!v) goto fail;
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data->segments[pos++] = v;
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v->sample_rate = psb->sample_rate;
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v->num_samples = samples[i];
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v->codec_data = init_ffmpeg_switch_opus(sf, offsets[i] + start, sizes[i] - start, psb->channels, skips[i] + skip, psb->sample_rate);
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if (!v->codec_data) goto fail;
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v->coding_type = coding_FFmpeg;
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v->layout_type = layout_none;
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}
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#else
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goto fail;
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#endif
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}
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if (!setup_layout_segmented(data))
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goto fail;
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return data;
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fail:
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free_layout_segmented(data);
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return NULL;
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}
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static VGMSTREAM* try_init_vgmstream(STREAMFILE* sf, init_vgmstream_t init_vgmstream, const char* extension, uint32_t offset, uint32_t size) {
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STREAMFILE* temp_sf = NULL;
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VGMSTREAM* v = NULL;
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temp_sf = setup_subfile_streamfile(sf, offset, size, extension);
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if (!temp_sf) goto fail;
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v = init_vgmstream(temp_sf);
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close_streamfile(temp_sf);
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return v;
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fail:
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return NULL;
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}
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static layered_layout_data* build_layered_psb(STREAMFILE* sf, psb_header_t* psb) {
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layered_layout_data* data = NULL;
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int i;
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/* init layout */
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data = init_layout_layered(psb->layers);
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if (!data) goto fail;
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for (i = 0; i < psb->layers; i++) {
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switch (psb->codec) {
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case PCM: {
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VGMSTREAM* v = allocate_vgmstream(1, 0);
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if (!v) goto fail;
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data->layers[i] = v;
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v->sample_rate = psb->sample_rate;
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v->num_samples = psb->num_samples;
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switch(psb->bps) {
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case 16: v->coding_type = coding_PCM16LE; break;
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case 24: v->coding_type = coding_PCM24LE; break;
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default: goto fail;
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}
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v->layout_type = layout_none;
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if (!v->num_samples)
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v->num_samples = pcm_bytes_to_samples(psb->stream_size[i], 1, psb->bps);
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if (!vgmstream_open_stream(v, sf, psb->stream_offset[i]))
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goto fail;
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break;
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}
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case DSP:
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data->layers[i] = try_init_vgmstream(sf, init_vgmstream_ngc_dsp_std_le, "adpcm", psb->stream_offset[i], psb->stream_size[i]);
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if (!data->layers[i]) goto fail;
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break;
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default:
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VGM_LOG("psb: layer not implemented\n");
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goto fail;
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}
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}
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/* setup layered VGMSTREAMs */
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if (!setup_layout_layered(data))
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goto fail;
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return data;
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fail:
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free_layout_layered(data);
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return NULL;
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}
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/*****************************************************************************/
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static int prepare_fmt(STREAMFILE* sf, psb_header_t* psb) {
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uint32_t offset = psb->fmt_offset;
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if (!offset)
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return 1; /* other codec, probably */
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psb->format = read_u16le(offset + 0x00,sf);
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if (psb->format == 0x6601) { /* X360 */
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psb->format = read_u16be(offset + 0x00,sf);
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psb->channels = read_u16be(offset + 0x02,sf);
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psb->sample_rate = read_u32be(offset + 0x04,sf);
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xma2_parse_fmt_chunk_extra(sf,
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offset,
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&psb->loop_flag,
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&psb->num_samples,
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&psb->loop_start,
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&psb->loop_end,
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1);
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}
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else {
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psb->channels = read_u16le(offset + 0x02,sf);
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psb->sample_rate = read_u32le(offset + 0x04,sf);
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psb->avg_bitrate = read_u32le(offset + 0x08,sf);
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psb->block_size = read_u16le(offset + 0x0c,sf);
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psb->bps = read_u16le(offset + 0x0e,sf);
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/* 0x10+ varies */
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switch(psb->format) {
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case 0x0002:
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if (!msadpcm_check_coefs(sf, offset + 0x14))
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goto fail;
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break;
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default:
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break;
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}
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}
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return 1;
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fail:
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return 0;
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}
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static int prepare_codec(STREAMFILE* sf, psb_header_t* psb) {
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const char* spec = psb->tmp->spec;
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const char* ext = psb->tmp->ext;
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/* try fmt (most common) */
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if (psb->format != 0) {
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switch(psb->format) {
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case 0x01:
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psb->codec = PCM;
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break;
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case 0x02:
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psb->codec = MSADPCM;
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break;
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case 0x161:
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psb->codec = XWMA;
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break;
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case 0x166:
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psb->codec = XMA2;
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break;
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default:
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goto fail;
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}
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return 1;
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}
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/* try console strings */
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if (!spec)
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goto fail;
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if (strcmp(spec, "nx") == 0) {
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if (!ext)
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goto fail;
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/* common, multichannel */
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if (strcmp(ext, ".opus") == 0) {
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psb->codec = OPUSNX;
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psb->body_samples -= psb->skip_samples;
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if (!psb->loop_flag)
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psb->loop_flag = psb->intro_samples > 0;
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psb->loop_start = psb->intro_samples;
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psb->loop_end = psb->body_samples + psb->intro_samples;
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psb->num_samples = psb->intro_samples + psb->body_samples;
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return 1;
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}
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/* Legend of Mana (Switch), layered */
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if (strcmp(ext, ".adpcm") == 0) {
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psb->codec = DSP;
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psb->channels = psb->layers;
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return 1;
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}
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/* Castlevania Advance Collection (Switch), layered */
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if (strcmp(ext, ".p16") == 0) {
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psb->codec = PCM;
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psb->bps = 16;
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psb->channels = psb->layers;
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return 1;
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}
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}
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if (strcmp(spec, "ps3") == 0) {
|
|
psb->codec = RIFF_AT3;
|
|
return 1;
|
|
}
|
|
|
|
if (strcmp(spec, "vita") == 0 || strcmp(spec, "ps4") == 0) {
|
|
if (is_id32be(psb->stream_offset[0], sf, "RIFF"))
|
|
psb->codec = RIFF_AT9;
|
|
else
|
|
psb->codec = VAG;
|
|
return 1;
|
|
}
|
|
|
|
fail:
|
|
vgm_logi("PSB: unknown codec (report)\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int prepare_name(psb_header_t* psb) {
|
|
char* buf = psb->readable_name;
|
|
int buf_size = sizeof(psb->readable_name);
|
|
const char* main_name = psb->tmp->voice;
|
|
const char* sub_name = psb->tmp->uniq;
|
|
int main_len;
|
|
|
|
if (!sub_name)
|
|
sub_name = psb->tmp->wav;
|
|
if (!sub_name)
|
|
sub_name = psb->tmp->file;
|
|
|
|
if (!main_name) /* shouldn't happen */
|
|
return 1;
|
|
|
|
/* sometimes we have main="bgm01", sub="bgm01.wav" = detect and ignore */
|
|
main_len = strlen(main_name);
|
|
if (sub_name && strncmp(main_name, sub_name, main_len) == 0) {
|
|
if (sub_name[main_len] == '\0' || strcmp(sub_name + main_len, ".wav") == 0)
|
|
sub_name = NULL;
|
|
}
|
|
|
|
if (sub_name) {
|
|
snprintf(buf, buf_size, "%s/%s", main_name, sub_name);
|
|
}
|
|
else {
|
|
snprintf(buf, buf_size, "%s", main_name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int prepare_psb_extra(STREAMFILE* sf, psb_header_t* psb) {
|
|
if (!prepare_fmt(sf, psb))
|
|
goto fail;
|
|
if (!prepare_codec(sf, psb))
|
|
goto fail;
|
|
if (!prepare_name(psb))
|
|
goto fail;
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* channelList is an array (N layers, though typically only mono codecs like DSP) of objects:
|
|
* - archData: resource offset (RIFF) or sub-object
|
|
* - data/fmt/loop/wav
|
|
* - data/ext/samprate
|
|
* - body/channelCount/ext/intro/loop/samprate [Legend of Mana (Switch)]
|
|
* - body: data/sampleCount/skipSampleCount, intro: data/sampleCount
|
|
* - data/dpds/fmt/wav/loop
|
|
* - pan: array [N.0 .. 0.N] (when N layers, in practice just a wonky L/R definition)
|
|
*/
|
|
static int parse_psb_channels(psb_header_t* psb, psb_node_t* nchans) {
|
|
int i;
|
|
psb_node_t nchan, narch, nsub, node;
|
|
|
|
psb->layers = psb_node_get_count(nchans);
|
|
if (psb->layers == 0) goto fail;
|
|
if (psb->layers > PSB_MAX_LAYERS) goto fail;
|
|
|
|
for (i = 0; i < psb->layers; i++) {
|
|
psb_data_t data;
|
|
psb_type_t type;
|
|
|
|
psb_node_by_index(nchans, i, &nchan);
|
|
|
|
/* try to get possible keys (without overwritting), results will be handled and validated later as combos get complex */
|
|
psb_node_by_key(&nchan, "archData", &narch);
|
|
type = psb_node_get_type(&narch);
|
|
switch (type) {
|
|
case PSB_TYPE_DATA: /* Sega Vintage Collection (PS3) */
|
|
data = psb_node_get_result(&narch).data;
|
|
psb->stream_offset[i] = data.offset;
|
|
psb->stream_size[i] = data.size;
|
|
break;
|
|
|
|
case PSB_TYPE_OBJECT: /* rest */
|
|
/* typically:
|
|
* - data + fmt + others
|
|
* - body {data + fmt} + intro {data + fmt} + others [Legend of Mana (Switch)]
|
|
*/
|
|
|
|
data = psb_node_get_data(&narch, "data");
|
|
if (data.offset) {
|
|
psb->stream_offset[i] = data.offset;
|
|
psb->stream_size[i] = data.size;
|
|
}
|
|
|
|
data = psb_node_get_data(&narch, "fmt");
|
|
if (data.offset) {
|
|
psb->fmt_offset = data.offset;
|
|
psb->fmt_size = data.size;
|
|
}
|
|
|
|
if (psb_node_by_key(&narch, "loop", &node)) {
|
|
/* can be found as "false" with body+intro */
|
|
if (psb_node_get_type(&node) == PSB_TYPE_ARRAY) {
|
|
//todo improve
|
|
psb_node_by_index(&node, 0, &nsub);
|
|
psb->loop_start = psb_node_get_result(&nsub).num;
|
|
|
|
psb_node_by_index(&node, 1, &nsub);
|
|
psb->loop_end = psb_node_get_result(&nsub).num;
|
|
|
|
psb->loop_test = 1; /* loop end meaning varies*/
|
|
}
|
|
}
|
|
|
|
if (psb_node_by_key(&narch, "body", &node)) {
|
|
data = psb_node_get_data(&node, "data");
|
|
psb->body_offset = data.offset;
|
|
psb->body_size = data.size;
|
|
psb->body_samples = psb_node_get_integer(&node, "sampleCount");
|
|
psb->skip_samples = psb_node_get_integer(&node, "skipSampleCount");
|
|
}
|
|
|
|
if (psb_node_by_key(&narch, "intro", &node)) {
|
|
data = psb_node_get_data(&node, "data");
|
|
psb->intro_offset = data.offset;
|
|
psb->intro_size = data.size;
|
|
psb->intro_samples = psb_node_get_integer(&node, "sampleCount");
|
|
}
|
|
|
|
data = psb_node_get_data(&narch, "dpds");
|
|
if (data.offset) {
|
|
psb->dpds_offset = data.offset;
|
|
psb->dpds_size = data.size;
|
|
}
|
|
|
|
psb->channels = psb_node_get_integer(&narch, "channelCount");
|
|
|
|
psb->sample_rate = (int)psb_node_get_float(&narch, "samprate"); /* seen in DSP */
|
|
if (!psb->sample_rate)
|
|
psb->sample_rate = psb_node_get_integer(&narch, "samprate"); /* seen in OpusNX */
|
|
|
|
psb->tmp->ext = psb_node_get_string(&narch, "ext"); /* appears for all channels, assumed to be the same */
|
|
|
|
psb->tmp->wav = psb_node_get_string(&narch, "wav");
|
|
|
|
/* DSP has a "pan" array like: [1.0, 0.0]=L, [0.0, 1.0 ]=R */
|
|
if (psb_node_by_key(&narch, "pan", &node)) {
|
|
|
|
psb_node_by_index(&node, i, &nsub);
|
|
if (psb_node_get_result(&nsub).flt != 1.0f) {
|
|
vgm_logi("PSB: unexpected pan (report)\n");
|
|
};
|
|
}
|
|
|
|
/* background: false?
|
|
*/
|
|
break;
|
|
|
|
default:
|
|
goto fail;
|
|
}
|
|
}
|
|
return 1;
|
|
fail:
|
|
VGM_LOG("psb: can't parse channel\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* parse a single archive, that can contain extra info here or inside channels */
|
|
static int parse_psb_voice(psb_header_t* psb, psb_node_t* nvoice) {
|
|
psb_node_t nsong, nchans;
|
|
|
|
|
|
psb->total_subsongs = psb_node_get_count(nvoice);
|
|
if (psb->target_subsong == 0) psb->target_subsong = 1;
|
|
if (psb->total_subsongs <= 0 || psb->target_subsong > psb->total_subsongs) goto fail;
|
|
|
|
|
|
/* target voice and stream info */
|
|
if (!psb_node_by_index(nvoice, psb->target_subsong - 1, &nsong))
|
|
goto fail;
|
|
psb->tmp->voice = psb_node_get_key(nvoice, psb->target_subsong - 1);
|
|
|
|
psb_node_by_key(&nsong, "channelList", &nchans);
|
|
if (!parse_psb_channels(psb, &nchans))
|
|
goto fail;
|
|
|
|
|
|
/* unsure of meaning but must exist (usually 0/1) */
|
|
if (psb_node_exists(&nsong, "device") <= 0)
|
|
goto fail;
|
|
|
|
/* names (optional) */
|
|
psb->tmp->file = psb_node_get_string(&nsong, "file");
|
|
psb->tmp->uniq = psb_node_get_string(&nsong, "uniq");
|
|
|
|
/* optional loop flag (loop points go in channels, or implicit in fmt/RIFF) */
|
|
if (!psb->loop_flag) {
|
|
psb->loop_flag = psb_node_get_integer(&nsong, "loop") > 1;
|
|
/* There is also loopstr/loopStr = "all" when "loop"=2 and "none" when "loop"=0
|
|
* SFX set loop=0, and sometimes songs that look like they could do full loops do too */
|
|
}
|
|
|
|
/* other optional keys:
|
|
* - quality: ? (1=MSADPCM, 2=OPUSNX/PCM)
|
|
* - priority: f32, -1.0, 1.0 or 10.0 = max?
|
|
* - type: 0/1? (internal classification?)
|
|
* - volume: 0.0 .. 1.0
|
|
* - group?
|
|
*/
|
|
|
|
return 1;
|
|
fail:
|
|
VGM_LOG("psb: can't parse voice\n");
|
|
return 0;
|
|
}
|
|
|
|
/* .psb is binary JSON-like structure that can be used to hold various formats, we want audio data:
|
|
* - (root): (object)
|
|
* - "id": (format string)
|
|
* - "spec": (platform string)
|
|
* - "version": (float)
|
|
* - "voice": (objects, one per subsong)
|
|
* - (voice name 1): (object)
|
|
* - "channelList": (array of N objects)
|
|
* - "archData": (main audio part, varies per game/platform/codec)
|
|
* - "device": ?
|
|
* ...
|
|
* - (voice name N): ...
|
|
* From decompilations, audio code reads common keys up to "archData", then depends on game (not unified).
|
|
* Keys are (seemingly) stored in text order.
|
|
*/
|
|
static int parse_psb(STREAMFILE* sf, psb_header_t* psb) {
|
|
psb_temp_t tmp;
|
|
psb_context_t* ctx = NULL;
|
|
psb_node_t nroot, nvoice;
|
|
float version;
|
|
|
|
psb->tmp = &tmp;
|
|
psb->target_subsong = sf->stream_index;
|
|
|
|
ctx = psb_init(sf);
|
|
if (!ctx) goto fail;
|
|
//psb_print(ctx);
|
|
|
|
/* main process */
|
|
psb_get_root(ctx, &nroot);
|
|
|
|
/* format definition, non-audio IDs include "motion", "font", or no "id" at all */
|
|
psb->tmp->id = psb_node_get_string(&nroot, "id");
|
|
if (!psb->tmp->id || strcmp(psb->tmp->id, "sound_archive") != 0) {
|
|
/* "sound" is just a list of available "sound_archive" */
|
|
if (psb->tmp->id && strcmp(psb->tmp->id, "sound") == 0)
|
|
vgm_logi("PSB: empty archive type '%s' (ignore)\n", psb->tmp->id);
|
|
else
|
|
vgm_logi("PSB: unsupported archive type '%s' (ignore?)\n", psb->tmp->id);
|
|
goto fail;
|
|
}
|
|
|
|
/* platform: x360/ps3/win/nx/etc */
|
|
psb->tmp->spec = psb_node_get_string(&nroot, "spec");
|
|
|
|
/* enforced by M2 code */
|
|
version = psb_node_get_float(&nroot, "version");
|
|
if (version < 1.02f || version > 1.02f) {
|
|
vgm_logi("PSB: unsupported version %f (report)\n", version);
|
|
goto fail;
|
|
}
|
|
|
|
/* main subsong */
|
|
psb_node_by_key(&nroot, "voice", &nvoice);
|
|
if (!parse_psb_voice(psb, &nvoice))
|
|
goto fail;
|
|
|
|
/* post stuff before closing PSB */
|
|
if (!prepare_psb_extra(sf, psb))
|
|
goto fail;
|
|
|
|
psb->tmp = NULL;
|
|
psb_close(ctx);
|
|
return 1;
|
|
fail:
|
|
psb_close(ctx);
|
|
VGM_LOG("psb: can't parse PSB\n");
|
|
return 0;
|
|
}
|
|
|
|
#if 0
|
|
typedef struct {
|
|
void* init;
|
|
const char* id32;
|
|
const char* exts;
|
|
} metadef_t;
|
|
|
|
metadef_t md_psb = {
|
|
.init = init_vgmstream_psb,
|
|
.exts = "psb",
|
|
.id32 = "PSB\0", //24b/masked IDs?
|
|
.id32 = get_id32be("PSB\0"), //???
|
|
.idfn = psb_check_id,
|
|
}
|
|
#endif
|