mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-24 12:24:50 +01:00
773 lines
26 KiB
C
773 lines
26 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "cri_utf.h"
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/* ACB (Atom Cue sheet Binary) - CRI container of memory audio, often together with a .awb wave bank */
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VGMSTREAM* init_vgmstream_acb(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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off_t subfile_offset;
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size_t subfile_size;
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utf_context *utf = NULL;
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/* checks */
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if (!check_extensions(sf, "acb"))
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goto fail;
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if (read_32bitBE(0x00,sf) != 0x40555446) /* "@UTF" */
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goto fail;
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/* .acb is a cue sheet that uses @UTF (CRI's generic table format) to store row/columns
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* with complex info (cues, sequences, spatial info, etc). it can store a memory .awb
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* (our target here), or reference external/streamed .awb (loaded elsewhere)
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* we only want .awb with actual waves but may use .acb to get names */
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{
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int rows;
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const char* name;
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uint32_t offset = 0, size = 0;
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uint32_t table_offset = 0x00;
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utf = utf_open(sf, table_offset, &rows, &name);
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if (!utf) goto fail;
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if (rows != 1 || strcmp(name, "Header") != 0)
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goto fail;
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//todo acb+cpk is also possible
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if (!utf_query_data(utf, 0, "AwbFile", &offset, &size))
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goto fail;
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subfile_offset = table_offset + offset;
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subfile_size = size;
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/* column exists but can be empty */
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if (subfile_size == 0)
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goto fail;
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}
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//;VGM_LOG("ACB: subfile offset=%lx + %x\n", subfile_offset, subfile_size);
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temp_sf = setup_subfile_streamfile(sf, subfile_offset,subfile_size, "awb");
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_awb_memory(temp_sf, sf);
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if (!vgmstream) goto fail;
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/* name-loading for this for memory .awb will be called from init_vgmstream_awb_memory */
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utf_close(utf);
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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utf_close(utf);
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* ************************************** */
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/* extra config for .acb with lots of sounds, since there is a lot of IO back and forth,
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* ex. +7000 acb+awb subsongs in Ultra Despair Girls (PC) */
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//TODO: could pre-load all sections first, but needs cache for multiple subsongs (+semaphs, if multiple read the same thing)
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#define ACB_TABLE_BUFFER_CUENAME 0x8000
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#define ACB_TABLE_BUFFER_CUE 0x40000
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#define ACB_TABLE_BUFFER_BLOCKSEQUENCE 0x8000
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#define ACB_TABLE_BUFFER_BLOCK 0x8000
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#define ACB_TABLE_BUFFER_SEQUENCE 0x40000
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#define ACB_TABLE_BUFFER_TRACK 0x10000
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#define ACB_TABLE_BUFFER_TRACKCOMMAND 0x20000
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#define ACB_TABLE_BUFFER_SYNTH 0x40000
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#define ACB_TABLE_BUFFER_WAVEFORM 0x20000
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#define ACB_MAX_NAMELIST 255
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#define ACB_MAX_NAME 1024 /* even more is possible in rare cases [Senran Kagura Burst Re:Newal (PC)] */
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STREAMFILE* setup_acb_streamfile(STREAMFILE* sf, size_t buffer_size) {
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STREAMFILE* new_sf = NULL;
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/* buffer seems better than reopening when opening multiple subsongs at the same time with STDIO,
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* even though there is more buffer trashing, maybe concurrent IO is slower */
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new_sf = open_wrap_streamfile(sf);
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new_sf = open_buffer_streamfile_f(new_sf, buffer_size);
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//new_sf = reopen_streamfile(sf, buffer_size);
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return new_sf;
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}
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typedef struct {
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STREAMFILE* acbFile; /* original reference, don't close */
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/* keep track of these tables so they can be closed when done */
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utf_context *Header;
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utf_context *CueNameTable;
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utf_context *CueTable;
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utf_context *BlockSequenceTable;
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utf_context *BlockTable;
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utf_context *SequenceTable;
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utf_context *TrackTable;
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utf_context *TrackCommandTable;
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utf_context *SynthTable;
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utf_context *WaveformTable;
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STREAMFILE* CueNameSf;
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STREAMFILE* CueSf;
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STREAMFILE* BlockSequenceSf;
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STREAMFILE* BlockSf;
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STREAMFILE* SequenceSf;
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STREAMFILE* TrackSf;
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STREAMFILE* TrackCommandSf;
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STREAMFILE* SynthSf;
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STREAMFILE* WaveformSf;
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/* config */
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int is_memory;
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int target_waveid;
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int has_TrackEventTable;
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int has_CommandTable;
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/* to avoid infinite/circular references (AtomViewer crashes otherwise) */
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int synth_depth;
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int sequence_depth;
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/* name stuff */
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int16_t cuename_index;
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const char * cuename_name;
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int awbname_count;
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int16_t awbname_list[ACB_MAX_NAMELIST];
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char name[ACB_MAX_NAME];
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} acb_header;
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static int open_utf_subtable(acb_header* acb, STREAMFILE* *TableSf, utf_context* *Table, const char* TableName, int* rows, int buffer) {
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uint32_t offset = 0;
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/* already loaded */
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if (*Table != NULL)
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return 1;
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if (!utf_query_data(acb->Header, 0, TableName, &offset, NULL))
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goto fail;
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*TableSf = setup_acb_streamfile(acb->acbFile, buffer);
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if (!*TableSf) goto fail;
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*Table = utf_open(*TableSf, offset, rows, NULL);
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if (!*Table) goto fail;
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//;VGM_LOG("ACB: loaded table %s\n", TableName);
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return 1;
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fail:
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return 0;
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}
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//todo safeops, avoid recalc lens
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static void acb_cat(char* dst, int dst_max, const char* src) {
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int dst_len = strlen(dst);
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int src_len = strlen(dst);
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if (dst_len + src_len > dst_max - 1)
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return;
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strcat(dst, src);
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}
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static void acb_cpy(char* dst, int dst_max, const char* src) {
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int src_len = strlen(dst);
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if (src_len > dst_max - 1)
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return;
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strcpy(dst, src);
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}
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static void add_acb_name(acb_header* acb, int8_t Streaming) {
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/* ignore name repeats */
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if (acb->awbname_count) {
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int i;
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for (i = 0; i < acb->awbname_count; i++) {
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if (acb->awbname_list[i] == acb->cuename_index)
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return;
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}
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}
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/* since waveforms can be reused by cues, multiple names are a thing */
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if (acb->awbname_count) {
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acb_cat(acb->name, sizeof(acb->name), "; ");
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acb_cat(acb->name, sizeof(acb->name), acb->cuename_name);
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}
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else {
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acb_cpy(acb->name, sizeof(acb->name), acb->cuename_name);
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}
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if (Streaming == 2 && acb->is_memory) {
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acb_cat(acb->name, sizeof(acb->name), " [pre]");
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}
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acb->awbname_list[acb->awbname_count] = acb->cuename_index;
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acb->awbname_count++;
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if (acb->awbname_count >= ACB_MAX_NAMELIST)
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acb->awbname_count = ACB_MAX_NAMELIST - 1; /* ??? */
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//;VGM_LOG("ACB: found cue for waveid=%i: %s\n", acb->target_waveid, acb->cuename_name);
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}
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/*******************************************************************************/
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/* OBJECT HANDLERS */
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static int load_acb_waveform(acb_header* acb, int16_t Index) {
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uint16_t Id;
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uint8_t Streaming;
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/* read Waveform[Index] */
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if (!open_utf_subtable(acb, &acb->WaveformSf, &acb->WaveformTable, "WaveformTable", NULL, ACB_TABLE_BUFFER_WAVEFORM))
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goto fail;
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if (!utf_query_u16(acb->WaveformTable, Index, "Id", &Id)) { /* older versions use Id */
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if (acb->is_memory) {
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if (!utf_query_u16(acb->WaveformTable, Index, "MemoryAwbId", &Id))
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goto fail;
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} else {
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if (!utf_query_u16(acb->WaveformTable, Index, "StreamAwbId", &Id))
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goto fail;
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}
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}
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if (!utf_query_u8(acb->WaveformTable, Index, "Streaming", &Streaming))
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goto fail;
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//;VGM_LOG("ACB: Waveform[%i]: Id=%i, Streaming=%i\n", Index, Id, Streaming);
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/* not found but valid */
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if (Id != acb->target_waveid)
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return 1;
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/* must match our target's (0=memory, 1=streaming, 2=memory (prefetch)+stream) */
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if ((acb->is_memory && Streaming == 1) || (!acb->is_memory && Streaming == 0))
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return 1;
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/* aaand finally get name (phew) */
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add_acb_name(acb, Streaming);
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return 1;
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fail:
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return 0;
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}
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/* define here for Synths pointing to Sequences */
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static int load_acb_sequence(acb_header* acb, int16_t Index);
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static int load_acb_synth(acb_header* acb, int16_t Index) {
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int i, count;
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uint8_t Type;
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uint32_t ReferenceItems_offset, ReferenceItems_size;
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/* read Synth[Index] */
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if (!open_utf_subtable(acb, &acb->SynthSf, &acb->SynthTable, "SynthTable", NULL, ACB_TABLE_BUFFER_SYNTH))
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goto fail;
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if (!utf_query_u8(acb->SynthTable, Index, "Type", &Type))
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goto fail;
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if (!utf_query_data(acb->SynthTable, Index, "ReferenceItems", &ReferenceItems_offset, &ReferenceItems_size))
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goto fail;
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//;VGM_LOG("ACB: Synth[%i]: Type=%x, ReferenceItems={%x,%x}\n", Index, Type, ReferenceItems_offset, ReferenceItems_size);
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acb->synth_depth++;
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if (acb->synth_depth > 2) {
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VGM_LOG("ACB: Synth depth too high\n");
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goto fail; /* max Synth > Synth > Waveform (ex. Yakuza 6) */
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}
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//todo .CommandIndex > CommandTable
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//todo .TrackValues > TrackTable?
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/* Cue.ReferenceType 2 uses Synth.Type, while 3 always sets it to 0 and uses Sequence.Type instead
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* Both look the same and probably affect which item in the ReferenceItems list is picked:
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* - 0: polyphonic (1 item)
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* - 1: sequential (1 to N?)
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* - 2: shuffle (1 from N?)
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* - 3: random (1 from N?)
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* - 4: random no repeat
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* - 5: switch game variable
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* - 6: combo sequential
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* - 7: switch selector
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* - 8: track transition by selector
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* - other: undefined?
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* Since we want to find all possible Waveforms that could match our id, we ignore Type and just parse all ReferenceItems.
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*/
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count = ReferenceItems_size / 0x04;
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for (i = 0; i < count; i++) {
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uint16_t item_type = read_u16be(ReferenceItems_offset + i*0x04 + 0x00, acb->SynthSf);
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uint16_t item_index = read_u16be(ReferenceItems_offset + i*0x04 + 0x02, acb->SynthSf);
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//;VGM_LOG("ACB: Synth.ReferenceItem: type=%x, index=%x\n", item_type, item_index);
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switch(item_type) {
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case 0x00: /* no reference */
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count = 0;
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break;
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case 0x01: /* Waveform (most common) */
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if (!load_acb_waveform(acb, item_index))
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goto fail;
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break;
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case 0x02: /* Synth, possibly random (rare, found in Sonic Lost World with ReferenceType 2) */
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if (!load_acb_synth(acb, item_index))
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goto fail;
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break;
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case 0x03: /* Sequence of Synths w/ % in Synth.TrackValues (rare, found in Sonic Lost World with ReferenceType 2) */
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if (!load_acb_sequence(acb, item_index))
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goto fail;
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break;
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/* others: same as cue's ReferenceType? */
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case 0x06: /* this seems to point to Synth but results don't make sense (rare, from Sonic Lost World) */
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default: /* undefined/crashes AtomViewer */
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VGM_LOG("ACB: unknown Synth.ReferenceItem type %x at %x + %x\n", item_type, ReferenceItems_offset, ReferenceItems_size);
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count = 0; /* force end without failing */
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break;
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}
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}
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acb->synth_depth--;
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return 1;
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fail:
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return 0;
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}
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static int load_acb_command_tlvs(acb_header* acb, STREAMFILE* sf, uint32_t Command_offset, uint32_t Command_size) {
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uint32_t offset = Command_offset;
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uint32_t max_offset = Command_offset + Command_size;
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uint16_t tlv_code, tlv_type, tlv_index;
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uint8_t tlv_size;
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//todo read full offsets
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/* read a (name)Command multiple TLV data */
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while (offset < max_offset) {
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tlv_code = read_u16be(offset + 0x00, sf);
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tlv_size = read_u8 (offset + 0x02, sf);
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offset += 0x03;
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/* There are around 160 codes (some unused), with things like set volume, pan, stop, mute, and so on.
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* Multiple commands are linked and only "note on" seems to point so other objects, so maybe others
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* apply to current object (since there is "note off" without reference. */
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switch(tlv_code) {
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case 2000: /* noteOn */
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case 2003: /* noteOnWithNo plus 16b (null?) [rare, ex. PES 2014] */
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if (tlv_size < 0x04) {
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VGM_LOG("ACB: TLV with unknown size\n");
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break;
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}
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tlv_type = read_u16be(offset + 0x00, sf); /* ReferenceItem */
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tlv_index = read_u16be(offset + 0x02, sf);
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//;VGM_LOG("ACB: TLV at %x: type %x, index=%x\n", offset, tlv_type, tlv_index);
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/* same as Synth's ReferenceItem type? */
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switch(tlv_type) {
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case 0x02: /* Synth (common) */
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if (!load_acb_synth(acb, tlv_index))
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goto fail;
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break;
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case 0x03: /* Sequence (common, ex. Yakuza 6, Yakuza Kiwami 2) */
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if (!load_acb_sequence(acb, tlv_index))
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goto fail;
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break;
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default:
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VGM_LOG("ACB: unknown TLV type %x at %x + %x\n", tlv_type, offset, tlv_size);
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max_offset = 0; /* force end without failing */
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break;
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}
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break;
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case 2004: /* noteOnWithDuration */
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/* same as the above plus extra field */
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//;VGM_LOG("ACB: TLV at %x: usable code %i?\n", offset-0x03, tlv_code);
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break;
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case 33: /* mute */
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case 124: /* stopAtLoopEnd */
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case 1000: /* noteOff */
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case 1251: /* sequenceCallbackWithId */
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case 1252: /* sequenceCallbackWithString */
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case 1253: /* sequenceCallbackWithIdAndString */
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case 2002: /* setSynthOrWaveform */
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case 4051: /* transitionTrack */
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case 7102: /* muteTrackAction */
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case 7100: /* startAction */
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case 7101: /* stopAction */
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/* may be needed? */
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//;VGM_LOG("ACB: TLV at %x: check code %i?\n", offset-0x03, tlv_code);
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break;
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case 0: /* no-op */
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case 998: /* sequenceStartRandom (plays following note ons in random?)*/
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case 999: /* sequenceStart (plays following note ons in sequence?) */
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default: /* ignore others */
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break;
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}
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offset += tlv_size;
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}
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return 1;
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fail:
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return 0;
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}
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static int load_acb_track_event_command(acb_header* acb, int16_t Index) {
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uint16_t EventIndex;
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uint32_t Command_offset, Command_size;
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/* read Track[Index] */
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if (!open_utf_subtable(acb, &acb->TrackSf, &acb->TrackTable, "TrackTable", NULL, ACB_TABLE_BUFFER_TRACK ))
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goto fail;
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if (!utf_query_u16(acb->TrackTable, Index, "EventIndex", &EventIndex))
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goto fail;
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//;VGM_LOG("ACB: Track[%i]: EventIndex=%i\n", Index, EventIndex);
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//todo CommandIndex?
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/* happens with some odd track without anything useful */
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if (EventIndex == 65535)
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return 1;
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/* next link varies with version, check by table existence */
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if (acb->has_CommandTable) { /* <=v1.27 */
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/* read Command[EventIndex] */
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if (!open_utf_subtable(acb, &acb->TrackCommandSf, &acb->TrackCommandTable, "CommandTable", NULL, ACB_TABLE_BUFFER_TRACKCOMMAND))
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goto fail;
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if (!utf_query_data(acb->TrackCommandTable, EventIndex, "Command", &Command_offset, &Command_size))
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goto fail;
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//;VGM_LOG("ACB: Command[%i]: Command={%x,%x}\n", EventIndex, Command_offset,Command_size);
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}
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else if (acb->has_TrackEventTable) { /* >=v1.28 */
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/* read TrackEvent[EventIndex] */
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if (!open_utf_subtable(acb, &acb->TrackCommandSf, &acb->TrackCommandTable, "TrackEventTable", NULL, ACB_TABLE_BUFFER_TRACKCOMMAND))
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goto fail;
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if (!utf_query_data(acb->TrackCommandTable, EventIndex, "Command", &Command_offset, &Command_size))
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goto fail;
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//;VGM_LOG("ACB: TrackEvent[%i]: Command={%x,%x}\n", EventIndex, Command_offset,Command_size);
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}
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else {
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VGM_LOG("ACB: unknown command table\n");
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goto fail;
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}
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/* read Command's TLVs */
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if (!load_acb_command_tlvs(acb, acb->TrackCommandSf, Command_offset, Command_size))
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goto fail;
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|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
static int load_acb_sequence(acb_header* acb, int16_t Index) {
|
|
int i;
|
|
uint16_t NumTracks;
|
|
uint32_t TrackIndex_offset, TrackIndex_size;
|
|
|
|
|
|
/* read Sequence[Index] */
|
|
if (!open_utf_subtable(acb, &acb->SequenceSf, &acb->SequenceTable, "SequenceTable", NULL, ACB_TABLE_BUFFER_SEQUENCE))
|
|
goto fail;
|
|
if (!utf_query_u16(acb->SequenceTable, Index, "NumTracks", &NumTracks))
|
|
goto fail;
|
|
if (!utf_query_data(acb->SequenceTable, Index, "TrackIndex", &TrackIndex_offset, &TrackIndex_size))
|
|
goto fail;
|
|
//;VGM_LOG("ACB: Sequence[%i]: NumTracks=%i, TrackIndex={%x, %x}\n", Index, NumTracks, TrackIndex_offset,TrackIndex_size);
|
|
|
|
//todo .CommandIndex > SequenceCommand?
|
|
|
|
acb->sequence_depth++;
|
|
|
|
if (acb->sequence_depth > 3) {
|
|
VGM_LOG("ACB: Sequence depth too high\n");
|
|
goto fail; /* max Sequence > Sequence > Sequence > Synth > Waveform (ex. Yakuza 6) */
|
|
}
|
|
|
|
if (NumTracks * 0x02 > TrackIndex_size) { /* padding may exist */
|
|
VGM_LOG("ACB: wrong Sequence.TrackIndex size\n");
|
|
goto fail;
|
|
}
|
|
|
|
/* read Tracks inside Sequence */
|
|
for (i = 0; i < NumTracks; i++) {
|
|
int16_t TrackIndex_index = read_s16be(TrackIndex_offset + i*0x02, acb->SequenceSf);
|
|
|
|
if (!load_acb_track_event_command(acb, TrackIndex_index))
|
|
goto fail;
|
|
}
|
|
|
|
acb->sequence_depth--;
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
static int load_acb_block(acb_header* acb, int16_t Index) {
|
|
int i;
|
|
uint16_t NumTracks;
|
|
uint32_t TrackIndex_offset, TrackIndex_size;
|
|
|
|
|
|
/* read Block[Index] */
|
|
if (!open_utf_subtable(acb, &acb->BlockSf, &acb->BlockTable, "BlockTable", NULL, ACB_TABLE_BUFFER_BLOCK))
|
|
goto fail;
|
|
if (!utf_query_u16(acb->BlockTable, Index, "NumTracks", &NumTracks))
|
|
goto fail;
|
|
if (!utf_query_data(acb->BlockTable, Index, "TrackIndex", &TrackIndex_offset, &TrackIndex_size))
|
|
goto fail;
|
|
//;VGM_LOG("ACB: Block[%i]: NumTracks=%i, TrackIndex={%x, %x}\n", Index, NumTracks, TrackIndex_offset,TrackIndex_size);
|
|
|
|
if (NumTracks * 0x02 > TrackIndex_size) { /* padding may exist */
|
|
VGM_LOG("ACB: wrong Block.TrackIndex size\n");
|
|
goto fail;
|
|
}
|
|
|
|
//todo .ActionTrackStartIndex/NumActionTracks > ?
|
|
|
|
/* read Tracks inside Block */
|
|
for (i = 0; i < NumTracks; i++) {
|
|
int16_t TrackIndex_index = read_s16be(TrackIndex_offset + i*0x02, acb->BlockSf);
|
|
|
|
if (!load_acb_track_event_command(acb, TrackIndex_index))
|
|
goto fail;
|
|
}
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
static int load_acb_blocksequence(acb_header* acb, int16_t Index) {
|
|
int i;
|
|
|
|
uint16_t NumTracks;
|
|
uint32_t TrackIndex_offset, TrackIndex_size;
|
|
uint16_t NumBlocks;
|
|
uint32_t BlockIndex_offset, BlockIndex_size;
|
|
|
|
|
|
/* read BlockSequence[Index] */
|
|
if (!open_utf_subtable(acb, &acb->BlockSequenceSf, &acb->BlockSequenceTable, "BlockSequenceTable", NULL, ACB_TABLE_BUFFER_BLOCKSEQUENCE))
|
|
goto fail;
|
|
|
|
if (!utf_query_u16(acb->BlockSequenceTable, Index, "NumTracks", &NumTracks))
|
|
goto fail;
|
|
if (!utf_query_data(acb->BlockSequenceTable, Index, "TrackIndex", &TrackIndex_offset, &TrackIndex_size))
|
|
goto fail;
|
|
if (!utf_query_u16(acb->BlockSequenceTable, Index, "NumBlocks", &NumBlocks))
|
|
goto fail;
|
|
if (!utf_query_data(acb->BlockSequenceTable, Index, "BlockIndex", &BlockIndex_offset, &BlockIndex_size))
|
|
goto fail;
|
|
//;VGM_LOG("ACB: BlockSequence[%i]: NumTracks=%i, TrackIndex={%x, %x}, NumBlocks=%i, BlockIndex={%x, %x}\n", Index, NumTracks, TrackIndex_offset,TrackIndex_size, NumBlocks, BlockIndex_offset,BlockIndex_size);
|
|
|
|
|
|
if (NumTracks * 0x02 > TrackIndex_size) { /* padding may exist */
|
|
VGM_LOG("ACB: wrong BlockSequence.TrackIndex size\n");
|
|
goto fail;
|
|
}
|
|
|
|
/* read Tracks inside BlockSequence */
|
|
for (i = 0; i < NumTracks; i++) {
|
|
int16_t TrackIndex_index = read_s16be(TrackIndex_offset + i*0x02, acb->BlockSequenceSf);
|
|
|
|
if (!load_acb_track_event_command(acb, TrackIndex_index))
|
|
goto fail;
|
|
}
|
|
|
|
if (NumBlocks * 0x02 > BlockIndex_size) {
|
|
VGM_LOG("ACB: wrong BlockSequence.BlockIndex size\n");
|
|
goto fail;
|
|
}
|
|
|
|
/* read Blocks inside BlockSequence */
|
|
for (i = 0; i < NumBlocks; i++) {
|
|
int16_t BlockIndex_index = read_s16be(BlockIndex_offset + i*0x02, acb->BlockSequenceSf);
|
|
|
|
if (!load_acb_block(acb, BlockIndex_index))
|
|
goto fail;
|
|
}
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
static int load_acb_cue(acb_header* acb, int16_t Index) {
|
|
uint8_t ReferenceType;
|
|
uint16_t ReferenceIndex;
|
|
|
|
|
|
/* read Cue[Index] */
|
|
if (!open_utf_subtable(acb, &acb->CueSf, &acb->CueTable, "CueTable", NULL, ACB_TABLE_BUFFER_CUE))
|
|
goto fail;
|
|
if (!utf_query_u8(acb->CueTable, Index, "ReferenceType", &ReferenceType))
|
|
goto fail;
|
|
if (!utf_query_u16(acb->CueTable, Index, "ReferenceIndex", &ReferenceIndex))
|
|
goto fail;
|
|
//;VGM_LOG("ACB: Cue[%i]: ReferenceType=%i, ReferenceIndex=%i\n", Index, ReferenceType, ReferenceIndex);
|
|
|
|
|
|
/* usually older games use older references but not necessarily */
|
|
switch(ReferenceType) {
|
|
|
|
case 0x01: /* Cue > Waveform (ex. PES 2015) */
|
|
if (!load_acb_waveform(acb, ReferenceIndex))
|
|
goto fail;
|
|
break;
|
|
|
|
case 0x02: /* Cue > Synth > Waveform (ex. Ukiyo no Roushi) */
|
|
if (!load_acb_synth(acb, ReferenceIndex))
|
|
goto fail;
|
|
break;
|
|
|
|
case 0x03: /* Cue > Sequence > Track > Command > Synth > Waveform (ex. Valkyrie Profile anatomia, Yakuza Kiwami 2) */
|
|
if (!load_acb_sequence(acb, ReferenceIndex))
|
|
goto fail;
|
|
break;
|
|
|
|
case 0x08: /* Cue > BlockSequence > Track / Block > Track > Command > Synth > Waveform (ex. Sonic Lost World, Kandagawa Jet Girls, rare) */
|
|
if (!load_acb_blocksequence(acb, ReferenceIndex))
|
|
goto fail;
|
|
break;
|
|
|
|
case 0x00: /* none */
|
|
case 0x04: /* "track" */
|
|
case 0x05: /* "outsideLink" */
|
|
case 0x06: /* "insideLinkSynth" (ex. PES 2014) */
|
|
case 0x07: /* "insideLinkSequence" (ex. PES 2014) */
|
|
case 0x09: /* "insideLinkBlockSequence" */
|
|
case 0x0a: /* "eventCue_UnUse" */
|
|
case 0x0b: /* "soundGenerator" */
|
|
default:
|
|
VGM_LOG("ACB: unknown Cue.ReferenceType=%x, Cue.ReferenceIndex=%x\n", ReferenceType, ReferenceIndex);
|
|
break; /* ignore and continue */
|
|
}
|
|
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
static int load_acb_cuename(acb_header* acb, int16_t Index) {
|
|
uint16_t CueIndex;
|
|
const char* CueName;
|
|
|
|
|
|
/* read CueName[Index] */
|
|
if (!open_utf_subtable(acb, &acb->CueNameSf, &acb->CueNameTable, "CueNameTable", NULL, ACB_TABLE_BUFFER_CUENAME))
|
|
goto fail;
|
|
if (!utf_query_u16(acb->CueNameTable, Index, "CueIndex", &CueIndex))
|
|
goto fail;
|
|
if (!utf_query_string(acb->CueNameTable, Index, "CueName", &CueName))
|
|
goto fail;
|
|
//;VGM_LOG("ACB: CueName[%i]: CueIndex=%i, CueName=%s\n", Index, CueIndex, CueName);
|
|
|
|
|
|
/* save as will be needed if references waveform */
|
|
acb->cuename_index = Index;
|
|
acb->cuename_name = CueName;
|
|
|
|
if (!load_acb_cue(acb, CueIndex))
|
|
goto fail;
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
|
|
void load_acb_wave_name(STREAMFILE* sf, VGMSTREAM* vgmstream, int waveid, int is_memory) {
|
|
acb_header acb = {0};
|
|
int i, CueName_rows;
|
|
|
|
|
|
if (!sf || !vgmstream || waveid < 0)
|
|
return;
|
|
|
|
/* Normally games load a .acb + .awb, and asks the .acb to play a cue by name or index.
|
|
* Since we only care for actual waves, to get its name we need to find which cue uses our wave.
|
|
* Multiple cues can use the same wave (meaning multiple names), and one cue may use multiple waves.
|
|
* There is no easy way to map cue name <> wave name so basically we parse the whole thing.
|
|
*
|
|
* .acb are created in CRI Atom Craft, where user defines N Cues with CueName each, then link somehow
|
|
* to a Waveform (.awb=streamed or memory .acb=internal, data 'material' encoded in some format),
|
|
* depending on reference types. Typical links are:
|
|
* - CueName > Cue > Waveform (type 1)
|
|
* - CueName > Cue > Synth > Waveform (type 2)
|
|
* - CueName > Cue > Sequence > Track > Command > Synth > Waveform (type 3, <=v1.27)
|
|
* - CueName > Cue > Sequence > Track > Command > Synth > Synth > Waveform (type 3, <=v1.27)
|
|
* - CueName > Cue > Sequence > Track > TrackEvent > Command > Synth > Waveform (type 3, >=v1.28)
|
|
* - CueName > Cue > Sequence > Track > TrackEvent > Command > Synth > Synth > Waveform (type 3, >=v1.28)
|
|
* - CueName > Cue > Sequence > Track > TrackEvent > Command > Sequence > (...) > Synth > Waveform (type 3, >=v1.28)
|
|
* - CueName > Cue > Block > Track > Command > Synth > Synth > Waveform (type 8)
|
|
* - others should be possible
|
|
* Atom Craft may only target certain .acb versions so some links are later removed
|
|
* Not all cues to point to Waveforms, some are just config events/commands.
|
|
* .acb link to .awb by name (loaded manually), though they have a checksum/hash/header to validate.
|
|
*/
|
|
|
|
//;VGM_LOG("ACB: find waveid=%i\n", waveid);
|
|
|
|
acb.acbFile = sf;
|
|
|
|
acb.Header = utf_open(acb.acbFile, 0x00, NULL, NULL);
|
|
if (!acb.Header) goto fail;
|
|
|
|
acb.target_waveid = waveid;
|
|
acb.is_memory = is_memory;
|
|
acb.has_TrackEventTable = utf_query_data(acb.Header, 0, "TrackEventTable", NULL,NULL);
|
|
acb.has_CommandTable = utf_query_data(acb.Header, 0, "CommandTable", NULL,NULL);
|
|
|
|
|
|
/* read all possible cue names and find which waveids are referenced by it */
|
|
if (!open_utf_subtable(&acb, &acb.CueNameSf, &acb.CueNameTable, "CueNameTable", &CueName_rows, ACB_TABLE_BUFFER_CUENAME))
|
|
goto fail;
|
|
for (i = 0; i < CueName_rows; i++) {
|
|
|
|
if (!load_acb_cuename(&acb, i))
|
|
goto fail;
|
|
}
|
|
|
|
/* meh copy */
|
|
if (acb.awbname_count > 0) {
|
|
strncpy(vgmstream->stream_name, acb.name, STREAM_NAME_SIZE);
|
|
vgmstream->stream_name[STREAM_NAME_SIZE - 1] = '\0';
|
|
}
|
|
|
|
fail:
|
|
utf_close(acb.Header);
|
|
|
|
utf_close(acb.CueNameTable);
|
|
utf_close(acb.CueTable);
|
|
utf_close(acb.BlockSequenceTable);
|
|
utf_close(acb.BlockTable);
|
|
utf_close(acb.SequenceTable);
|
|
utf_close(acb.TrackTable);
|
|
utf_close(acb.TrackCommandTable);
|
|
utf_close(acb.SynthTable);
|
|
utf_close(acb.WaveformTable);
|
|
|
|
close_streamfile(acb.CueNameSf);
|
|
close_streamfile(acb.CueSf);
|
|
close_streamfile(acb.BlockSequenceSf);
|
|
close_streamfile(acb.BlockSf);
|
|
close_streamfile(acb.SequenceSf);
|
|
close_streamfile(acb.TrackSf);
|
|
close_streamfile(acb.TrackCommandSf);
|
|
close_streamfile(acb.SynthSf);
|
|
close_streamfile(acb.WaveformSf);
|
|
}
|