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https://github.com/vgmstream/vgmstream.git
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119 lines
4.5 KiB
C
119 lines
4.5 KiB
C
#include "coding.h"
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#ifdef VGM_USE_FFMPEG
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/* init ATRAC3/plus while adding some fixes */
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ffmpeg_codec_data * init_ffmpeg_atrac3_riff(STREAMFILE *sf, off_t offset, int* out_samples) {
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ffmpeg_codec_data *ffmpeg_data = NULL;
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int is_at3 = 0, is_at3p = 0, codec;
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size_t riff_size;
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int fact_samples, skip_samples, implicit_skip;
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off_t fact_offset = 0;
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size_t fact_size = 0;
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/* some simplified checks just in case */
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if (read_32bitBE(offset + 0x00,sf) != 0x52494646) /* "RIFF" */
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goto fail;
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riff_size = read_32bitLE(offset + 0x04,sf) + 0x08;
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codec = (uint16_t)read_16bitLE(offset + 0x14, sf);
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switch(codec) {
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case 0x0270: is_at3 = 1; break;
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case 0xFFFE: is_at3p = 1; break;
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default: goto fail;
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}
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/* init file + apply fixes to FFmpeg decoding (with these fixes should be
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* sample-accurate vs official tools, except usual +-1 float-to-pcm conversion) */
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ffmpeg_data = init_ffmpeg_offset(sf, offset, riff_size);
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if (!ffmpeg_data) goto fail;
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/* well behaved .at3 define "fact" but official tools accept files without it */
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if (find_chunk_le(sf,0x66616374,offset + 0x0c,0, &fact_offset, &fact_size)) { /* "fact" */
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if (fact_size == 0x08) { /* early AT3 (mainly PSP games) */
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fact_samples = read_32bitLE(fact_offset + 0x00, sf);
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skip_samples = read_32bitLE(fact_offset + 0x04, sf); /* base skip samples */
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}
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else if (fact_size == 0x0c) { /* late AT3 (mainly PS3 games and few PSP games) */
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fact_samples = read_32bitLE(fact_offset + 0x00, sf);
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/* 0x04: base skip samples, ignored by decoder */
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skip_samples = read_32bitLE(fact_offset + 0x08, sf); /* skip samples with implicit skip of 184 added */
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}
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else {
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VGM_LOG("ATRAC3: unknown fact size\n");
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goto fail;
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}
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}
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else {
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fact_samples = 0; /* tools output 0 samples in this case unless loop end is defined */
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if (is_at3)
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skip_samples = 1024; /* 1 frame */
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else if (is_at3p)
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skip_samples = 2048; /* 1 frame */
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else
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skip_samples = 0;
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}
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/* implicit skip: official tools skip this even with encoder delay forced to 0. Maybe FFmpeg decodes late,
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* but when forcing tools to decode all frame samples it always ends a bit before last frame, so maybe it's
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* really an internal skip, since encoder adds extra frames so fact num_samples + encoder delay + implicit skip
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* never goes past file. Same for all bitrate/channels, not added to loops. */
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if (is_at3) {
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implicit_skip = 69;
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}
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else if (is_at3p && fact_size == 0x08) {
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implicit_skip = 184*2;
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}
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else if (is_at3p && fact_size == 0x0c) {
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implicit_skip = 184; /* first 184 is already added to delay vs field at 0x08 */
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}
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else if (is_at3p) {
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implicit_skip = 184; /* default for unknown sizes */
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}
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else {
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implicit_skip = 0;
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}
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/* FFmpeg reads this but just in case they fiddle with it in the future */
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ffmpeg_data->totalSamples = fact_samples;
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/* encoder delay: encoder introduces some garbage (not always silent) samples to skip at the beginning (at least 1 frame)
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* FFmpeg doesn't set this, and even if it ever does it's probably better to force it for the implicit skip. */
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ffmpeg_set_skip_samples(ffmpeg_data, skip_samples + implicit_skip);
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/* invert ATRAC3: waveform is inverted vs official tools (not noticeable but for accuracy) */
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if (is_at3) {
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ffmpeg_data->invert_audio_set = 1;
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}
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/* multichannel fix: LFE channel should be reordered on decode (ATRAC3Plus only, only 1/2/6/8ch exist):
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* - 6ch: FL FR FC BL BR LFE > FL FR FC LFE BL BR
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* - 8ch: FL FR FC BL BR SL SR LFE > FL FR FC LFE BL BR SL SR */
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if (is_at3p && ffmpeg_data->channels == 6) {
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/* LFE BR BL > LFE BL BR > same */
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int channel_remap[] = { 0, 1, 2, 5, 5, 5, };
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ffmpeg_set_channel_remapping(ffmpeg_data, channel_remap);
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}
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else if (is_at3p && ffmpeg_data->channels == 8) {
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/* LFE BR SL SR BL > LFE BL SL SR BR > LFE BL BR SR SL > LFE BL BR SL SR > same */
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int channel_remap[] = { 0, 1, 2, 7, 7, 7, 7, 7};
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ffmpeg_set_channel_remapping(ffmpeg_data, channel_remap);
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}
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if (out_samples)
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*out_samples = fact_samples;
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return ffmpeg_data;
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fail:
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return NULL;
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}
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#endif
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