vgmstream/src/coding/compresswave_decoder_lib.c
2021-07-29 22:29:49 +02:00

999 lines
29 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "compresswave_decoder_lib.h"
#include <math.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
/* Decodes CWav (CompressWave) audio codec, based on original delphi/pascal source code by Ko-Ta:
* - http://kota.dokkoisho.com/
* - http://kota.dokkoisho.com/library/CompressWave.zip
* - https://web.archive.org/web/20180819144937/http://d.hatena.ne.jp/Ko-Ta/20070318/p1
* (no license given)
* Apparently found in few Japanese (doujin?) games around 1995-2002, most notably RADIO ZONDE.
*
* This is mostly a simple re-implementation following original code, basically Pascal-classes-to-plain-C
* because why not. Only decoder part is replicated (some writting/loading/etc stuff removed or cleaned up).
* Results should be byte-exact (all is int math).
* **some parts like internal looping weren't tested (no valid files)
*
* Codec is basically huffman-coded ADPCM, that includes diff table and huffman tree setup in
* CWav header. Described by the author as being "big, heavy and with bad sound quality".
* An oddity is that mono files are output as fake stereo (repeats L/R), this is correct and agrees
* with PCM totals in header. Output sample rate is always 44100 and files marked as 22050 or mono just
* decode slightly differently. Curiously PCM output size in header may be not be multiple of 4, meaning
* files that end with garbage half-a-sample (L sample = 0, nothing for R).
*/
/* ************************************************************************* */
/* common */
/* ************************************************************************* */
// pascal reader simulated in C
typedef struct {
STREAMFILE* File;
int64_t Position;
int64_t Size;
} TStream;
static void TStream_Read_Uint32(TStream* this, uint32_t* value) {
uint8_t buf[0x4] = {0};
read_streamfile(buf, this->Position, sizeof(buf), this->File);
this->Position += 0x4;
*value = get_u32le(buf);
}
/* ************************************************************************* */
/* HuffLib.pas */
/* ************************************************************************* */
#define CW_TRUE 1
#define CW_FALSE 0
typedef enum { nsEmpty, nsBranch, nsLeaf, nsRoot } TNodeState;
//------------------------------------------------------------------------------
//structure declaration
//node structure for huffman tree
typedef struct {
uint8_t Value; //value (0..255)
int32_t Weight; //weight value used during huffman tree creation
TNodeState State; //state
int32_t Link[2]; //bidimensional tree L/R path (-1: unused, >=0: index)
} THuffTreeNode;
//header info for file writting
typedef struct {
char HedChar[4]; //head info
int32_t Version; //Version
uint32_t HistGraph[256]; //appearance rate
int64_t FileSize; //file size
} THuffHedState;
//for jumping to arbitrary places (^^), various usages
typedef struct {
uint32_t BitBuf;
int32_t BitCount;
int64_t StreamPos;
uint32_t CipherBuf;
} THuffPositionData;
//------------------------------------------------------------------------------
//huffman encoding class
//handled values are 0~255 of 1 byte.
//takes appearance rate and makes a huffman tree for encoding
//EXTRA: external lib part, but not really needed so all is static
typedef struct {
//control
TStream Buff; // target stream
int64_t BeginPos; // encoded area
int Mode; // (0=initial, 1=read, 2=write)
//bit IO
int IoCount; // 0..initial state, 1..read, 2..write
uint32_t BitBuf; // held buffer
int BitCount; // processed bit count
#if 0
int64_t BitWriteLen; // written size
#endif
uint32_t CipherBuf;
//huffman
THuffTreeNode Node[512]; //tree structure
uint8_t Code[256][256]; //fork support
int32_t Root; //root
//huffman cipher bits
uint32_t CipherList[16];
//header info
THuffHedState Hed;
} THuff;
//related to huffman encoding
static void THuff_InitHuffTree(THuff* this); //initializes tree
static int THuff_InsertHuffNode(THuff* this, int v, int w, TNodeState s, int b1, int b2); //add node to tree
static void THuff_MakeHuffTree(THuff* this);
//related to single bit IO
static void THuff_BeginBitIO(THuff* this);
static void THuff_EndBitIO(THuff* this);
static int THuff_ReadBit(THuff* this);
static uint32_t THuff__ROR(uint32_t src, uint32_t shift);
static THuff* THuff_Create(TStream* buf); // creation
static void THuff_Free(THuff* this); // release the power
static void THuff_SetCipherCode(THuff* this, uint32_t msk); // encryption mask bits
//functions for reading
static void THuff_BeginRead(THuff* this);
static int THuff_Read(THuff* this);
#if 0
static int64_t THuff_GetFileSize(THuff* this); // get file size before encoding
static int THuff_GetEOF(THuff* this); // EOF detection
#endif
static void THuff_MoveBeginPosition(THuff* this); // return to initial state
static void THuff_GetPositionData(THuff* this, THuffPositionData* s); // secret
static void THuff_SetPositionData(THuff* this, THuffPositionData* s);
//------------------------------------------------------------------------------
//create
static THuff* THuff_Create(TStream* buf) {
THuff* this = malloc(sizeof(THuff));
if (!this) return NULL;
//define stream
this->Buff = *buf;
//initialization
THuff_InitHuffTree(this);
memcpy(this->Hed.HedChar, "HUF\0", 0x4);
this->Hed.Version = 1;
this->Hed.FileSize = 0;
//set cipher bits
this->CipherBuf = 0;
THuff_SetCipherCode(this, 0x0);
//mode
this->Mode = 0;
return this;
}
//------------------------------------------------------------------------------
//free
static void THuff_Free(THuff* this) {
if (this == NULL) return;
if (this->Mode == 2)
THuff_EndBitIO(this);
free(this);
}
//------------------------------------------------------------------------------
//init tree structure (unused state)
static void THuff_InitHuffTree(THuff* this) {
int i;
for (i = 0; i < 512; i++) {
this->Node[i].State = nsEmpty;
}
}
//------------------------------------------------------------------------------
//add node to huffman tree
static int THuff_InsertHuffNode(THuff* this, int v, int w, TNodeState s, int b1, int b2) {
int result = 0;
int i;
i = 0;
while ((this->Node[i].State != nsEmpty) && (i < 512)) {
i++;
}
if (i == 512) {
result = -1;
return result; //exit;
}
this->Node[i].Value = v & 0xFF; //BYTE(v);
this->Node[i].Weight = w;
this->Node[i].State = s;
this->Node[i].Link[0] = b1;
if (this->Node[i].Link[0] > 511) {
return -1;//? //halt;
}
this->Node[i].Link[1] = b2;
if (this->Node[i].Link[1] > 511) {
return -1;//? //halt;
}
//return entry number
result = i;
return result;
}
//------------------------------------------------------------------------------
//reads and expands huffman-encoded data
static int THuff_Read(THuff* this) {
int i;
i = this->Root;
while (this->Node[i].State != nsLeaf) {
i = this->Node[i].Link[THuff_ReadBit(this)];
}
return this->Node[i].Value;
}
//------------------------------------------------------------------------------
//creates fork code from tree
//finds node of lowest weight
static int THuff_MakeHuffTree_SerchMinNode(THuff* this, int* tNode) {
int ii, aaa1, aaa2;
aaa1 = 0xFFFFFFF;
aaa2 = 0;
for (ii = 0 ; ii < 256; ii++) {
if (tNode[ii] != -1) {
if (this->Node[tNode[ii]].Weight < aaa1) {
aaa2 = ii;
aaa1 = this->Node[tNode[ii]].Weight;
}
}
}
return aaa2;
}
//finds closest node
static int THuff_MakeHuffTree_SerchNearNode(THuff* this, int* tNode, int pos) {
int ii, aaa1, aaa2;
aaa1 = 0xFFFFFFF;
aaa2 = 0;
for (ii = 0 ; ii < 256; ii++) {
if (tNode[ii] != -1) {
if ((abs(this->Node[tNode[ii]].Weight - this->Node[tNode[pos]].Weight) < aaa1) && (pos != ii)) {
aaa2 = ii;
aaa1 = this->Node[tNode[ii]].Weight;
}
}
}
return aaa2;
}
static void THuff_MakeHuffTree_MakeHuffCodeFromTree(THuff* this, uint8_t* tCode1, int* tCodePos, int pos) {
int ii, aaa1;
if (this->Node[pos].State == nsLeaf) { //found
tCode1[*tCodePos] = 0xFF;
aaa1 = this->Node[pos].Value;
for (ii = 0; ii < 256; ii++) {
this->Code[aaa1][ii] = tCode1[ii];
}
}
else { //not
if (this->Node[pos].Link[0] != -1) {
tCode1[*tCodePos] = 0;
(*tCodePos)++;
THuff_MakeHuffTree_MakeHuffCodeFromTree(this, tCode1, tCodePos, this->Node[pos].Link[0]);
}
if (this->Node[pos].Link[1] != -1) {
tCode1[*tCodePos] = 1;
(*tCodePos)++;
THuff_MakeHuffTree_MakeHuffCodeFromTree(this, tCode1, tCodePos, this->Node[pos].Link[1]);
}
}
(*tCodePos)--;
}
// creates huffman tree/codes from apparance rate (0..255)
static void THuff_MakeHuffTree(THuff* this) {
int i, aa1, aa2, aa3;
int tCodePos;
uint8_t tCode1[257];
#if 0
uint8_t tCode2[257];
#endif
int tNode[257];
//initializes huffman tree
THuff_InitHuffTree(this);
for (i = 0; i < 256; i++) {
tNode[i] = -1;
tCode1[i] = 0;
#if 0
tCode2[i] = 0;
#endif
}
//adds child nodes + comparison target nodes
for (i = 0; i < 256; i++) {
tNode[i] = THuff_InsertHuffNode(this, i, this->Hed.HistGraph[i], nsLeaf, -1, -1);
}
//creates optimal tree
for (i = 0; i < 256 - 1; i++) {
//find smallest node
aa1 = THuff_MakeHuffTree_SerchMinNode(this, tNode);
//find value closest to smallest node
aa2 = THuff_MakeHuffTree_SerchNearNode(this, tNode, aa1);
//make new node joining both together
aa3 = THuff_InsertHuffNode(this, -1, this->Node[tNode[aa1]].Weight + this->Node[tNode[aa2]].Weight, nsBranch, tNode[aa1], tNode[aa2]);
//remove aa1/2 from comparison target nodes.
tNode[aa1] = -1;
tNode[aa2] = -1;
//add created node to comparison target nodes
tNode[aa1] = aa3;
}
//finally make added node top of the tree
this->Root = aa3;
//create stack for data expansion from tree info
tCodePos = 0;
THuff_MakeHuffTree_MakeHuffCodeFromTree(this, tCode1, &tCodePos, this->Root);
}
//------------------------------------------------------------------------------
//bit IO start process
static void THuff_BeginBitIO(THuff* this) {
this->IoCount = 0;
this->BitBuf = 0;
this->BitCount = 32;
#if 0
this->BitWriteLen = 0;
#endif
this->CipherBuf = 0;
}
//------------------------------------------------------------------------------
//bit IO end process
static void THuff_EndBitIO(THuff* this) {
#if 0
if (this->IoCount == 2 && this->BitCount > 0) {
this->BitBuf = this->BitBuf ^ this->CipherBuf;
TStream_Write(this->Buff, BitBuf,4);
}
#endif
THuff_BeginBitIO(this);
}
//------------------------------------------------------------------------------
//read 1 bit from file
static int THuff_ReadBit(THuff* this) {
int result;
uint32_t aaa;
if (this->BitCount == 32) {
this->IoCount = 1; //ReadMode
if (this->Buff.Position < this->Buff.Size) {
//read
TStream_Read_Uint32(&this->Buff, &aaa); //Buff.Read(aaa,sizeof(DWORD));
this->BitBuf = aaa ^ this->CipherBuf;
//decryption phase
this->CipherBuf = THuff__ROR(this->CipherBuf, aaa & 7);
this->CipherBuf = this->CipherBuf ^ this->CipherList[aaa & 7];
}
this->BitCount = 0;
}
//return 1 bit
result = this->BitBuf & 1;
this->BitBuf = this->BitBuf >> 1;
//advance BitCount
this->BitCount++;
return result;
}
//------------------------------------------------------------------------------
//starts reading encoded data from stream
static void TStream_Read_THuffHedState(TStream* this, THuffHedState* Hed) {
uint8_t buf[0x410];
int i;
read_streamfile(buf, this->Position, sizeof(buf), this->File);
this->Position += sizeof(buf);
/* 0x00: string size (always 3) */
memcpy(Hed->HedChar, buf+0x01, 0x03);
Hed->Version = get_u32le(buf+0x04);
for (i = 0; i < 256; i++) {
Hed->HistGraph[i] = get_u32le(buf+0x08 + i*0x04);
}
Hed->FileSize = get_u64le(buf+0x408); /* seems always 0 */
}
static void THuff_BeginRead(THuff* this) {
TStream_Read_THuffHedState(&this->Buff, &this->Hed); //Buff.Read(Hed,sizeof(THuffHedState));
THuff_MakeHuffTree(this);
this->BeginPos = this->Buff.Position;
THuff_BeginBitIO(this);
this->Mode = 1;
}
#if 0
//------------------------------------------------------------------------------
//get file size before encoding
static int64_t THuff_GetFileSize(THuff* this) {
return this->Hed.FileSize;
}
//------------------------------------------------------------------------------
//EOF detection
static int THuff_GetEOF(THuff* this) {
if (this->Buff.Position < this->Buff.Size)
return CW_FALSE;
else
return CW_TRUE;
}
#endif
//------------------------------------------------------------------------------
//return to initial positon
static void THuff_MoveBeginPosition(THuff* this) {
THuff_EndBitIO(this);
this->Buff.Position = this->BeginPos;
THuff_BeginBitIO(this);
}
//------------------------------------------------------------------------------
static void THuff_GetPositionData(THuff* this, THuffPositionData* s) {
s->BitBuf = this->BitBuf;
s->BitCount = this->BitCount;
s->StreamPos = this->Buff.Position;
s->CipherBuf = this->CipherBuf;
}
//------------------------------------------------------------------------------
static void THuff_SetPositionData(THuff* this, THuffPositionData* s) {
this->BitBuf = s->BitBuf;
this->BitCount = s->BitCount;
this->Buff.Position = s->StreamPos;
this->CipherBuf = s->CipherBuf;
}
//------------------------------------------------------------------------------
static void THuff_SetCipherCode(THuff* this, uint32_t msk) {
//creates mask list
this->CipherList[0] = msk / 3;
this->CipherList[1] = msk / 17;
this->CipherList[2] = msk / 7;
this->CipherList[3] = msk / 5;
this->CipherList[4] = msk / 3;
this->CipherList[5] = msk / 11;
this->CipherList[6] = msk / 13;
this->CipherList[7] = msk / 19;
}
//------------------------------------------------------------------------------
static uint32_t THuff__ROR(uint32_t src, uint32_t shift) {
uint8_t num = shift % 0xFF;
return ((uint32_t)src >> num) | ((uint32_t)src << (32 - num));
}
//-------------------------------------------------------------------
// CompressWaveLib.pas
//-------------------------------------------------------------------
#define PW_MAXVOLUME 0xFFFFFFF //don't change
//proprietary compression file header
typedef struct {
//RIFF chunk
char HedChar[8]; // 'CmpWave'
uint32_t Channel; // 2(STEREO) / 1(MONO)
uint32_t Sample; // 44100Hz / 22050Hz
uint32_t Bit; // 16bit
int32_t Tbl[256]; // conversion table value
int64_t UnPressSize; // decompressed data size
int64_t LoopStart; // loop start/end position
int64_t LoopEnd;
uint8_t LoopCount; // loop times
char MusicTitle[128*2]; // song name
char MusicArtist[128*2]; // composer
} PRESSWAVEDATAHED;
//for writting
typedef struct {
short RBuf;
short LBuf;
} TLRWRITEBUFFER;
//compression data class
struct TCompressWaveData {
//rendering flag (sets during rendering)
int NowRendering;
//flag for playback
int32_t Faa1;
int32_t Faa2;
int32_t Fvv1;
int32_t Fvv2;
int32_t FVolume;
int32_t Ffade;
int32_t FSetVolume;
int FEndLoop;
int32_t FLoop;
int FPlay;
int64_t FWavePosition;
int64_t FWaveLength;
//flag for 22050kHz
int32_t LBackBuf;
int32_t RBackBuf;
//for restoration
THuffPositionData PosData;
int32_t LPFaa1;
int32_t LPFaa2;
int32_t LPFvv1;
int32_t LPFvv2;
//cipher code
uint32_t CipherCode;
//hafu-hafu-hafuman
THuff* RH;
#if 0
TMemoryStream Data;
#endif
PRESSWAVEDATAHED Hed;
};
//-----------------------------------------------------------
//create
TCompressWaveData* TCompressWaveData_Create(void) {
TCompressWaveData* this = malloc(sizeof(TCompressWaveData));
if (!this) return NULL;
#if 0
this->Data = NULL;
#endif
this->RH = NULL;
this->FWavePosition = 0;
this->FWaveLength = 0;
this->FVolume = PW_MAXVOLUME;
this->FSetVolume = PW_MAXVOLUME;
this->Ffade = 0;
this->FEndLoop = CW_FALSE;
this->FPlay = CW_FALSE;
this->NowRendering = CW_FALSE;
TCompressWaveData_SetCipherCode(this, 0);
return this;
}
//-----------------------------------------------------------
//free
void TCompressWaveData_Free(TCompressWaveData* this) {
if (!this)
return;
//EXTRA: presumably for threading but OG lib doesn't properly set this to false on all errors
#if 0
//sync
while (this->NowRendering) {
;
}
#endif
//free
if (this->RH != NULL)
THuff_Free(this->RH);
#if 0
if (this->Data != NULL)
TMemoryStream_Free(this->Data);
#endif
free(this);
}
//-----------------------------------------------------------
//outpus 44100/16bit/stereo waveform to designed buffer
static void TCompressWaveData_Rendering_ReadPress(TCompressWaveData* this, int32_t* RFlg, int32_t* LFlg) {
if (this->Hed.Channel == 2) {
*RFlg = THuff_Read(this->RH); //STEREO
*LFlg = THuff_Read(this->RH);
}
else {
*RFlg = THuff_Read(this->RH); //MONO
*LFlg = *RFlg;
}
}
static void TCompressWaveData_Rendering_WriteWave(TCompressWaveData* this, int16_t** buf1, int32_t RVol, int32_t LVol) {
TLRWRITEBUFFER bbb = {0};
if (this->Hed.Sample == 44100) { //44100 STEREO/MONO
bbb.RBuf = RVol;
bbb.LBuf = LVol;
(*buf1)[0] = bbb.RBuf;
(*buf1)[1] = bbb.LBuf;
(*buf1) += 2;
}
if (this->Hed.Sample == 22050) { //22050 STEREO/MONO
bbb.RBuf = (this->RBackBuf + RVol) / 2;
bbb.LBuf = (this->LBackBuf + LVol) / 2;
(*buf1)[0] = bbb.RBuf;
(*buf1)[1] = bbb.LBuf;
(*buf1) += 2;
bbb.RBuf = RVol;
bbb.LBuf = LVol;
(*buf1)[0] = bbb.RBuf;
(*buf1)[1] = bbb.LBuf;
(*buf1) += 2;
this->RBackBuf = RVol;
this->LBackBuf = LVol;
}
}
int TCompressWaveData_Rendering(TCompressWaveData* this, int16_t* buf, uint32_t Len) {
int result;
int32_t RFlg, LFlg, RVol, LVol;
int i, aaa;
int16_t* buf1;
int32_t PressLength, WaveStep;
this->NowRendering = CW_TRUE;
result = CW_FALSE;
#if 0
if (this->Data == NULL) {
this->NowRendering = CW_FALSE;
return result; //exit;
}
#endif
//fadeout song stop
if ((this->FVolume < 1) && (this->FSetVolume < 1)) {
this->FPlay = CW_FALSE;
}
//if (abs(this->FSetVolume - this->FVolume) < this->Ffade) {
// this->FPlay = CW_FALSE;
//}
//stop if FPlay (play flag) wasn't set
if (this->FPlay == CW_FALSE) {
this->NowRendering = CW_FALSE;
return result; //exit;
}
//pre processing
RVol = this->Fvv1;
LVol = this->Fvv2;
if (this->Hed.Sample == 44100)
WaveStep = 4;
else
WaveStep = 8;
PressLength = (int32_t)Len / WaveStep;
//expansion processing
buf1 = buf;
for (i = 0; i < PressLength; i++) {
//crossed over
if (this->FWavePosition > this->FWaveLength) {
if (this->FEndLoop == CW_TRUE) { //playback with loop?
TCompressWaveData_Previous(this);
}
else { //in case of playback without loop
this->FPlay = CW_FALSE;
return result; //exit
}
}
//loop related
if (this->Hed.LoopCount > this->FLoop) {
//if position is loop start, hold current flag/state
//shr 3 matches 8 bit aligment
if ((this->Hed.LoopStart >> 3) == (this->FWavePosition >> 3)) {
TCompressWaveData_GetLoopState(this);
}
//if reached loop end do loop.
if ((this->Hed.LoopEnd >> 3) == (this->FWavePosition >> 3)) {
if (this->Hed.LoopCount != 255)
this->FLoop++;
TCompressWaveData_SetLoopState(this);
}
}
//read
TCompressWaveData_Rendering_ReadPress(this, &RFlg, &LFlg);
this->Faa1 = this->Faa1 + this->Hed.Tbl[RFlg];
this->Faa2 = this->Faa2 + this->Hed.Tbl[LFlg];
this->Fvv1 = this->Fvv1 + this->Faa1;
this->Fvv2 = this->Fvv2 + this->Faa2;
//volume adjustment
aaa = this->FSetVolume - this->FVolume;
if (abs(aaa) < this->Ffade) {
this->FVolume = this->FSetVolume;
}
else {
if (aaa > 0)
this->FVolume = this->FVolume + this->Ffade;
else
this->FVolume = this->FVolume - this->Ffade;
}
//threshold calcs (due to overflow)
if (this->Fvv1 > +32760) {
this->Fvv1 = +32760;
this->Faa1 = 0;
}
if (this->Fvv1 < -32760) {
this->Fvv1 = -32760;
this->Faa1 = 0;
}
if (this->Fvv2 > +32760) {
this->Fvv2 = +32760;
this->Faa2 = 0;
}
if (this->Fvv2 < -32760) {
this->Fvv2 = -32760;
this->Faa2 = 0;
}
aaa = (this->FVolume >> 20);
RVol = this->Fvv1 * aaa / 256;
LVol = this->Fvv2 * aaa / 256;
//expand to buffer
TCompressWaveData_Rendering_WriteWave(this, &buf1, RVol, LVol);
//advance playback position
this->FWavePosition += WaveStep;
}
//remainder calcs
//depending on buffer lenght remainder may happen
//example: 44100 / 4 = 11025...OK 44100 / 8 = 5512.5...NG
// in that case appear as noise
if (Len % 8 == 4) {
TCompressWaveData_Rendering_WriteWave(this, &buf1, RVol, LVol);
}
this->NowRendering = CW_FALSE;
result = CW_TRUE;
return result;
}
//-----------------------------------------------------------
//read compressed file from stream
static void TStream_Read_PRESSWAVEDATAHED(TStream* this, PRESSWAVEDATAHED* Hed) {
uint8_t buf[0x538];
int i, len;
read_streamfile(buf, this->Position, sizeof(buf), this->File);
this->Position += sizeof(buf);
memcpy(Hed->HedChar, buf + 0x00, 8);
Hed->Channel = get_u32le(buf + 0x08);
Hed->Sample = get_u32le(buf + 0x0c);
Hed->Bit = get_u32le(buf + 0x10);
for (i = 0; i < 256; i++) {
Hed->Tbl[i] = get_s32le(buf + 0x14 + i * 0x04);
}
Hed->UnPressSize = get_u64le(buf + 0x418);
Hed->LoopStart = get_u64le(buf + 0x420);
Hed->LoopEnd = get_u64le(buf + 0x428);
Hed->LoopCount = get_u8 (buf + 0x430);
len = get_u8 (buf + 0x431);
memcpy(Hed->MusicTitle, buf + 0x432, len);
len = get_u8 (buf + 0x4B1);
memcpy(Hed->MusicArtist, buf + 0x4B2, len);
/* 0x538: huffman table */
/* 0x948: data start */
}
int TCompressWaveData_LoadFromStream(TCompressWaveData* this, STREAMFILE* ss) {
int result = CW_FALSE;
TStream data = {0};
if (ss == NULL)
return result;
#if 0
if (this->Data != NULL)
TMemoryStream_Free(this->Data);
#endif
data.File = ss; //data = TMemoryStream.Create;
data.Size = get_streamfile_size(ss); //data.SetSize(ss.Size);
//data.CopyFrom(ss,0);
//get header info
data.Position = 0;
TStream_Read_PRESSWAVEDATAHED(&data, &this->Hed); //data.Read(Hed,sizeof(PRESSWAVEDATAHED));
this->FWaveLength = this->Hed.UnPressSize;
if (this->RH != NULL)
THuff_Free(this->RH);
this->RH = THuff_Create(&data);
if (!this->RH) return result;
THuff_SetCipherCode(this->RH, 0x00);
THuff_BeginRead(this->RH);
//initialize playback flag
TCompressWaveData_Stop(this);
TCompressWaveData_SetVolume(this, 1.0, 0.0);
result = CW_TRUE;
return result;
}
//------------------------------------------------------------------------------
//temp pause
void TCompressWaveData_Pause(TCompressWaveData* this) {
this->FPlay = CW_FALSE;
}
//-----------------------------------------------------------
//sets volume
void TCompressWaveData_SetVolume(TCompressWaveData* this, float vol, float fade) {
float aaa;
//EXTRA: C float seemingly can't store PW_MAXVOLUME (268435455 becomes 268435456.0), so must cast to double
// to get proper results. Otherwise volume gets slightly different vs original (no casting needed there).
// vol=1.0, fade=0.0 is the same as default params.
aaa = vol;
//set volume threshold
if (aaa > 1.0) aaa = 1.0;
if (aaa < 0.0) aaa = 0.0;
//calc volume increse
if (fade < 0.01) { //with fade value
this->Ffade = 0;
this->FVolume = round(aaa * (double)PW_MAXVOLUME);
this->FSetVolume = this->FVolume;
}
else { //without fade value
this->Ffade = round((double)PW_MAXVOLUME / fade / 44100);
this->FSetVolume = round(aaa * (double)PW_MAXVOLUME);
}
}
//-----------------------------------------------------------
//returns fade value
float TCompressWaveData_GetFade(TCompressWaveData* this) {
if ((this->Ffade == 0) || (abs(this->FVolume - this->FSetVolume) == 0)) {
return 0; //exit;
}
return (abs(this->FVolume - this->FSetVolume)/44100) / this->Ffade;
}
//-----------------------------------------------------------
//returns volume value
float TCompressWaveData_GetVolume(TCompressWaveData* this) {
return this->FVolume / PW_MAXVOLUME;
}
//------------------------------------------------------------------------------
//returns volume after fade
float TCompressWaveData_GetSetVolume(TCompressWaveData* this) {
return this->FSetVolume / PW_MAXVOLUME;
}
//------------------------------------------------------------------------------
//returns play time (current position). unit is secs
float TCompressWaveData_GetPlayTime(TCompressWaveData* this) {
return this->FWavePosition / (44100*4);
}
//-----------------------------------------------------------
//returns song length. unit is secs
float TCompressWaveData_GetTotalTime(TCompressWaveData* this) {
return this->FWaveLength / (44100*4);
}
//-----------------------------------------------------------
//play stop command. returns song to beginning
void TCompressWaveData_Stop(TCompressWaveData* this) {
//play flags to initial state
this->FWavePosition = 0;
this->Fvv1 = 0;
this->Faa1 = 0;
this->Fvv2 = 0;
this->Faa2 = 0;
this->LBackBuf = 0;
this->RBackBuf = 0;
TCompressWaveData_SetVolume(this, 1.0, 0);
this->FPlay = CW_FALSE;
this->FLoop = 0;
#if 0
if (this->Data == NULL)
return;
#endif
//EXTRA: presumably for threading but OG lib doesn't properly set this to false on all errors
#if 0
//sync
while (this->NowRendering) {
;
}
#endif
//return to initial location
THuff_MoveBeginPosition(this->RH);
}
//-----------------------------------------------------------
//returns song to beginning. difference vs STOP is that fade isn't initialized
void TCompressWaveData_Previous(TCompressWaveData* this) {
//play flags to initial state
this->FWavePosition = 0;
this->Fvv1 = 0;
this->Faa1 = 0;
this->Fvv2 = 0;
this->Faa2 = 0;
this->LBackBuf = 0;
this->RBackBuf = 0;
this->FLoop = 0;
#if 0
if (this->Data == NULL)
return;
#endif
//return to initial location
THuff_MoveBeginPosition(this->RH);
}
//------------------------------------------------------------
//starts song playback
void TCompressWaveData_Play(TCompressWaveData* this, int loop) {
this->FPlay = CW_TRUE;
this->FEndLoop = loop;
if ((this->FVolume == 0) && (this->FSetVolume == 0))
TCompressWaveData_SetVolume(this, 1.0,0);
}
//------------------------------------------------------------
//set parameters for looping
//--------------------------------------------------------------
//record encoded file position
//since it uses huffman needs to held those flags too
void TCompressWaveData_GetLoopState(TCompressWaveData* this) {
this->LPFaa1 = this->Faa1;
this->LPFaa2 = this->Faa2;
this->LPFvv1 = this->Fvv1;
this->LPFvv2 = this->Fvv2;
THuff_GetPositionData(this->RH, &this->PosData);
}
//--------------------------------------------------------------
//return to recorded encoded file position
void TCompressWaveData_SetLoopState(TCompressWaveData* this) {
this->Faa1 = this->LPFaa1;
this->Faa2 = this->LPFaa2;
this->Fvv1 = this->LPFvv1;
this->Fvv2 = this->LPFvv2;
THuff_SetPositionData(this->RH, &this->PosData);
this->FWavePosition = this->Hed.LoopStart;
}
//-----------------------------------------------------------
//sets cipher code
void TCompressWaveData_SetCipherCode(TCompressWaveData* this, uint32_t Num) {
this->CipherCode = Num;
}