vgmstream/src/meta/ps2_msa.c

64 lines
2.2 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* MSA - from Sucess games [Psyvariar -Complete Edition- (PS2), Konohana Pack: 3tsu no Jikenbo (PS2)]*/
VGMSTREAM * init_vgmstream_ps2_msa(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
size_t data_size, channel_size, file_size;
/* checks */
if (!check_extensions(streamFile, "msa"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x00000000)
goto fail;
if (read_32bitBE(0x08,streamFile) != 0x00000000)
goto fail;
loop_flag = 0;
channel_count = 2;
start_offset = 0x14;
file_size = get_streamfile_size(streamFile);
data_size = read_32bitLE(0x04,streamFile); /* wrong, see below */
channel_size = read_32bitLE(0x0c,streamFile); /* also wrong like data_size */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_PS2_MSA;
vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
if (vgmstream->sample_rate == 0) /* ex. Psyvariar's AME.MSA */
vgmstream->sample_rate = 44100;
vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
if (channel_size) /* Konohana Pack */
vgmstream->interleave_block_size = 0x6000;
else /* Psyvariar */
vgmstream->interleave_block_size = 0x4000;
/* (could also test first frame in various interleaves, as it's always 0'ed) */
/* MSAs are strangely truncated, so manually calculate samples.
* Data after last usable block is always silence or garbage. */
if (data_size > file_size) {
off_t usable_size = file_size - start_offset;
usable_size -= usable_size % (vgmstream->interleave_block_size*channel_count);/* block-aligned */
vgmstream->num_samples = ps_bytes_to_samples(usable_size, channel_count);//usable_size * 28 / (16*channel_count);
}
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}