vgmstream/src/meta/ps2_wad.c

72 lines
1.9 KiB
C

#include "meta.h"
#include "../util.h"
/* WAD (from The golden Compass) */
VGMSTREAM * init_vgmstream_ps2_wad(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int loop_flag = 0;
int channel_count;
off_t start_offset;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("wad",filename_extension(filename))) goto fail;
/* check header */
if ((read_32bitLE(0x00,streamFile)+0x40) != get_streamfile_size(streamFile))
goto fail;
loop_flag = 0;
channel_count = (uint16_t) read_16bitLE(0x4,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x40;
vgmstream->channels = channel_count;
vgmstream->sample_rate = (uint16_t) read_16bitLE(0x6,streamFile);;
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0x0,streamFile)/channel_count/16*28;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = read_32bitLE(0x0,streamFile)/channel_count/16*28;
}
if (channel_count == 1)
{
vgmstream->layout_type = layout_none;
}
else
{
goto fail;
}
vgmstream->meta_type = meta_PS2_WAD;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}