vgmstream/src/meta/ps2_wmus.c
bnnm f6417c5430 Use standard buffer size for all metas
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00

103 lines
2.8 KiB
C

#include "meta.h"
#include "../util.h"
//#include <windows.h>
//#include <tchar.h>
/* WMUS - Arbitrary extension chosen for The Warriors (PS2) */
VGMSTREAM * init_vgmstream_ps2_wmus(STREAMFILE *streamFile)
{
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int loop_flag = 1;
int channel_count;
off_t start_offset;
int i;
int blockCount;
int shortBlockSize;
int lastBlockLocation;
char filenameWHED[PATH_LIMIT];
STREAMFILE * streamFileWHED = NULL;
//_TCHAR szBuffer[100];
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("wmus",filename_extension(filename)))
{
goto fail;
}
/* check for .WHED file */
strcpy(filenameWHED, filename);
strcpy(filenameWHED + strlen(filenameWHED) - 4, "WHED");
streamFileWHED = streamFile->open(streamFile, filenameWHED, STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!streamFileWHED)
{
goto fail;
}
/* check loopand channel */
loop_flag = 1;
channel_count = read_32bitLE(0x14, streamFileWHED);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream)
{
goto fail;
}
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x04, streamFileWHED);
vgmstream->coding_type = coding_PSX;
vgmstream->interleave_block_size = read_32bitLE(0x18, streamFileWHED);
blockCount = read_32bitLE(0x1C, streamFileWHED) * channel_count;
shortBlockSize = read_32bitLE(0x20, streamFileWHED);
vgmstream->num_samples = (vgmstream->interleave_block_size * blockCount) / 16 / channel_count * 28;
vgmstream->loop_start_sample = 0;
lastBlockLocation = (vgmstream->interleave_block_size * blockCount) - (vgmstream->interleave_block_size - shortBlockSize);
vgmstream->loop_end_sample = lastBlockLocation / 16 / channel_count * 28;
//_stprintf(szBuffer, _T("%x"), lastBlockLocation);
//MessageBox(NULL, szBuffer, _T("Foo"), MB_OK);
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS2_WMUS;
start_offset = 0;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
(off_t)(start_offset+vgmstream->interleave_block_size*i);
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (streamFileWHED) close_streamfile(streamFileWHED);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}