vgmstream/src/meta/vis.c
bnnm d5a11d58e8 Add various metas
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00

53 lines
1.8 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* VIS - from Konami games [AirForce Delta Strike (PS2) (PS2)] */
VGMSTREAM * init_vgmstream_vis(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile,"vis") )
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x56495341) /* "VISA" */
goto fail;
start_offset = 0x800;
data_size = get_streamfile_size(streamFile) - start_offset;
loop_flag = read_32bitLE(0x18,streamFile);
channel_count = read_32bitLE(0x20,streamFile); /* assumed */
/* 0x1c: always 0x10 */
/* 0x24: always 0x01 */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_VIS;
vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count);
vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitLE(0x0c,streamFile),channel_count);
vgmstream->loop_end_sample = ps_bytes_to_samples(read_32bitLE(0x10,streamFile),channel_count);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile); /* usually 0x10 or 0x4000 */
if (vgmstream->interleave_block_size)
vgmstream->interleave_last_block_size =
(data_size % (vgmstream->interleave_block_size*channel_count)) / channel_count;
read_string(vgmstream->stream_name,0x10+1, 0x28,streamFile);
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}