vgmstream/src/meta/wii_mus.c

125 lines
4.0 KiB
C

#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
#include "../util.h"
/* .mus, as seen in Star Wars The Force Unleashed for Wii */
/* Doesn't seem to be working quite right yet, coef table looks odd */
VGMSTREAM * init_vgmstream_wii_mus(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
off_t interleave;
int i;
struct {
uint16_t gain;
uint16_t initial_ps;
uint16_t initial_hist1;
uint16_t initial_hist2;
uint16_t loop_ps;
/*
uint16_t loop_hist1;
uint16_t loop_hist2;
*/
} channel[2];
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("mus",filename_extension(filename))) goto fail;
start_offset = read_32bitBE(0x08,streamFile);
interleave = read_32bitBE(0x04,streamFile);
for (i=0;i<2;i++)
{
channel[i].gain = read_16bitBE(0x30+i*0x2e,streamFile);
channel[i].initial_ps = read_16bitBE(0x32+i*0x2e,streamFile);
channel[i].initial_hist1 = read_16bitBE(0x34+i*0x2e,streamFile);
channel[i].initial_hist2 = read_16bitBE(0x36+i*0x2e,streamFile);
channel[i].loop_ps = read_16bitBE(0x38+i*0x2e,streamFile);
}
/* check initial predictor/scale */
if (channel[0].initial_ps != (uint8_t)read_8bit(start_offset,streamFile))
goto fail;
if (channel[1].initial_ps != (uint8_t)read_8bit(start_offset+interleave,streamFile))
goto fail;
/* check type==0 and gain==0 */
if (channel[0].gain ||
channel[1].gain)
goto fail;
#if 0
if (ch0_header.loop_flag) {
off_t loop_off;
/* check loop predictor/scale */
loop_off = ch0_header.loop_start_offset/16*8;
loop_off = (loop_off/interleave*interleave*2) + (loop_off%interleave);
if (ch0_header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off,streamFile))
goto fail;
if (ch1_header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off+interleave,streamFile))
goto fail;
}
#endif
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(2,0);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->num_samples = read_32bitBE(0x0,streamFile);
vgmstream->sample_rate = (uint16_t)read_16bitBE(0x6c,streamFile);
/* TODO: adjust for interleave? */
#if 0
vgmstream->loop_start_sample = dsp_nibbles_to_samples(
ch0_header.loop_start_offset);
vgmstream->loop_end_sample = dsp_nibbles_to_samples(
ch0_header.loop_end_offset)+1;
#endif
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
vgmstream->meta_type = meta_DSP_WII_MUS;
/* coeffs */
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x10 + i*2,streamFile);
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x3e + i*2,streamFile);
}
/* initial history */
/* always 0 that I've ever seen, but for completeness... */
vgmstream->ch[0].adpcm_history1_16 = channel[0].initial_hist1;
vgmstream->ch[0].adpcm_history2_16 = channel[0].initial_hist2;
vgmstream->ch[1].adpcm_history1_16 = channel[1].initial_hist1;
vgmstream->ch[1].adpcm_history2_16 = channel[1].initial_hist2;
vgmstream->ch[0].streamfile = streamFile->open(streamFile,filename,interleave);
if (!vgmstream->ch[0].streamfile) goto fail;
vgmstream->ch[1].streamfile = streamFile->open(streamFile,filename,interleave);
if (!vgmstream->ch[1].streamfile) goto fail;
/* open the file for reading */
for (i=0;i<2;i++) {
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+i*interleave;
}
return vgmstream;
fail:
/* clean up anything we may have opened */
if (vgmstream) {
if (vgmstream->ch[0].streamfile) close_streamfile(vgmstream->ch[0].streamfile);
close_vgmstream(vgmstream);
}
return NULL;
}