mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-21 10:55:53 +01:00
302 lines
9.8 KiB
C
302 lines
9.8 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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/* SDRH - banks for newer feelplus-related games [Mindjack (PS3/X360)] */
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VGMSTREAM* init_vgmstream_xse_new(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset, data_size, stream_size;
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int loop_flag = 0, channels, codec, sample_rate, seek_count;
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int32_t num_samples, loop_start, loop_end;
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off_t offset;
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int total_subsongs, target_subsong = sf->stream_index;
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/* checks */
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if (!check_extensions(sf, "xse"))
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goto fail;
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if (read_u32be(0x00,sf) != 0x48524453) /* "HRDS" */
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goto fail;
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/* similar to older version but BE and a bit less complex */
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/* 0x04: version/config?
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* 0x08: data size
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* 0x30: file name in some strange encoding/compression?
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* others: ? (change in old/new)
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*/
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/* parse section */
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{
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int i;
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int tables = read_u16be(0x1C,sf);
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off_t base_size, stream_offset;
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int entries;
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offset = 0;
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/* read sections (FE=cues?, WV=mini-headers?, XW=waves) */
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for (i = 0; i < tables; i++) {
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uint16_t id = read_u16be(0x40 + 0x10 * i + 0x00,sf);
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/* 0x02: offset in 0x40s */
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/* 0x04: section size */
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/* 0x08: always 1 */
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/* 0x0c: null */
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if (id == 0x5857) { /* "XW" */
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offset += read_u16be(0x40 + 0x10 * i + 0x02,sf) * 0x40;
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break;
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}
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}
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/* section header (other sections have a similar header) */
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/* 0x00: section size */
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base_size = read_u16be(offset + 0x04,sf);
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entries = read_u16be(offset + 0x06,sf);
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/* 0x08: null */
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start_offset = read_u32be(offset + 0x0c,sf) + offset; /* size including padding up to start */
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offset += base_size;
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total_subsongs = entries;
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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/* find stream header (entries can be variable-sized) */
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for (i = 0; i < entries; i++) {
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size_t seek_size = read_u16be(offset + 0x0a,sf) * 0x04;
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size_t entry_size = align_size_to_block(0x30 + seek_size, 0x10);
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if (i + 1 == target_subsong)
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break;
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offset += entry_size;
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}
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/* parse target header (similar to xwav) */
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stream_size = read_u32be(offset + 0x00,sf);
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/* 0x04: codec? (16=PS3, 03=X360) */
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codec = read_u8(offset + 0x06,sf); /* assumed */
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loop_flag = read_u8(offset + 0x07,sf); /* assumed */
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/* 0x08: bps? */
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channels = read_u8(offset + 0x09,sf);
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seek_count = read_u16be(offset + 0x0a,sf);
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num_samples = read_u32be(offset + 0x0c,sf);
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sample_rate = read_u32be(offset + 0x10,sf);
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loop_start = read_u32be(offset + 0x14,sf);
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loop_end = read_u32be(offset + 0x18,sf);
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/* 0x1c: ? */
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stream_offset = read_u32be(offset + 0x20,sf); /* within data */
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/* 0x24: ? */
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/* 0x26 seek entries */
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/* 0x28: ? */
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/* 0x2c: null? */
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start_offset += stream_offset;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_SDRH;
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vgmstream->num_samples = num_samples;
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vgmstream->sample_rate = sample_rate;
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vgmstream->stream_size = stream_size;
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vgmstream->num_streams = total_subsongs;
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switch(codec) {
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case 2: /* Mindjack (PS3) */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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break;
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#ifdef VGM_USE_FFMPEG
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case 1: { /* Mindjack (X360) */
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uint8_t buf[0x100];
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int32_t bytes, block_size, block_count;
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data_size = get_streamfile_size(sf) - start_offset;
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block_size = 0x10000; /* XWAV new default */
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block_count = seek_count;
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bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
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vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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//todo fix loops/samples vs ATRAC3
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/* may be only applying end_skip to num_samples? */
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xma_fix_raw_samples(vgmstream, sf, start_offset,data_size, 0, 0,0);
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break;
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}
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#endif
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* SDRH - banks for older feelplus-related games [Lost Odyssey (X360)] */
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VGMSTREAM* init_vgmstream_xse_old(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset, data_size, stream_size;
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int loop_flag = 0, channels, codec, sample_rate, seek_count;
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int32_t num_samples, loop_start, loop_end;
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off_t offset;
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int total_subsongs, target_subsong = sf->stream_index;
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/* checks */
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/* .xse: assumed */
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if (!check_extensions(sf, "xse"))
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goto fail;
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if (read_u32be(0x00,sf) != 0x53445248) /* "SDRH" */
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goto fail;
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/* similar to older version but LE and a bit more complex */
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/* 0x04: version/config?
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* 0x08: data size
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* 0x30: file name in some strange encoding/compression?
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* others: ? (change in old/new)
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*/
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/* parse section */
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{
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int i;
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int tables = read_u8(0x15,sf);
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off_t base_size, stream_offset;
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int entries;
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offset = 0x40;
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/* read sections (FE=cues?, WV=mini-headers?, FT=?, FQ=?, XW=waves) */
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for (i = 0; i < tables; i++) {
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uint16_t id = read_u16be(0x40 + 0x08 * i + 0x00,sf);
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/* 0x02: null? */
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/* 0x04: offset from table start */
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if (id == 0x5857) { /* "XW" */
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offset += read_u32le(0x40 + 0x08 * i + 0x04,sf);
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break;
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}
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}
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/* section header (other sections have a similar header) */
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/* 0x00: section size */
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base_size = read_u16le(offset + 0x04,sf);
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/* 0x06: ? */
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entries = read_u16le(offset + 0x08,sf);
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start_offset = read_u32le(offset + 0x0c,sf) + offset; /* size including padding up to start */
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offset += base_size;
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total_subsongs = entries;
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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/* find stream header */
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stream_offset = 0;
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for (i = 0; i < entries; i++) {
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size_t data_size = read_u32le(offset + 0x00,sf) - 0x30;
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size_t seek_size = 0; //read_u16be(offset + 0x0a,sf) * 0x04; /* not seen */
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size_t entry_size = align_size_to_block(0x30 + seek_size, 0x10);
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if (i + 1 == target_subsong)
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break;
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offset += entry_size;
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stream_offset += data_size; /* no offset? */
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}
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/* parse target header (similar to xwav) */
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stream_size = read_u32le(offset + 0x00,sf) - 0x30; /* adds entry size */
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/* 0x04: codec? (16=PS3, 03=X360) */
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codec = read_u8(offset + 0x06,sf); /* assumed */
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/* 0x07: flag? */
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/* 0x08: bps? */
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/* 0x09: codec? */
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/* 0x0a: null */
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num_samples = read_u32le(offset + 0x0c,sf);
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seek_count = read_u16le(offset + 0x10,sf);
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sample_rate = read_u32le(offset + 0x14,sf);
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loop_start = 0; //read_u32le(offset + 0x18,sf); /* ? */
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loop_end = 0; //read_u32le(offset + 0x1c,sf); /* ? */
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/* 0x20: null */
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/* 0x24: ? */
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/* 0x26: channel layout */
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channels = read_u8(offset + 0x27,sf);
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/* 0x28: ? */
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/* 0x2c: null? */
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loop_flag = loop_end > 0;
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start_offset += stream_offset;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_SDRH;
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vgmstream->num_samples = num_samples;
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vgmstream->sample_rate = sample_rate;
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vgmstream->stream_size = stream_size;
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vgmstream->num_streams = total_subsongs;
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switch(codec) {
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#ifdef VGM_USE_FFMPEG
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case 4: { /* Lost Odyssey (X360) */
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uint8_t buf[0x100];
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int32_t bytes, block_size, block_count;
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data_size = get_streamfile_size(sf) - start_offset;
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block_size = 0x8000; /* XWAV old default */
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block_count = seek_count;
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bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
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vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 0, 1);
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break;
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}
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#endif
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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