mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-21 10:55:53 +01:00
344 lines
13 KiB
C
344 lines
13 KiB
C
#include "meta.h"
|
|
#include "../coding/coding.h"
|
|
#include "../layout/layout.h"
|
|
#include "xvag_streamfile.h"
|
|
|
|
|
|
typedef struct {
|
|
int big_endian;
|
|
int channels;
|
|
int sample_rate;
|
|
int codec;
|
|
|
|
int factor;
|
|
|
|
int loop_flag;
|
|
int num_samples;
|
|
int loop_start;
|
|
int loop_end;
|
|
|
|
int subsongs;
|
|
int layers;
|
|
|
|
int target_subsong;
|
|
|
|
size_t data_size;
|
|
off_t stream_offset;
|
|
} xvag_header;
|
|
|
|
static int init_xvag_atrac9(STREAMFILE* sf, VGMSTREAM* vgmstream, xvag_header* xvag, off_t chunk_offset);
|
|
static layered_layout_data* build_layered_xvag(STREAMFILE* sf, xvag_header* xvag, off_t chunk_offset, off_t start_offset);
|
|
|
|
/* XVAG - Sony's Scream Tool/Stream Creator format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */
|
|
VGMSTREAM* init_vgmstream_xvag(STREAMFILE* sf) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
STREAMFILE* temp_sf = NULL;
|
|
xvag_header xvag = {0};
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
|
|
off_t start_offset, chunk_offset, first_offset = 0x20;
|
|
size_t chunk_size;
|
|
int total_subsongs = 0, target_subsong = sf->stream_index;
|
|
|
|
|
|
/* checks */
|
|
/* .xvag: standard
|
|
* (extensionless): The Last of Us (PS3) speech files */
|
|
if (!check_extensions(sf,"xvag,"))
|
|
goto fail;
|
|
if (!is_id32be(0x00,sf, "XVAG"))
|
|
goto fail;
|
|
|
|
/* endian flag (XVAGs of the same game can use BE or LE, usually when reusing from other platforms) */
|
|
xvag.big_endian = read_8bit(0x08,sf) & 0x01;
|
|
if (xvag.big_endian) {
|
|
read_32bit = read_32bitBE;
|
|
} else {
|
|
read_32bit = read_32bitLE;
|
|
}
|
|
|
|
start_offset = read_32bit(0x04,sf);
|
|
/* 0x08: flags? (&0x01=big endian, 0x02=?, 0x06=full RIFF AT9?)
|
|
* 0x09: flags2? (0x00/0x01/0x04, speaker mode?)
|
|
* 0x0a: always 0?
|
|
* 0x0b: version-flag? (0x5f/0x60/0x61/0x62/etc) */
|
|
|
|
|
|
/* "fmat": base format (always first) */
|
|
if (!find_chunk(sf, 0x666D6174,first_offset,0, &chunk_offset,&chunk_size, xvag.big_endian, 1)) /*"fmat"*/
|
|
goto fail;
|
|
xvag.channels = read_32bit(chunk_offset+0x00,sf);
|
|
xvag.codec = read_32bit(chunk_offset+0x04,sf);
|
|
xvag.num_samples = read_32bit(chunk_offset+0x08,sf);
|
|
/* 0x0c: samples again? */
|
|
VGM_ASSERT(xvag.num_samples != read_32bit(chunk_offset+0x0c,sf), "XVAG: num_samples values don't match\n");
|
|
|
|
xvag.factor = read_32bit(chunk_offset+0x10,sf); /* for interleave */
|
|
xvag.sample_rate = read_32bit(chunk_offset+0x14,sf);
|
|
xvag.data_size = read_32bit(chunk_offset+0x18,sf); /* not always accurate */
|
|
|
|
/* extra data, seen in versions 0x61+ */
|
|
if (chunk_size > 0x1c) {
|
|
/* number of interleaved subsongs */
|
|
xvag.subsongs = read_32bit(chunk_offset+0x1c,sf);
|
|
/* number of interleaved layers (layers * channels_per_layer = channels) */
|
|
xvag.layers = read_32bit(chunk_offset+0x20,sf);
|
|
}
|
|
else {
|
|
xvag.subsongs = 1;
|
|
xvag.layers = 1;
|
|
}
|
|
|
|
total_subsongs = xvag.subsongs;
|
|
if (target_subsong == 0) target_subsong = 1;
|
|
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
|
|
xvag.target_subsong = target_subsong;
|
|
|
|
|
|
/* other chunks: */
|
|
/* "cpan": pan/volume per channel */
|
|
/* "cues": cue/labels (rare) */
|
|
/* "md5 ": hash (rare) */
|
|
/* "0000": end chunk before start_offset */
|
|
|
|
/* XVAG has no looping, but some PS3 PS-ADPCM seems to do full loops (without data flags) */
|
|
if (xvag.codec == 0x06 && xvag.subsongs == 1) {
|
|
size_t file_size = get_streamfile_size(sf);
|
|
/* simply test if last frame is not empty = may loop */
|
|
xvag.loop_flag = (read_8bit(file_size - 0x01, sf) != 0);
|
|
xvag.loop_start = 0;
|
|
xvag.loop_end = ps_bytes_to_samples(file_size - start_offset, xvag.channels);
|
|
}
|
|
|
|
/* May use 'MP3 Surround' for multichannel [Twisted Metal (PS3), The Last of Us (PS4) test file]
|
|
* It's a mutant MP3 that decodes as 2ch but output can be routed to 6ch somehow, if manually
|
|
* activated. Fraunhofer IIS's MP3sPlayer can do it, as can PS3 (fw v2.40+) but no others seems to.
|
|
* So simply play as 2ch, they sound ok with slightly wider feel. No XVAG/MP3 flag exists to detect,
|
|
* can be found in v0x60 (without layers/subsongs) and v0x61 (with them set as 1) */
|
|
if (xvag.codec == 0x08 && xvag.channels == 6 && xvag.layers == 1) {
|
|
xvag.channels = 2;
|
|
}
|
|
|
|
|
|
/* build the VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(xvag.channels, xvag.loop_flag);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->meta_type = meta_XVAG;
|
|
vgmstream->sample_rate = xvag.sample_rate;
|
|
vgmstream->num_samples = xvag.num_samples;
|
|
if (xvag.loop_flag) {
|
|
vgmstream->loop_start_sample = xvag.loop_start;
|
|
vgmstream->loop_end_sample = xvag.loop_end;
|
|
}
|
|
vgmstream->num_streams = total_subsongs;
|
|
vgmstream->stream_size = (xvag.data_size / total_subsongs);
|
|
|
|
switch (xvag.codec) {
|
|
case 0x06: /* VAG (PS-ADPCM): God of War III (PS3), Uncharted 1/2 (PS3), Ratchet and Clank Future (PS3) */
|
|
case 0x07: /* SVAG? (PS-ADPCM with extended table): inFamous 1 (PS3) */
|
|
if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
|
|
if (xvag.layers > 1 && xvag.layers != xvag.channels) goto fail;
|
|
if (xvag.subsongs > 1 && xvag.channels > 1) goto fail; /* unknown layout */
|
|
|
|
vgmstream->coding_type = coding_PSX;
|
|
if (xvag.codec == 0x07)
|
|
vgmstream->codec_config = 1; /* needs extended table */
|
|
|
|
if (xvag.subsongs > 1) { /* God of War 3 (PS4) */
|
|
vgmstream->layout_type = layout_blocked_xvag_subsong;
|
|
vgmstream->interleave_block_size = 0x10;
|
|
vgmstream->full_block_size = 0x10 * xvag.factor * xvag.subsongs;
|
|
vgmstream->current_block_size = 0x10 * xvag.factor;
|
|
start_offset += vgmstream->current_block_size * (target_subsong-1);
|
|
}
|
|
else {
|
|
vgmstream->layout_type = layout_interleave;
|
|
vgmstream->interleave_block_size = 0x10 * xvag.factor; /* usually 1, bigger in GoW3 PS4 */
|
|
}
|
|
break;
|
|
|
|
#ifdef VGM_USE_MPEG
|
|
case 0x08: { /* MPEG: The Last of Us (PS3), Uncharted 3 (PS3), Medieval Moves (PS3) */
|
|
mpeg_custom_config cfg = {0};
|
|
|
|
/* often 2ch per MPEG and rarely 1ch (GoW3 PS4) */
|
|
if (xvag.layers > 1 && !(xvag.layers*1 == vgmstream->channels || xvag.layers*2 == vgmstream->channels)) goto fail;
|
|
|
|
/* "mpin": mpeg info */
|
|
if (!find_chunk(sf, 0x6D70696E,first_offset,0, &chunk_offset,NULL, xvag.big_endian, 1)) /*"mpin"*/
|
|
goto fail;
|
|
|
|
/* all layers/subsongs share the same config; not very useful but for posterity:
|
|
* - 0x00: mpeg version
|
|
* - 0x04: mpeg layer
|
|
* - 0x08: bit rate
|
|
* - 0x0c: sample rate
|
|
* - 0x10: some version? (0x01-0x03)?
|
|
* - 0x14: channels per stream?
|
|
* - 0x18: channels per stream or total channels?
|
|
* - 0x1c: fixed frame size (always CBR)
|
|
* - 0x20: encoder delay (usually but not always 1201)
|
|
* - 0x24: number of samples
|
|
* - 0x28: some size?
|
|
* - 0x2c: ? (0x02)
|
|
* - 0x30: ? (0x00, 0x80)
|
|
* - 0x34: data size
|
|
* (rest is padding)
|
|
* */
|
|
cfg.chunk_size = read_32bit(chunk_offset+0x1c,sf);
|
|
cfg.skip_samples = read_32bit(chunk_offset+0x20,sf);
|
|
cfg.interleave = cfg.chunk_size * xvag.factor;
|
|
|
|
vgmstream->codec_data = init_mpeg_custom(sf, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg);
|
|
if (!vgmstream->codec_data) goto fail;
|
|
vgmstream->layout_type = layout_none;
|
|
|
|
/* interleaved subsongs, rarely [Sly Cooper: Thieves in Time (PS3)] */
|
|
if (xvag.subsongs > 1) {
|
|
temp_sf = setup_xvag_streamfile(sf, start_offset, cfg.interleave,cfg.chunk_size, (target_subsong-1), total_subsongs);
|
|
if (!temp_sf) goto fail;
|
|
start_offset = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
#ifdef VGM_USE_ATRAC9
|
|
case 0x09: { /* ATRAC9: Sly Cooper and the Thievius Raccoonus (Vita), The Last of Us Remastered (PS4) */
|
|
|
|
/* "a9in": ATRAC9 info */
|
|
/* 0x00: frame size, 0x04: samples per frame, 0x0c: fact num_samples (no change), 0x10: encoder delay1 */
|
|
if (!find_chunk(sf, 0x6139696E,first_offset,0, &chunk_offset,NULL, xvag.big_endian, 1)) /*"a9in"*/
|
|
goto fail;
|
|
|
|
if (xvag.layers > 1) {
|
|
/* some Vita/PS4 multichannel [flower (Vita), Uncharted Collection (PS4)]. PS4 ATRAC9 also
|
|
* does single-stream >2ch, but this can do configs ATRAC9 can't, like 5ch/14ch/etc */
|
|
vgmstream->layout_data = build_layered_xvag(sf, &xvag, chunk_offset, start_offset);
|
|
if (!vgmstream->layout_data) goto fail;
|
|
vgmstream->coding_type = coding_ATRAC9;
|
|
vgmstream->layout_type = layout_layered;
|
|
|
|
break;
|
|
}
|
|
else {
|
|
/* interleaved subsongs (section layers) */
|
|
size_t frame_size = read_32bit(chunk_offset+0x00,sf);
|
|
|
|
if (!init_xvag_atrac9(sf, vgmstream, &xvag, chunk_offset))
|
|
goto fail;
|
|
temp_sf = setup_xvag_streamfile(sf, start_offset, frame_size*xvag.factor,frame_size, (target_subsong-1), total_subsongs);
|
|
if (!temp_sf) goto fail;
|
|
start_offset = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
default:
|
|
goto fail;
|
|
}
|
|
|
|
|
|
if (!vgmstream_open_stream(vgmstream,temp_sf ? temp_sf : sf,start_offset))
|
|
goto fail;
|
|
close_streamfile(temp_sf);
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_streamfile(temp_sf);
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef VGM_USE_ATRAC9
|
|
static int init_xvag_atrac9(STREAMFILE* sf, VGMSTREAM* vgmstream, xvag_header* xvag, off_t chunk_offset) {
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = xvag->big_endian ? read_32bitBE : read_32bitLE;
|
|
atrac9_config cfg = {0};
|
|
|
|
cfg.channels = vgmstream->channels;
|
|
/* 0x00: frame size */
|
|
/* 0x04: frame samples */
|
|
cfg.config_data = read_32bitBE(chunk_offset+0x08,sf);
|
|
/* 0x08: data size (layer only) */
|
|
/* 0x10: decoder delay? */
|
|
cfg.encoder_delay = read_32bit(chunk_offset+0x14,sf);
|
|
/* sometimes ATRAC9 data starts with a fake RIFF, that has total channels rather than layer channels */
|
|
|
|
vgmstream->codec_data = init_atrac9(&cfg);
|
|
if (!vgmstream->codec_data) goto fail;
|
|
vgmstream->coding_type = coding_ATRAC9;
|
|
vgmstream->layout_type = layout_none;
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
static layered_layout_data* build_layered_xvag(STREAMFILE* sf, xvag_header* xvag, off_t chunk_offset, off_t start_offset) {
|
|
layered_layout_data* data = NULL;
|
|
STREAMFILE* temp_sf = NULL;
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = xvag->big_endian ? read_32bitBE : read_32bitLE;
|
|
int i, layers = xvag->layers;
|
|
int chunk, chunks = layers * xvag->subsongs;
|
|
|
|
|
|
/* init layout */
|
|
data = init_layout_layered(layers);
|
|
if (!data) goto fail;
|
|
|
|
/* interleaves frames per substreams */
|
|
for (i = 0; i < layers; i++) {
|
|
int layer_channels = xvag->channels / layers; /* all streams must be equal (XVAG limitation) */
|
|
|
|
/* build the layer VGMSTREAM */
|
|
data->layers[i] = allocate_vgmstream(layer_channels, xvag->loop_flag);
|
|
if (!data->layers[i]) goto fail;
|
|
|
|
data->layers[i]->sample_rate = xvag->sample_rate;
|
|
data->layers[i]->num_samples = xvag->num_samples;
|
|
|
|
switch(xvag->codec) {
|
|
#ifdef VGM_USE_ATRAC9
|
|
case 0x09: {
|
|
size_t frame_size = read_32bit(chunk_offset+0x00,sf);
|
|
|
|
if (!init_xvag_atrac9(sf, data->layers[i], xvag, chunk_offset))
|
|
goto fail;
|
|
|
|
/* interleaves N layers for custom multichannel, may rarely use subsongs [Days Gone (PS4) multilayer test]
|
|
* ex. 2 layers, 1 subsong : [L1][L2][L1][L2]
|
|
* ex. 2 layers, 2 subsongs: [L1S1][L2S1][L1S2][L2S2] (assumed, could be [L1S1][L1S2][L2S1][L2S2]) */
|
|
chunk = i + xvag->subsongs * (xvag->target_subsong - 1); /* [L1S1][L2S1][L1S2][L2S2] */
|
|
//chunk = i * xvag->subsongs + (xvag->target_subsong - 1); /* [L1S1][L1S2][L2S1][L2S2] */
|
|
|
|
temp_sf = setup_xvag_streamfile(sf, start_offset, frame_size*xvag->factor, frame_size, chunk, chunks);
|
|
if (!temp_sf) goto fail;
|
|
break;
|
|
}
|
|
#endif
|
|
default:
|
|
goto fail;
|
|
}
|
|
|
|
if (!vgmstream_open_stream(data->layers[i], temp_sf, 0x00))
|
|
goto fail;
|
|
|
|
close_streamfile(temp_sf);
|
|
temp_sf = NULL;
|
|
}
|
|
|
|
/* setup layered VGMSTREAMs */
|
|
if (!setup_layout_layered(data))
|
|
goto fail;
|
|
return data;
|
|
|
|
fail:
|
|
close_streamfile(temp_sf);
|
|
free_layout_layered(data);
|
|
return NULL;
|
|
}
|