vgmstream/src/meta/bnk_sony.c

1086 lines
41 KiB
C

#include <math.h>
#include "meta.h"
#include "../coding/coding.h"
#include "../util/endianness.h"
typedef enum { NONE, DUMMY, PSX, PCM16, ATRAC9, HEVAG, RIFF_ATRAC9 } bnk_codec;
typedef struct {
bnk_codec codec;
int big_endian;
/* bank related (internal)*/
int sblk_version;
uint32_t sblk_offset;
uint32_t data_offset;
uint32_t data_size;
uint32_t zlsd_offset;
uint32_t zlsd_size;
uint32_t table1_offset; /* usually sounds/cues (point to grains) */
uint32_t table2_offset; /* usually grains/materials (point to waves) */
uint32_t table3_offset; /* usually waves (point to streams) */
uint32_t table4_offset; /* usually names */
uint32_t sounds_entries;
uint32_t grains_entries;
uint32_t stream_entries;
uint32_t table1_suboffset;
uint32_t table2_suboffset;
uint32_t table1_entry_size;
uint32_t table2_entry_offset;
uint32_t table3_entry_offset;
/* stream related */
int total_subsongs;
int target_subsong;
int channels;
int loop_flag;
int sample_rate;
int32_t num_samples;
int32_t loop_start;
int32_t loop_end;
uint32_t start_offset;
uint32_t stream_offset;
uint32_t bank_name_offset;
uint32_t stream_name_offset;
uint32_t stream_name_size;
uint32_t stream_size;
uint32_t interleave;
uint16_t stream_flags;
uint32_t atrac9_info;
} bnk_header_t;
static bool parse_bnk_v3(STREAMFILE* sf, bnk_header_t* h);
/* .BNK - Sony's SCREAM bank format [The Sly Collection (PS3), Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)] */
VGMSTREAM* init_vgmstream_bnk_sony(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
char bank_name[STREAM_NAME_SIZE] /*[8]*/, stream_name[STREAM_NAME_SIZE] /*[16]*/;
bnk_header_t h = {0};
/* checks */
if (!parse_bnk_v3(sf, &h))
return NULL;
if (!check_extensions(sf, "bnk"))
return NULL;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(h.channels, h.loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = h.sample_rate;
vgmstream->num_streams = h.total_subsongs;
vgmstream->stream_size = h.stream_size;
vgmstream->meta_type = meta_BNK_SONY;
if (!h.stream_name_size)
h.stream_name_size = STREAM_NAME_SIZE;
if (!h.bank_name_offset && h.stream_name_offset) {
read_string(vgmstream->stream_name, h.stream_name_size, h.stream_name_offset, sf);
}
else if (h.bank_name_offset && h.stream_name_offset) {
read_string(bank_name, h.stream_name_size, h.bank_name_offset, sf);
read_string(stream_name, h.stream_name_size, h.stream_name_offset, sf);
snprintf(vgmstream->stream_name, h.stream_name_size, "%s/%s", bank_name, stream_name);
}
switch(h.codec) {
case DUMMY: {
VGMSTREAM* temp_vs = NULL;
temp_vs = init_vgmstream_silence_container(h.total_subsongs);
if (!temp_vs) goto fail;
temp_vs->meta_type = vgmstream->meta_type;
close_vgmstream(vgmstream);
return temp_vs;
}
#ifdef VGM_USE_ATRAC9
case ATRAC9: {
atrac9_config cfg = {0};
cfg.channels = vgmstream->channels;
cfg.config_data = h.atrac9_info;
//cfg.encoder_delay = 0x00; //todo
vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = atrac9_bytes_to_samples(h.stream_size, vgmstream->codec_data);
vgmstream->loop_start_sample = h.loop_start;
vgmstream->loop_end_sample = h.loop_end;
break;
}
case RIFF_ATRAC9: {
VGMSTREAM* temp_vs = NULL;
STREAMFILE* temp_sf = NULL;
temp_sf = setup_subfile_streamfile(sf, h.start_offset, h.stream_size, "at9");
if (!temp_sf) goto fail;
temp_vs = init_vgmstream_riff(temp_sf);
close_streamfile(temp_sf);
if (!temp_vs) goto fail;
temp_vs->num_streams = vgmstream->num_streams;
temp_vs->stream_size = vgmstream->stream_size;
temp_vs->meta_type = vgmstream->meta_type;
strcpy(temp_vs->stream_name, vgmstream->stream_name);
close_vgmstream(vgmstream);
return temp_vs;
}
#endif
case PCM16:
vgmstream->coding_type = h.big_endian ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = h.interleave;
vgmstream->num_samples = pcm_bytes_to_samples(h.stream_size, vgmstream->channels, 16);
vgmstream->loop_start_sample = h.loop_start;
vgmstream->loop_end_sample = h.loop_end;
break;
case PSX:
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = h.interleave;
vgmstream->num_samples = ps_bytes_to_samples(h.stream_size, h.channels);
vgmstream->loop_start_sample = h.loop_start;
vgmstream->loop_end_sample = h.loop_end;
break;
case HEVAG:
vgmstream->coding_type = coding_HEVAG;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = h.interleave;
vgmstream->num_samples = ps_bytes_to_samples(h.stream_size, h.channels);
vgmstream->loop_start_sample = h.loop_start;
vgmstream->loop_end_sample = h.loop_end;
break;
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, h.start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
#if 0
/* .BNK - Sony's bank, earlier version [Jak and Daxter (PS2), NCAA Gamebreaker 2001 (PS2)] */
VGMSTREAM * init_vgmstream_bnk_sony_v2(STREAMFILE *sf) {
/* 0x00: 0x00000001
* 0x04: sections (2 or 3)
* 0x08+: similar as above (start, size) but with "SBv2"
*
* 0x2C/2E=entries?
* 0x34: table offsets (from sbv2 start)
* - table1: 0x1c entries
* - table2: 0x08 entries, possibly point to table3
* - table3: 0x18 entries, same format as early SBlk (pitch/flags/offset, no size)
*/
fail:
close_vgmstream(vgmstream);
return NULL;
}
#endif
static const uint16_t note_pitch_table[12] = {
0x8000, 0x879C, 0x8FAC, 0x9837, 0xA145, 0xAADC,
0xB504, 0xBFC8, 0xCB2F, 0xD744, 0xE411, 0xF1A1
};
static const uint16_t fine_pitch_table[128] = {
0x8000, 0x800E, 0x801D, 0x802C, 0x803B, 0x804A, 0x8058, 0x8067,
0x8076, 0x8085, 0x8094, 0x80A3, 0x80B1, 0x80C0, 0x80CF, 0x80DE,
0x80ED, 0x80FC, 0x810B, 0x811A, 0x8129, 0x8138, 0x8146, 0x8155,
0x8164, 0x8173, 0x8182, 0x8191, 0x81A0, 0x81AF, 0x81BE, 0x81CD,
0x81DC, 0x81EB, 0x81FA, 0x8209, 0x8218, 0x8227, 0x8236, 0x8245,
0x8254, 0x8263, 0x8272, 0x8282, 0x8291, 0x82A0, 0x82AF, 0x82BE,
0x82CD, 0x82DC, 0x82EB, 0x82FA, 0x830A, 0x8319, 0x8328, 0x8337,
0x8346, 0x8355, 0x8364, 0x8374, 0x8383, 0x8392, 0x83A1, 0x83B0,
0x83C0, 0x83CF, 0x83DE, 0x83ED, 0x83FD, 0x840C, 0x841B, 0x842A,
0x843A, 0x8449, 0x8458, 0x8468, 0x8477, 0x8486, 0x8495, 0x84A5,
0x84B4, 0x84C3, 0x84D3, 0x84E2, 0x84F1, 0x8501, 0x8510, 0x8520,
0x852F, 0x853E, 0x854E, 0x855D, 0x856D, 0x857C, 0x858B, 0x859B,
0x85AA, 0x85BA, 0x85C9, 0x85D9, 0x85E8, 0x85F8, 0x8607, 0x8617,
0x8626, 0x8636, 0x8645, 0x8655, 0x8664, 0x8674, 0x8683, 0x8693,
0x86A2, 0x86B2, 0x86C1, 0x86D1, 0x86E0, 0x86F0, 0x8700, 0x870F,
0x871F, 0x872E, 0x873E, 0x874E, 0x875D, 0x876D, 0x877D, 0x878C
};
static uint16_t ps_note_to_pitch(uint16_t center_note, uint16_t center_fine, uint16_t note, int16_t fine) {
/* Derived from OpenGOAL, Copyright (c) 2020-2022 OpenGOAL Team, ISC License
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
int fine_adjust, fine_idx, note_adjust, note_idx;
int unk1, unk2, unk3; /* TODO: better variable names */
uint16_t pitch;
fine_idx = fine + center_fine;
fine_adjust = fine_idx;
if (fine_idx < 0)
fine_adjust = fine_idx + 0x7F;
fine_adjust /= 128;
note_adjust = note + fine_adjust - center_note;
unk3 = note_adjust / 6;
if (note_adjust < 0)
unk3--;
fine_idx -= fine_adjust * 128;
if (note_adjust < 0)
unk2 = -1;
else
unk2 = 0;
if (unk3 < 0)
unk3--;
unk2 = (unk3 / 2) - unk2;
unk1 = unk2 - 2;
note_idx = note_adjust - (unk2 * 12);
if ((note_idx < 0) || ((note_idx == 0) && (fine_idx < 0))) {
note_idx += 12;
unk1 = unk2 - 3;
}
if (fine_idx < 0) {
note_idx = (note_idx - 1) + fine_adjust;
fine_idx += (fine_adjust + 1) * 128;
}
pitch = (note_pitch_table[note_idx] * fine_pitch_table[fine_idx]) >> 16;
if (unk1 < 0)
pitch = (pitch + (1 << (-unk1 - 1))) >> -unk1;
return pitch;
}
/* base part: read section info */
static bool process_tables(STREAMFILE* sf, bnk_header_t* h) {
read_u16_t read_u16 = h->big_endian ? read_u16be : read_u16le;
read_u32_t read_u32 = h->big_endian ? read_u32be : read_u32le;
/* - table1: sections, point to some materials (may be less than streams/materials)
* (a "sound" that has N grains, and is triggered by games like a cue)
* - table2: materials, point to all sounds or others subtypes (may be more than sounds)
* (a "grain" that does actions like play or changes volume)
* - table3: sounds, point to streams (multiple sounds can repeat stream)
* (a "waveform" being the actual stream)
* - table4: names define section names (not all sounds may have a name)
*
* approximate table parsing
* - check materials and skip non-sounds to get table3 offsets (since table3 entry size isn't always constant)
* - get stream offsets
* - find if one section points to the selected material, and get section name = stream name */
switch(h->sblk_version) {
case 0x01: /* Ratchet & Clank (PS2) */
h->sounds_entries = read_u16(h->sblk_offset+0x16,sf); /* entry size: ~0x0c */
h->grains_entries = read_u16(h->sblk_offset+0x18,sf); /* entry size: ~0x28 */
h->stream_entries = read_u16(h->sblk_offset+0x1a,sf); /* entry size: none (count) */
h->table1_offset = h->sblk_offset + read_u32(h->sblk_offset+0x1c,sf);
h->table2_offset = h->sblk_offset + read_u32(h->sblk_offset+0x20,sf);
h->table3_offset = h->table2_offset; /* mixed table in this version */
h->table4_offset = 0; /* not included */
h->table1_entry_size = 0; /* not used */
h->table1_suboffset = 0;
h->table2_suboffset = 0;
break;
case 0x03: /* Yu-Gi-Oh! GX - The Beginning of Destiny (PS2) */
case 0x04: /* Test banks */
case 0x05: /* Ratchet & Clank (PS3) */
case 0x08: /* Playstation Home Arcade (Vita) */
case 0x09: /* Puyo Puyo Tetris (PS4) */
h->sounds_entries = read_u16(h->sblk_offset+0x16,sf); /* entry size: ~0x0c (NumSounds) */
h->grains_entries = read_u16(h->sblk_offset+0x18,sf); /* entry size: ~0x08 (NumGrains) */
h->stream_entries = read_u16(h->sblk_offset+0x1a,sf); /* entry size: ~0x18 + variable (NumWaveforms) */
h->table1_offset = h->sblk_offset + read_u32(h->sblk_offset+0x1c,sf); /* sound offset */
h->table2_offset = h->sblk_offset + read_u32(h->sblk_offset+0x20,sf); /* grain offset */
/* 0x24: VAG address? */
/* 0x28: data size */
/* 0x2c: RAM size */
/* 0x30: next block offset */
h->table3_offset = h->sblk_offset + read_u32(h->sblk_offset+0x34,sf); /* grain data? */
h->table4_offset = h->sblk_offset + read_u32(h->sblk_offset+0x38,sf); /* block names */
/* 0x3c: SFXUD? */
h->table1_entry_size = 0x0c;
h->table1_suboffset = 0x08;
h->table2_suboffset = 0x00;
break;
case 0x0d: /* Polara (Vita), Crypt of the Necrodancer (Vita) */
case 0x0e: /* Yakuza 6's Puyo Puyo (PS4) */
case 0x0f: /* Ikaruga (PS4) */
case 0x10: /* Ginga Force (PS4) */
h->table1_offset = h->sblk_offset + read_u32(h->sblk_offset+0x18,sf);
h->table2_offset = h->sblk_offset + read_u32(h->sblk_offset+0x1c,sf);
h->table3_offset = h->sblk_offset + read_u32(h->sblk_offset+0x2c,sf);
h->table4_offset = h->sblk_offset + read_u32(h->sblk_offset+0x30,sf);
h->sounds_entries = read_u16(h->sblk_offset+0x38,sf); /* entry size: ~0x24 */
h->grains_entries = read_u16(h->sblk_offset+0x3a,sf); /* entry size: ~0x08 */
h->stream_entries = read_u16(h->sblk_offset+0x3c,sf); /* entry size: ~0x5c + variable */
h->table1_entry_size = 0x24;
h->table1_suboffset = 0x0c;
h->table2_suboffset = 0x00;
break;
/* later version have a few more tables (some optional) and work slightly differently (header is part of wave) */
case 0x1a: /* Demon's Souls (PS5) */
case 0x23: { /* The Last of Us (PC) */
uint32_t tables_offset = h->sblk_offset + (h->sblk_version <= 0x1a ? 0x120 : 0x128);
uint32_t counts_offset = tables_offset + (h->sblk_version <= 0x1a ? 0x98 : 0xb0);
//h->table1_offset = h->sblk_offset + read_u32(tables_offset+0x00,sf); /* sounds/cues */
//h->table2_offset = 0;
h->table3_offset = h->sblk_offset + read_u32(tables_offset+0x08,sf); /* wave offsets with info (integrated grains+waves?)*/
//h->sounds_entries = read_u16(counts_offset+0x00,sf);
//h->grains_entries = read_u16(counts_offset+0x02,sf);
h->stream_entries = read_u16(counts_offset+0x06,sf);
break;
}
default:
vgm_logi("BNK: unknown version %x (report)\n", h->sblk_version);
goto fail;
}
//;VGM_LOG("BNK: table offsets=%x, %x, %x, %x\n", h->table1_offset, h->table2_offset, h->table3_offset, h->table4_offset);
//;VGM_LOG("BNK: table entries=%i, %i, %i\n", h->sounds_entries, h->grains_entries, h->stream_entries);
return true;
fail:
return false;
}
/* header part: read wave info */
static bool process_headers(STREAMFILE* sf, bnk_header_t* h) {
read_u16_t read_u16 = h->big_endian ? read_u16be : read_u16le;
read_u32_t read_u32 = h->big_endian ? read_u32be : read_u32le;
read_f32_t read_f32 = h->big_endian ? read_f32be : read_f32le;
int i;
uint32_t sndh_offset;
/* parse materials */
h->total_subsongs = 0;
h->target_subsong = sf->stream_index;
if (h->target_subsong == 0) h->target_subsong = 1;
switch(h->sblk_version) {
case 0x01:
/* table2/3 has size 0x28 entries, seemingly:
* 0x00: subtype(01=sound)
* 0x08: same as other versions (pitch, flags, offset...)
* rest: padding
* 0x18: stream offset
* there is no stream size like in v0x03
*/
for (i = 0; i < h->grains_entries; i++) {
uint32_t table2_type = read_u32(h->table2_offset + (i*0x28) + 0x00, sf);
if (table2_type != 0x01)
continue;
h->total_subsongs++;
if (h->total_subsongs == h->target_subsong) {
h->table2_entry_offset = 0;
h->table3_entry_offset = (i*0x28) + 0x08;
/* continue to count all subsongs */
}
}
break;
case 0x1a:
case 0x23:
h->total_subsongs = h->stream_entries;
h->table3_entry_offset = (h->target_subsong - 1) * 0x08;
break;
default:
for (i = 0; i < h->grains_entries; i++) {
uint32_t table2_value, table2_subinfo, table2_subtype;
table2_value = read_u32(h->table2_offset+(i*0x08) + h->table2_suboffset + 0x00,sf);
table2_subinfo = (table2_value >> 0) & 0xFFFF;
table2_subtype = (table2_value >> 16) & 0xFFFF;
if (table2_subtype != 0x0100)
continue; /* not sounds (ex. 1: waveform, 42: silence, 25: random, etc) */
h->total_subsongs++;
if (h->total_subsongs == h->target_subsong) {
h->table2_entry_offset = (i*0x08);
h->table3_entry_offset = table2_subinfo;
/* continue to count all subsongs */
}
}
break;
}
//;VGM_LOG("BNK: subsongs %i, table2_entry=%x, table3_entry=%x\n", h->total_subsongs, h->table2_entry_offset, h->table3_entry_offset);
if (h->target_subsong < 0 || h->target_subsong > h->total_subsongs || h->total_subsongs < 1)
goto fail;
/* this means some subsongs repeat streams, that can happen in some sfx banks, whatevs */
if (h->total_subsongs != h->stream_entries) {
VGM_LOG("BNK: subsongs %i vs table3 %i don't match (repeated streams?)\n", h->total_subsongs, h->stream_entries);
/* TODO: find dupes? */
}
//;VGM_LOG("BNK: header entry at %x\n", h->table3_offset + h->table3_entry_offset);
sndh_offset = h->table3_offset + h->table3_entry_offset;
/* parse sounds */
switch(h->sblk_version) {
case 0x01:
case 0x03:
case 0x04:
case 0x05:
case 0x08:
case 0x09: {
uint16_t center_note, center_fine, pitch;
bool is_negative;
/* "tone" */
/* 0x00: priority */
/* 0x01: volume */
center_note = read_u8 (sndh_offset + 0x02,sf);
center_fine = read_u8 (sndh_offset + 0x03,sf);
/* 0x04: pan */
/* 0x06: map low */
/* 0x07: map high */
/* 0x08: pitch bend low */
/* 0x09: pitch bend high */
/* 0x0a: ADSR1 */
/* 0x0c: ADSR2 */
h->stream_flags = read_u16(sndh_offset + 0x0e,sf);
h->stream_offset = read_u32(sndh_offset + 0x10,sf);
h->stream_size = read_u32(sndh_offset + 0x14,sf);
/* if it isn't, then it's treated as 44100 base? (PS1?) */
is_negative = center_note >> 7; /* center_note & 0x80; */
if (is_negative)
center_note = 0x100 - center_note;
/* note/fine seems to always be set to 0x3C/0x00 */
pitch = ps_note_to_pitch(center_note, center_fine, 0x3C, 0x00);
if (pitch > 0x4000)
pitch = 0x4000; /* 192000 Hz max */
if (!is_negative) /* PS1 mode? */
pitch = (pitch * 44100) / 48000;
h->sample_rate = (pitch * 48000) / 0x1000;
/* waves can set base sample rate (48/44/22/11/8khz) + pitch in semitones, then converted to center+fine
* 48000 + pitch 0.00 > center=0xc4, fine=0x00
* 48000 + pitch 0.10 > center=0xc4, fine=0x0c
* 48000 + pitch 0.50 > center=0xc4, fine=0x3f
* 48000 + pitch 0.99 > center=0xc4, fine=0x7d
* 48000 + pitch 1.00 > center=0xc5, fine=0x00
* 48000 + pitch 12.00 > center=0xd0, fine=0x00
* 48000 + pitch 24.00 > center=0xdc, fine=0x00
* 48000 + pitch 56.00 > center=0xfc, fine=0x00
* 48000 + pitch 68.00 > center=0x08, fine=0x00 > ?
* 48000 + pitch -12.00 > center=0xb8, fine=0x00
* 48000 + pitch -0.10 > center=0xc3, fine=0x72
* 48000 + pitch -0.001 > not allowed
* 8000 + pitch 1.00 > center=0xa4, fine=0x7c
* 8000 + pitch -12.00 > center=0x98, fine=0x7c
* 8000 + pitch -48.00 > center=0x74, fine=0x7c
*/
break;
}
case 0x0d:
case 0x0e:
case 0x0f:
case 0x10:
h->stream_flags = read_u8 (sndh_offset+0x12,sf);
h->stream_offset = read_u32(sndh_offset+0x44,sf);
h->stream_size = read_u32(sndh_offset+0x48,sf);
h->sample_rate = (int)read_f32(sndh_offset+0x4c,sf);
break;
case 0x1a: /* Demon's Souls (PS5) */
case 0x23: /* The Last of Us (PC) */
h->stream_offset = read_u32(sndh_offset+0x00,sf);
/* rest is part of data, handled later */
break;
default:
VGM_LOG("BNK: missing version\n");
goto fail;
}
//;VGM_LOG("BNK: stream at %lx + %x\n", h->stream_offset, h->stream_size);
return true;
fail:
return false;
}
/* name part: read names */
static bool process_names(STREAMFILE* sf, bnk_header_t* h) {
read_u16_t read_u16 = h->big_endian ? read_u16be : read_u16le;
read_u32_t read_u32 = h->big_endian ? read_u32be : read_u32le;
/* table4 can be nonexistent */
if (h->table4_offset <= h->sblk_offset)
return true;
int i;
int table4_entry_id = -1;
uint32_t table4_entry_idx, table4_entries_offset, table4_names_offset;
uint32_t entry_offset, entry_count;
switch (h->sblk_version) {
case 0x03:
for (i = 0; i < h->sounds_entries; i++) {
entry_offset = read_u32(h->table1_offset + (i * h->table1_entry_size) + 0x08, sf);
entry_count = read_u8(h->table1_offset + (i * h->table1_entry_size) + 0x04, sf);
/* is table2_entry_offset in the range of the expected section */
if (h->table2_entry_offset >= entry_offset && h->table2_entry_offset < entry_offset + (entry_count * 0x08)) {
table4_entry_id = i;
break;
}
}
/* table4:
* 0x00: bank name (optional)
* 0x08: name section offset
* 0x0C-0x18: 3 null pointers (reserved?)
* 0x18-0x58: 32 name chunk offset indices
*/
/* Name chunks are organised as
* (name[0] + name[4] + name[8] + name[12]) % 32;
* and using that as the index for the chunk offsets
* name_sect_offset + (chunk_idx[result] * 0x14);
*/
if (read_u8(h->table4_offset, sf))
h->bank_name_offset = h->table4_offset;
table4_entries_offset = h->table4_offset + 0x18;
table4_names_offset = h->table4_offset + read_u32(h->table4_offset + 0x08, sf);
for (i = 0; i < 32; i++) {
table4_entry_idx = read_u16(table4_entries_offset + (i * 2), sf);
h->stream_name_offset = table4_names_offset + (table4_entry_idx * 0x14);
/* searches the chunk until it finds the target name/index, or breaks at empty name */
while (read_u8(h->stream_name_offset, sf)) {
/* in case it goes somewhere out of bounds unexpectedly */
if (((read_u8(h->stream_name_offset + 0x00, sf) + read_u8(h->stream_name_offset + 0x04, sf) +
read_u8(h->stream_name_offset + 0x08, sf) + read_u8(h->stream_name_offset + 0x0C, sf)) & 0x1F) != i)
goto fail;
if (read_u16(h->stream_name_offset + 0x10, sf) == table4_entry_id)
goto loop_break; /* to break out of the for+while loop simultaneously */
//break;
h->stream_name_offset += 0x14;
}
}
//goto fail; /* didn't find any valid index? */
h->stream_name_offset = 0;
loop_break:
break;
case 0x04:
case 0x05:
/* a mix of v3 table1 parsing + v8-v16 table4 parsing */
for (i = 0; i < h->sounds_entries; i++) {
entry_offset = read_u32(h->table1_offset + (i * h->table1_entry_size) + 0x08, sf);
entry_count = read_u8(h->table1_offset + (i * h->table1_entry_size) + 0x04, sf);
if (h->table2_entry_offset >= entry_offset && h->table2_entry_offset < entry_offset + (entry_count * 0x08)) {
table4_entry_id = i;
break;
}
}
/* table4:
* 0x00: bank name (optional)
* 0x08: name entries offset
* 0x0C: name section offset
*
* name entries offset:
* 0x00: name offset in name section
* 0x04: name hash(?)
* 0x08: ? (2x int16)
* 0x0C: section index (int16)
*/
if (read_u8(h->table4_offset, sf))
h->bank_name_offset = h->table4_offset;
table4_entries_offset = h->table4_offset + read_u32(h->table4_offset + 0x08, sf);
table4_names_offset = h->table4_offset + read_u32(h->table4_offset + 0x0C, sf);
for (i = 0; i < h->sounds_entries; i++) {
if (read_u16(table4_entries_offset + (i * 0x10) + 0x0C, sf) == table4_entry_id) {
h->stream_name_offset = table4_names_offset + read_u32(table4_entries_offset + (i * 0x10), sf);
break;
}
}
break;
case 0x08:
case 0x09:
case 0x0d:
case 0x0e:
case 0x0f:
case 0x10:
/* find if this sound has an assigned name in table1 */
for (i = 0; i < h->sounds_entries; i++) {
entry_offset = read_u16(h->table1_offset + (i * h->table1_entry_size) + h->table1_suboffset + 0x00, sf);
/* rarely (ex. Polara sfx) one name applies to multiple materials,
* from current entry_offset to next entry_offset (section offsets should be in order) */
if (entry_offset <= h->table2_entry_offset) {
table4_entry_id = i;
//break;
}
}
/* table4: */
/* 0x00: bank name (optional) */
/* 0x08: header size */
/* 0x0c: table4 size */
/* variable: entries */
/* variable: names (null terminated) */
if (read_u8(h->table4_offset, sf))
h->bank_name_offset = h->table4_offset;
table4_entries_offset = h->table4_offset + read_u32(h->table4_offset + 0x08, sf);
table4_names_offset = table4_entries_offset + (0x10 * h->sounds_entries);
//;VGM_LOG("BNK: t4_entries=%lx, t4_names=%lx\n", table4_entries_offset, table4_names_offset);
/* get assigned name from table4 names */
for (i = 0; i < h->sounds_entries; i++) {
int entry_id = read_u32(table4_entries_offset + (i * 0x10) + 0x0c, sf);
if (entry_id == table4_entry_id) {
h->stream_name_offset = table4_names_offset + read_u32(table4_entries_offset + (i * 0x10) + 0x00, sf);
break;
}
}
break;
default:
break;
}
//;VGM_LOG("BNK: stream_offset=%lx, stream_size=%x, stream_name_offset=%lx\n", h->stream_offset, h->stream_size, h->stream_name_offset);
return true;
fail:
return false;
}
/* data part: parse extradata before the codec */
static bool process_data(STREAMFILE* sf, bnk_header_t* h) {
read_u16_t read_u16 = h->big_endian ? read_u16be : read_u16le;
read_u32_t read_u32 = h->big_endian ? read_u32be : read_u32le;
read_s32_t read_s32 = h->big_endian ? read_s32be : read_s32le;
read_u64_t read_u64 = h->big_endian ? read_u64be : read_u64le;
int subtype, loop_length;
uint32_t extradata_size = 0, postdata_size = 0;
h->start_offset = h->data_offset + h->stream_offset;
uint32_t info_offset = h->start_offset;
switch(h->sblk_version) {
case 0x01:
case 0x03:
case 0x04:
case 0x05:
h->channels = 1;
/* early versions don't have PS-ADPCM size, could check next offset but it's all kind of loopy */
if (h->sblk_version <= 0x03 && h->stream_size == 0 && (h->stream_flags & 0x80) == 0) {
uint32_t offset;
uint32_t max_offset = get_streamfile_size(sf);
h->stream_size += 0x10;
for (offset = h->data_offset + h->stream_offset + 0x10; offset < max_offset; offset += 0x10) {
/* beginning frame (if file loops won't have end frame)
* checking the entire 16 byte block, as it is possible
* for just the first 8 bytes to be empty [Bully (PS2)] */
if (read_u32be(offset + 0x00, sf) == 0x00000000 && read_u32be(offset + 0x04, sf) == 0x00000000 &&
read_u32be(offset + 0x08, sf) == 0x00000000 && read_u32be(offset + 0x0C, sf) == 0x00000000)
break;
h->stream_size += 0x10;
/* end frame */
if (read_u32be(offset + 0x00, sf) == 0x00077777 && read_u32be(offset + 0x04, sf) == 0x77777777)
break;
}
//;VGM_LOG("BNK: stream offset=%lx + %lx, new size=%x\n", h->data_offset, stream_offset, stream_size);
}
/* hack for PS3 files that use dual subsongs as stereo */
if (h->total_subsongs == 2 && h->stream_size * 2 == h->data_size) {
h->channels = 2;
h->stream_size = h->stream_size * h->channels;
h->total_subsongs = 1;
h->start_offset -= h->stream_offset; /* also channels may be inverted [Fat Princess (PS3)] */
}
h->interleave = h->stream_size / h->channels;
/* PS Home Arcade has other flags? supposedly:
* 01 = reverb
* 02 = vol scale 20
* 04 = vol scale 50
* 06 = vol scale 100
* 08 = noise
* 10 = no dry
* 20 = no steal
* 40 = loop VAG
* 80 = PCM
* 100 = has advanced packets
* 200 = send LFE
* 400 = send center
*/
if ((h->stream_flags & 0x80) && h->sblk_version <= 3) {
h->codec = PCM16; /* rare [Wipeout HD (PS3)]-v3 */
}
else {
h->loop_flag = ps_find_loop_offsets(sf, h->start_offset, h->stream_size, h->channels, h->interleave, &h->loop_start, &h->loop_end);
h->loop_flag = (h->stream_flags & 0x40); /* only applies to PS-ADPCM flags */
h->codec = PSX;
}
//postdata_size = 0x10; /* last frame may be garbage */
break;
case 0x08:
case 0x09:
subtype = read_u16(h->start_offset+0x00,sf);
extradata_size = 0x08 + read_u32(h->start_offset+0x04,sf); /* 0x14 for AT9 */
switch(subtype) {
case 0x00:
h->channels = 1;
h->codec = PSX;
h->interleave = 0x10;
break;
case 0x01:
h->channels = 1;
h->codec = PCM16;
h->interleave = 0x01;
break;
case 0x02: /* ATRAC9 mono */
case 0x05: /* ATRAC9 stereo */
if (read_u32(h->start_offset+0x08,sf) + 0x08 != extradata_size) { /* repeat? */
VGM_LOG("BNK: unknown subtype\n");
goto fail;
}
h->channels = (subtype == 0x02) ? 1 : 2;
h->atrac9_info = read_u32be(h->start_offset+0x0c,sf);
/* 0x10: null? */
loop_length = read_u32(h->start_offset+0x14,sf);
h->loop_start = read_u32(h->start_offset+0x18,sf);
h->loop_end = h->loop_start + loop_length; /* loop_start is -1 if not set */
h->codec = ATRAC9;
break;
default:
vgm_logi("BNK: unknown subtype %x (report)\n", subtype);
goto fail;
}
break;
case 0x0d:
case 0x0e:
case 0x0f:
case 0x10:
subtype = read_u16(h->start_offset+0x00,sf);
if (read_u32(h->start_offset+0x04,sf) != 0x01) { /* type? */
VGM_LOG("BNK: unknown subtype\n");
goto fail;
}
extradata_size = 0x10 + read_u32(h->start_offset+0x08,sf); /* 0x80 for AT9, 0x10 for PCM/PS-ADPCM */
/* 0x0c: null? */
switch(subtype) {
case 0x02: /* ATRAC9 mono */
case 0x05: /* ATRAC9 stereo */
if (read_u32(h->start_offset+0x10,sf) + 0x10 != extradata_size) /* repeat? */
goto fail;
h->channels = (subtype == 0x02) ? 1 : 2;
h->atrac9_info = read_u32be(h->start_offset+0x14,sf);
/* 0x18: null? */
/* 0x1c: channels? */
/* 0x20: null? */
loop_length = read_u32(h->start_offset+0x24,sf);
h->loop_start = read_u32(h->start_offset+0x28,sf);
h->loop_end = h->loop_start + loop_length; /* loop_start is -1 if not set */
h->codec = ATRAC9;
break;
case 0x01: /* PCM16LE mono? (NekoBuro/Polara sfx) */
case 0x04: /* PCM16LE stereo? (NekoBuro/Polara sfx) */
/* 0x10: null? */
h->channels = read_u32(h->start_offset+0x14,sf);
h->interleave = 0x02;
h->loop_start = read_u32(h->start_offset+0x18,sf);
loop_length = read_u32(h->start_offset+0x1c,sf);
h->loop_end = h->loop_start + loop_length; /* loop_start is -1 if not set */
h->codec = PCM16;
break;
case 0x00: /* HEVAG (test banks) */
case 0x03: /* HEVAG (Ikaruga) */
/* 0x10: null? */
h->channels = read_u32(h->start_offset+0x14,sf);
h->interleave = 0x10;
h->loop_start = read_u32(h->start_offset+0x18,sf);
loop_length = read_u32(h->start_offset+0x1c,sf);
h->loop_end = h->loop_start + loop_length; /* loop_start is -1 if not set */
h->codec = HEVAG;
//TODO: in v0x0f right before start_offset is the .vag filename, see if offset can be found
break;
default:
vgm_logi("BNK: unknown subtype %x (report)\n", subtype);
goto fail;
}
break;
case 0x1a:
case 0x23:
if (h->stream_offset == 0xFFFFFFFF) {
h->channels = 1;
h->codec = DUMMY;
break;
}
/* pre-info */
h->stream_name_size = read_u64(info_offset+0x00,sf);
h->stream_name_offset = info_offset + 0x08;
info_offset += h->stream_name_size + 0x08;
h->stream_size = read_u64(info_offset + 0x00,sf); /* after this offset */
h->stream_size += 0x08 + h->stream_name_size + 0x08;
/* 0x08: max block/etc size? (0x00010000/00030000) */
/* 0x0c: always 1? */
extradata_size = read_u64(info_offset + 0x10,sf) + 0x08 + h->stream_name_size + 0x18;
info_offset += 0x18;
/* actual stream info */
/* 0x00: extradata size (without pre-info, also above) */
h->atrac9_info = read_u32be(info_offset+0x04,sf);
h->num_samples = read_s32(info_offset+0x08,sf);
h->channels = read_u32(info_offset+0x0c,sf);
h->loop_start = read_s32(info_offset+0x10,sf);
h->loop_end = read_s32(info_offset+0x14,sf);
/* 0x18: loop flag (0=loop, -1=no) */
/* rest: null */
/* no sample rate (probably fixed to 48000/system's, but seen in RIFF) */
h->sample_rate = 48000;
h->codec = RIFF_ATRAC9; /* unsure how other codecs would work */
break;
default:
vgm_logi("BNK: unknown data version %x (report)\n", h->sblk_version);
goto fail;
}
h->start_offset += extradata_size;
h->stream_size -= extradata_size;
h->stream_size -= postdata_size;
//;VGM_LOG("BNK: offset=%x, size=%x\n", h->start_offset, h->stream_size);
return true;
fail:
return false;
}
/* zlsd part: parse extra footer (vox?) data */
static bool process_zlsd(STREAMFILE* sf, bnk_header_t* h) {
if (!h->zlsd_offset)
return true;
read_u32_t read_u32 = h->big_endian ? read_u32be : read_u32le;
if (read_u32(h->zlsd_offset+0x00,sf) != get_id32be("DSLZ"))
return false;
/* 0x04: version? (1) */
int zlsd_count = read_u32(h->zlsd_offset+0x08,sf);
/* 0x0c: start */
/* rest: null */
if (zlsd_count) {
vgm_logi("BNK: unsupported ZLSD subsongs found\n");
goto fail;
}
/* per entry (for v23)
* 00: crc (not referenced elsewhere)
* 04: stream offset (from this offset)
* 08: null (part of offset?)
* 0c: stream size
* 10: offset/size?
* 14: null */
/* known streams are standard XVAG (no subsongs) */
return true;
fail:
return false;
}
/* parse SCREAM bnk (usually SFX but also used for music) */
static bool parse_bnk_v3(STREAMFILE* sf, bnk_header_t* h) {
/* bnk/SCREAM tool version (v2 is a bit different, not seen v1) */
if (read_u32be(0x00,sf) == 0x03) { /* PS3 */
h->big_endian = 1;
}
else if (read_u32le(0x00,sf) == 0x03) { /* PS2/PSP/Vita/PS4 */
h->big_endian = 0;
}
else {
return false;
}
read_u32_t read_u32 = h->big_endian ? read_u32be : read_u32le;
int sections = read_u32(0x04,sf); /* SBlk, data, ZLSD */
if (sections < 2 || sections > 3)
return false;
/* in theory a bank can contain multiple blocks but only those are used */
/* section sizes don't include padding (sometimes aligned to 0x10/0x800) */
h->sblk_offset = read_u32(0x08,sf);
//h->sblk_size = read_u32(0x0c,sf);
h->data_offset = read_u32(0x10,sf);
h->data_size = read_u32(0x14,sf);
/* ZLSD footer, rare in earlier versions and common later (often empty) [Yakuza 6's Puyo Puyo (PS4)] */
if (sections >= 3) {
h->zlsd_offset = read_u32(0x18,sf);
h->zlsd_size = read_u32(0x1c,sf);
}
if (h->sblk_offset > 0x20)
return false;
/* Most table fields seems reserved/defaults and don't change much between subsongs or files,
* so they aren't described in detail. Entry sizes are variable (usually flag + extra size xN)
* so table offsets are needed. */
/* SBlk part: parse header */
if (read_u32(h->sblk_offset+0x00,sf) != get_id32be("klBS")) /* SBlk = SFX block */
return false;
h->sblk_version = read_u32(h->sblk_offset+0x04,sf);
/* 0x08: flags? (h->sblk_version>=0x0d?, 0x03=Vita, 0x06=PS4, 0x05=PS5, 0x07=PS5)
* - 04: non-fixed bank?
* - 100: 'has names'
* - 200: 'has user data' */
/* version < v0x1a:
* - 0x0c: block id
* - 0x10: block number
* - 0x11: padding
* version >= v0x1a:
* - 0x0c: hash (0x10)
* - 0x1c: filename (0x100?)
* version ~= v0x23:
* - 0x0c: null (depends on flags? v1a=0x05, v23=0x07)
* - 0x10: hash (0x10)
* - 0x20: filename (0x100?)
*/
//;VGM_LOG("BNK: h->sblk_offset=%lx, h->data_offset=%lx, h->sblk_version %x\n", h->sblk_offset, h->data_offset, h->sblk_version);
//TODO handle, in rare cases may contain subsongs (unsure how are referenced but has its own number)
if (!process_tables(sf, h))
goto fail;
if (!process_headers(sf, h))
goto fail;
if (!process_names(sf, h))
goto fail;
if (!process_data(sf, h))
goto fail;
if (!process_zlsd(sf, h))
goto fail;
h->loop_flag = (h->loop_start >= 0) && (h->loop_end > 0);
return true;
fail:
return false;
}