mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-24 04:14:50 +01:00
326 lines
13 KiB
C
326 lines
13 KiB
C
#include "meta.h"
|
|
#include "../coding/coding.h"
|
|
#include "zsnd_streamfile.h"
|
|
|
|
|
|
/* ZSND - Z-Axis/Vicarious Visions games [X-Men Legends II (multi), Marvel Ultimate Alliance (multi)] */
|
|
VGMSTREAM* init_vgmstream_zsnd(STREAMFILE* sf) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
STREAMFILE* temp_sf = NULL;
|
|
uint32_t start_offset, name_offset, stream_size, name_size;
|
|
int loop_flag, channels, sample_rate, layers, layers2 = 0;
|
|
uint32_t codec;
|
|
int total_subsongs, target_subsong = sf->stream_index;
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
|
|
int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
|
|
|
|
|
|
/* checks */
|
|
if (!is_id32be(0x00,sf, "ZSND"))
|
|
return NULL;
|
|
|
|
/* .zss/zsm: standard
|
|
* .ens/enm: same for PS2
|
|
* .zsd: normal or compact [BMX XXX (Xbox), Aggresive Inline (Xbox), Dave Mirra Freestyle BMX 1/2 (PS1/PS2)] */
|
|
if (!check_extensions(sf, "zss,zsm,ens,enm,zsd"))
|
|
return NULL;
|
|
/* probably zss=stream, zsm=memory; no diffs other than size */
|
|
|
|
codec = read_u32be(0x04,sf);
|
|
/* 0x08: file size, but slightly bigger (+0x01~04) in some platforms */
|
|
/* 0x0c: header end/first stream start (unneeded as all offsets are absolute) */
|
|
|
|
if (codec == 0x47435542) { /* "GCUB" */
|
|
read_32bit = read_32bitBE;
|
|
read_16bit = read_16bitBE;
|
|
}
|
|
else {
|
|
read_32bit = read_32bitLE;
|
|
read_16bit = read_16bitLE;
|
|
}
|
|
|
|
|
|
/* parse header tables */
|
|
{
|
|
uint32_t header2_offset, header3_offset;
|
|
int table2_entries, table3_entries;
|
|
uint32_t table2_body, table3_body;
|
|
int is_v1, i;
|
|
|
|
|
|
/* multiple config tables:
|
|
* 0x00: entries
|
|
* 0x04: table head offset
|
|
* 0x08: table body offset
|
|
*
|
|
* table heads are 0x08 * entries:
|
|
* 0x00 = id? (crc-like, varies between tables but consistent between platforms)
|
|
* 0x04 = entry? (number, also in table2_body?)
|
|
*
|
|
* main tables:
|
|
* table1: stream cues? (entry=0x18)
|
|
* table2: stream heads (optional, rarely not all stream bodies may have heads)
|
|
* table3: stream body
|
|
* table4: unknown, very rare, some kind of seek table with numbers going up? (Aggresive Inline: speech01.zsd)
|
|
* table5: unknown, very rare, (X-Men Legends II: boss4_m.zsm)
|
|
* table6/7: not seen
|
|
*
|
|
* table1 may have more entries than table2/3, and sometimes isn't set
|
|
*/
|
|
|
|
/* V1 has no table heads, rare [Aggresive Inline (Xbox), Dave Mirra Freestyle BMX 1/2 (PS1/PS2)]
|
|
* no apparent flag but we can test if table heads offsets appear */
|
|
is_v1 = read_32bit(0x14,sf) <= read_32bit(0x1c,sf) &&
|
|
read_32bit(0x1c,sf) <= read_32bit(0x24,sf) &&
|
|
read_32bit(0x24,sf) <= read_32bit(0x2c,sf) &&
|
|
read_32bit(0x2c,sf) <= read_32bit(0x34,sf) &&
|
|
read_32bit(0x34,sf) <= read_32bit(0x3c,sf) &&
|
|
read_32bit(0x3c,sf) <= read_32bit(0x44,sf);
|
|
|
|
if (!is_v1) {
|
|
table2_entries = read_32bit(0x1c,sf);
|
|
table2_body = read_32bit(0x24,sf);
|
|
|
|
table3_entries = read_32bit(0x28,sf);
|
|
table3_body = read_32bit(0x30,sf);
|
|
}
|
|
else {
|
|
table2_entries = read_32bit(0x18,sf);
|
|
table2_body = read_32bit(0x1C,sf);
|
|
|
|
table3_entries = read_32bit(0x20,sf);
|
|
table3_body = read_32bit(0x24,sf);
|
|
}
|
|
|
|
total_subsongs = table3_entries;
|
|
|
|
if (target_subsong == 0) target_subsong = 1;
|
|
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
|
|
|
|
switch (codec) {
|
|
case 0x50432020: /* "PC " */
|
|
if (table2_entries == 0) goto fail;
|
|
|
|
header2_offset = table2_body + 0x18*(target_subsong-1);
|
|
layers = read_16bit(header2_offset + 0x02,sf);
|
|
sample_rate = read_32bit(header2_offset + 0x04,sf);
|
|
|
|
header3_offset = table3_body + 0x4c*(target_subsong-1);
|
|
start_offset = read_32bit(header3_offset + 0x00,sf);
|
|
stream_size = read_32bit(header3_offset + 0x04,sf);
|
|
name_offset = header3_offset + 0x0c;
|
|
name_size = 0x40;
|
|
break;
|
|
|
|
case 0x58424F58: { /* "XBOX" */
|
|
size_t entry2_size = is_v1 || check_extensions(sf, "zsd") ? 0x14 : 0x1c;
|
|
|
|
/* BMX has unordered stream headers, and not every stream has a header */
|
|
header2_offset = 0;
|
|
for (i = 0; i < table2_entries; i++) {
|
|
int16_t id = read_16bit(table2_body + entry2_size*i + 0x00,sf);
|
|
|
|
if (id >= 0 && id + 1 != target_subsong) /* can be -1 == deleted entry */
|
|
continue;
|
|
header2_offset = table2_body + entry2_size*i;
|
|
break;
|
|
}
|
|
|
|
if (header2_offset == 0) {
|
|
if (table2_entries > 0) {
|
|
/* seems usable for sfx, meh */
|
|
header2_offset = table2_body + entry2_size*0;
|
|
layers = read_16bit(header2_offset + 0x02,sf);
|
|
sample_rate = read_32bit(header2_offset + 0x04,sf);
|
|
}
|
|
else {
|
|
layers = 0;
|
|
sample_rate = 0;
|
|
}
|
|
}
|
|
else {
|
|
layers = read_16bit(header2_offset + 0x02,sf);
|
|
sample_rate = read_32bit(header2_offset + 0x04,sf);
|
|
if (entry2_size > 0x18) {
|
|
layers2 = read_32bit(header2_offset + 0x18,sf);
|
|
}
|
|
}
|
|
|
|
header3_offset = table3_body + 0x54*(target_subsong-1);
|
|
start_offset = read_32bit(header3_offset + 0x00,sf);
|
|
stream_size = read_32bit(header3_offset + 0x04,sf);
|
|
/* 0x08: flags? related to looping? (not channels) */
|
|
//loop_end = read_32bit(header3_offset + 0x10,streamFile);
|
|
name_offset = header3_offset + 0x14;
|
|
name_size = 0x40;
|
|
|
|
/* early games sometimes don't seem to have info or headers, not sure how to detect better
|
|
* ex. Aggresive Inline speech (1ch) vs music (2ch), or BMX cutscenes (2ch) */
|
|
if (sample_rate == 0) {
|
|
int is_music = 0;
|
|
if (is_v1) {
|
|
char filename[PATH_LIMIT];
|
|
|
|
/* stream length isn't enough */
|
|
get_streamfile_filename(sf, filename, sizeof(filename));
|
|
is_music = strcmp(filename, "music.zsd") == 0;
|
|
}
|
|
else {
|
|
is_music = stream_size > 0x20000;
|
|
}
|
|
|
|
if (is_music) {
|
|
layers = 0x02;
|
|
sample_rate = 44100;
|
|
}
|
|
else {
|
|
layers = 0x00;
|
|
sample_rate = is_v1 ? 16000 : 22050; /* some BMX need 16000 but can't detect? */
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case 0x50533220: /* "PS2 " (also for PSP) */
|
|
case 0x50535820: /* "PSX " */
|
|
if (table2_entries == 0) {
|
|
/* rare, seen in MUSIC.ZSD but SFX*.ZSD do have headers [Dave Mirra Freestyle BMX 1/2 (PS1/PS2)] */
|
|
sample_rate = 0x1000;
|
|
layers = 0x02;
|
|
}
|
|
else {
|
|
uint32_t header2_spacing = (is_v1) ? 0x0c : 0x10;
|
|
header2_offset = table2_body + header2_spacing * (target_subsong-1);
|
|
sample_rate = read_16bit(header2_offset + 0x02,sf);
|
|
layers = read_16bit(header2_offset + 0x04,sf);
|
|
}
|
|
|
|
header3_offset = table3_body + 0x08*(target_subsong-1);
|
|
start_offset = read_32bit(header3_offset + 0x00,sf);
|
|
stream_size = read_32bit(header3_offset + 0x04,sf);
|
|
name_offset = 0;
|
|
name_size = 0;
|
|
|
|
/* pitch value, with 0x1000=44100 (voices vary quite a bit, ex. X-Men Legends 2) */
|
|
sample_rate = round10(sample_rate * 44100.0 / 4096.0);
|
|
/* there may be some rounding for lower values, ex 0x45A = 11993.99 ~= 12000, though not all:
|
|
* 0x1000 = 44100, 0x0800 = 22050, 0x0687 ~= 18000, 0x05ce ~= 16000, 0x045a ~= 12000, 0x0400 = 11025 */
|
|
break;
|
|
|
|
case 0x47435542: /* "GCUB" (also for Wii) */
|
|
header2_offset = table2_body + 0x18*(target_subsong-1);
|
|
layers = read_16bit(header2_offset + 0x02,sf);
|
|
sample_rate = read_32bit(header2_offset + 0x04,sf);
|
|
|
|
header3_offset = table3_body + 0x0c*(target_subsong-1);
|
|
start_offset = read_32bit(header3_offset + 0x00,sf);
|
|
stream_size = read_32bit(header3_offset + 0x04,sf);
|
|
/* 0x08: "DSP " for some reason */
|
|
name_offset = 0;
|
|
name_size = 0;
|
|
break;
|
|
|
|
default:
|
|
goto fail;
|
|
}
|
|
|
|
/* maybe flags? */
|
|
switch (layers) {
|
|
case 0x00: channels = 1; break;
|
|
case 0x01: channels = 1; break; /* set when looping? */
|
|
case 0x02: channels = 2; break;
|
|
case 0x22: channels = 4; break;
|
|
default:
|
|
VGM_LOG("ZSND: unknown flags %x\n", layers);
|
|
goto fail;
|
|
}
|
|
|
|
if (layers2) {
|
|
channels = channels * layers2;
|
|
}
|
|
|
|
loop_flag = 0;
|
|
}
|
|
|
|
|
|
/* build the VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(channels, loop_flag);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->meta_type = meta_ZSND;
|
|
vgmstream->sample_rate = sample_rate;
|
|
|
|
switch (codec) {
|
|
case 0x50432020: /* "PC " */
|
|
vgmstream->coding_type = coding_IMA;
|
|
vgmstream->layout_type = layout_none;
|
|
//todo interleaved stereo (needs to adapt decoder)
|
|
//vgmstream->layout_type = layout_interleave; /* interleaved stereo for >2ch*/
|
|
//vgmstream->interleave_block_size = 0x2000 * 2 / channel_count;
|
|
|
|
vgmstream->num_samples = ima_bytes_to_samples(stream_size, channels);
|
|
break;
|
|
|
|
case 0x58424F58: /* "XBOX" */
|
|
vgmstream->coding_type = coding_XBOX_IMA;
|
|
vgmstream->layout_type = layout_interleave; /* interleaved stereo for >2ch*/
|
|
vgmstream->interleave_block_size = 0x9000 * 2 / channels;
|
|
|
|
vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, channels);
|
|
|
|
/* very rarely entries refer to external .wma, but redoing the logic to handle only real
|
|
* streams handle is a pain, so signal this case with an empty file [Aggresive Inline (Xbox)] */
|
|
if (vgmstream->num_samples == 0) {
|
|
vgmstream->num_samples = 48;
|
|
}
|
|
break;
|
|
|
|
case 0x50533220: /* "PS2 " (also for PSP) */
|
|
case 0x50535820: /* "PSX " */
|
|
vgmstream->coding_type = coding_PSX;
|
|
vgmstream->layout_type = layout_interleave;
|
|
vgmstream->interleave_block_size = 0x800;
|
|
|
|
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
|
|
break;
|
|
|
|
case 0x47435542: /* "GCUB" (also for Wii) */
|
|
vgmstream->coding_type = coding_NGC_DSP;
|
|
vgmstream->layout_type = layout_interleave;
|
|
vgmstream->interleave_block_size = 0x8000;
|
|
|
|
/* has a full DSP header, but num_samples may vary slighly between channels, so calc manually */
|
|
dsp_read_coefs_be(vgmstream, sf, start_offset+0x1c,0x60);
|
|
dsp_read_hist_be(vgmstream, sf, start_offset+0x40, 0x60);
|
|
start_offset += 0x60*channels;
|
|
stream_size -= 0x60*channels;
|
|
|
|
vgmstream->num_samples = dsp_bytes_to_samples(stream_size, channels);
|
|
break;
|
|
|
|
default:
|
|
goto fail;
|
|
}
|
|
|
|
vgmstream->num_streams = total_subsongs;
|
|
vgmstream->stream_size = stream_size;
|
|
|
|
if (name_offset) {
|
|
read_string(vgmstream->stream_name,name_size, name_offset,sf);
|
|
}
|
|
|
|
temp_sf = setup_zsnd_streamfile(sf, start_offset, stream_size); /* fixes last interleave reads */
|
|
if (!temp_sf) goto fail;
|
|
|
|
if (!vgmstream_open_stream(vgmstream,temp_sf,start_offset))
|
|
goto fail;
|
|
close_streamfile(temp_sf);
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_streamfile(temp_sf);
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|