vgmstream/src/meta/dc_idvi.c

53 lines
1.9 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* IDVI - from Capcom's Eldorado Gate Volume 1-7 (DC) */
VGMSTREAM * init_vgmstream_dc_idvi(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* check extension (.dvi: original, .idvi: renamed to header id) */
if ( !check_extensions(streamFile,"dvi,idvi") )
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x49445649) /* "IDVI" */
goto fail;
loop_flag = (read_32bitLE(0x0C,streamFile) != 0);
channel_count = read_32bitLE(0x04,streamFile); /* always 2? */
start_offset = 0x800;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
vgmstream->num_samples = ima_bytes_to_samples(get_streamfile_size(streamFile) - start_offset, channel_count);
vgmstream->loop_start_sample = read_32bitLE(0x0C,streamFile);
vgmstream->loop_end_sample = ima_bytes_to_samples(get_streamfile_size(streamFile) - start_offset, channel_count);
vgmstream->coding_type = coding_DVI_IMA_int;
vgmstream->meta_type = meta_DC_IDVI;
/* Calculating the short block... */
if (channel_count > 1) {
vgmstream->interleave_block_size = 0x400;
vgmstream->interleave_smallblock_size = ((get_streamfile_size(streamFile)-start_offset)%(vgmstream->channels*vgmstream->interleave_block_size))/vgmstream->channels;
vgmstream->layout_type = layout_interleave_shortblock;
} else {
vgmstream->layout_type = layout_none;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}