vgmstream/src/meta/ish_isd.c
2018-04-18 21:03:24 +02:00

61 lines
1.8 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* ISH+ISD - from various games [Chaos Field (GC), Pokemon XD - Gale of Darkness (GC)] */
VGMSTREAM * init_vgmstream_ish_isd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE * streamHeader = NULL;
off_t start_offset;
int channel_count, loop_flag;
/* checks */
if (!check_extensions(streamFile, "isd"))
goto fail;
streamHeader = open_streamfile_by_ext(streamFile,"ish");
if (!streamHeader) goto fail;
if (read_32bitBE(0x00,streamHeader) != 0x495F5346) /* "I_SF" */
goto fail;
channel_count = read_32bitBE(0x14,streamHeader);
loop_flag = (read_32bitBE(0x1C,streamHeader) != 0);
start_offset = 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitBE(0x08,streamHeader);
vgmstream->num_samples = read_32bitBE(0x0C,streamHeader);
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitBE(0x20,streamHeader)*14 / 0x08 /channel_count;
vgmstream->loop_end_sample = read_32bitBE(0x24,streamHeader)*14 / 0x08 / channel_count;
}
vgmstream->meta_type = meta_ISH_ISD;
vgmstream->coding_type = coding_NGC_DSP;
if (channel_count == 1) {
vgmstream->layout_type = layout_none;
} else {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x18,streamHeader);
}
dsp_read_coefs_be(vgmstream,streamHeader,0x40,0x40);
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
close_streamfile(streamHeader);
return vgmstream;
fail:
close_streamfile(streamHeader);
close_vgmstream(vgmstream);
return NULL;
}