mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-19 09:55:53 +01:00
136 lines
4.4 KiB
C
136 lines
4.4 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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/* VID1 - Factor 5/DivX format GC/Xbox games [Gun (GC), Tony Hawk's American Wasteland (GC), Enter The Matrix (Xbox)]*/
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VGMSTREAM * init_vgmstream_ngc_vid1(STREAMFILE* sf) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, header_offset;
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int loop_flag = 0, channels, sample_rate;
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uint32_t codec;
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int big_endian;
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uint32_t (*read_u32)(off_t,STREAMFILE*);
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/* checks */
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/* .vid: video + (often) audio
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* .ogg: audio only [Gun (GC)], .logg: for plugins */
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if (!check_extensions(sf,"vid,ogg,logg"))
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goto fail;
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/* chunked/blocked format containing video or audio frames */
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if (read_u32be(0x00, sf) == 0x56494431) { /* "VID1" BE (GC) */
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big_endian = 1;
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}
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else if (read_u32le(0x00,sf) == 0x56494431) { /* "VID1" LE (Xbox) */
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big_endian = 0;
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}
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else {
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goto fail;
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}
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read_u32 = big_endian ? read_u32be : read_u32le;
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/* find actual header start/size in the chunks (id + size + null) */
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{
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off_t offset = read_u32(0x04, sf);
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if (read_u32(offset + 0x00, sf) != 0x48454144) /* "HEAD" */
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goto fail;
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start_offset = offset + read_u32(offset + 0x04, sf);
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offset += 0x0c;
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/* videos have VIDH before AUDH */
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if (read_u32(offset + 0x00, sf) == 0x56494448) { /* "VIDH" */
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offset += read_u32(offset + 0x04, sf);
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}
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if (read_u32(offset, sf) != 0x41554448) /* "AUDH" */
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goto fail;
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offset += 0x0c;
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header_offset = offset;
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codec = read_u32(offset + 0x00, sf);
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sample_rate = read_u32(offset + 0x04, sf);
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channels = read_u8 (offset + 0x08, sf);
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/* 0x09: flag? 0/1 */
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/* 0x0a+: varies per codec (PCM/X-IMA: nothing, DSP: coefs, Vorbis: bitrate/frame info?) + padding */
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_VID1;
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vgmstream->sample_rate = sample_rate;
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vgmstream->codec_endian = big_endian;
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switch(codec) {
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case 0x50433136: /* "PC16" [Enter the Matrix (Xbox)] */
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vgmstream->coding_type = coding_PCM16_int;
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vgmstream->layout_type = layout_blocked_vid1;
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break;
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case 0x5841504D: /* "XAPM" [Enter the Matrix (Xbox)] */
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_blocked_vid1;
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break;
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case 0x4150434D: /* "APCM" [Enter the Matrix (GC)] */
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_blocked_vid1;
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dsp_read_coefs_be(vgmstream, sf, header_offset + 0x0a, 0x20);
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break;
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#ifdef VGM_USE_VORBIS
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case 0x56415544: { /* "VAUD" [Gun (GC)] */
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vorbis_custom_config cfg = {0};
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vgmstream->num_samples = read_u32(header_offset + 0x20, sf);
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vgmstream->codec_data = init_vorbis_custom(sf, header_offset + 0x24, VORBIS_VID1, &cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_VORBIS_custom;
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vgmstream->layout_type = layout_none;
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break;
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}
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#endif
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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/* calc num_samples as playable data size varies between files/blocks */
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if (vgmstream->layout_type == layout_blocked_vid1) {
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int block_samples;
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vgmstream->next_block_offset = start_offset;
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do {
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block_update(vgmstream->next_block_offset, vgmstream);
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if (vgmstream->current_block_samples < 0)
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break;
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switch(vgmstream->coding_type) {
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case coding_PCM16_int: block_samples = pcm_bytes_to_samples(vgmstream->current_block_size, 1, 16); break;
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case coding_XBOX_IMA: block_samples = xbox_ima_bytes_to_samples(vgmstream->current_block_size, 1); break;
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case coding_NGC_DSP: block_samples = dsp_bytes_to_samples(vgmstream->current_block_size, 1); break;
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default: goto fail;
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}
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vgmstream->num_samples += block_samples;
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}
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while (vgmstream->next_block_offset < get_streamfile_size(sf));
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block_update(start_offset, vgmstream);
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}
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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