vgmstream/src/meta/vid1.c

136 lines
4.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
/* VID1 - Factor 5/DivX format GC/Xbox games [Gun (GC), Tony Hawk's American Wasteland (GC), Enter The Matrix (Xbox)]*/
VGMSTREAM * init_vgmstream_ngc_vid1(STREAMFILE* sf) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, header_offset;
int loop_flag = 0, channels, sample_rate;
uint32_t codec;
int big_endian;
uint32_t (*read_u32)(off_t,STREAMFILE*);
/* checks */
/* .vid: video + (often) audio
* .ogg: audio only [Gun (GC)], .logg: for plugins */
if (!check_extensions(sf,"vid,ogg,logg"))
goto fail;
/* chunked/blocked format containing video or audio frames */
if (read_u32be(0x00, sf) == 0x56494431) { /* "VID1" BE (GC) */
big_endian = 1;
}
else if (read_u32le(0x00,sf) == 0x56494431) { /* "VID1" LE (Xbox) */
big_endian = 0;
}
else {
goto fail;
}
read_u32 = big_endian ? read_u32be : read_u32le;
/* find actual header start/size in the chunks (id + size + null) */
{
off_t offset = read_u32(0x04, sf);
if (read_u32(offset + 0x00, sf) != 0x48454144) /* "HEAD" */
goto fail;
start_offset = offset + read_u32(offset + 0x04, sf);
offset += 0x0c;
/* videos have VIDH before AUDH */
if (read_u32(offset + 0x00, sf) == 0x56494448) { /* "VIDH" */
offset += read_u32(offset + 0x04, sf);
}
if (read_u32(offset, sf) != 0x41554448) /* "AUDH" */
goto fail;
offset += 0x0c;
header_offset = offset;
codec = read_u32(offset + 0x00, sf);
sample_rate = read_u32(offset + 0x04, sf);
channels = read_u8 (offset + 0x08, sf);
/* 0x09: flag? 0/1 */
/* 0x0a+: varies per codec (PCM/X-IMA: nothing, DSP: coefs, Vorbis: bitrate/frame info?) + padding */
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_VID1;
vgmstream->sample_rate = sample_rate;
vgmstream->codec_endian = big_endian;
switch(codec) {
case 0x50433136: /* "PC16" [Enter the Matrix (Xbox)] */
vgmstream->coding_type = coding_PCM16_int;
vgmstream->layout_type = layout_blocked_vid1;
break;
case 0x5841504D: /* "XAPM" [Enter the Matrix (Xbox)] */
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_blocked_vid1;
break;
case 0x4150434D: /* "APCM" [Enter the Matrix (GC)] */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_blocked_vid1;
dsp_read_coefs_be(vgmstream, sf, header_offset + 0x0a, 0x20);
break;
#ifdef VGM_USE_VORBIS
case 0x56415544: { /* "VAUD" [Gun (GC)] */
vorbis_custom_config cfg = {0};
vgmstream->num_samples = read_u32(header_offset + 0x20, sf);
vgmstream->codec_data = init_vorbis_custom(sf, header_offset + 0x24, VORBIS_VID1, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_VORBIS_custom;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
/* calc num_samples as playable data size varies between files/blocks */
if (vgmstream->layout_type == layout_blocked_vid1) {
int block_samples;
vgmstream->next_block_offset = start_offset;
do {
block_update(vgmstream->next_block_offset, vgmstream);
if (vgmstream->current_block_samples < 0)
break;
switch(vgmstream->coding_type) {
case coding_PCM16_int: block_samples = pcm_bytes_to_samples(vgmstream->current_block_size, 1, 16); break;
case coding_XBOX_IMA: block_samples = xbox_ima_bytes_to_samples(vgmstream->current_block_size, 1); break;
case coding_NGC_DSP: block_samples = dsp_bytes_to_samples(vgmstream->current_block_size, 1); break;
default: goto fail;
}
vgmstream->num_samples += block_samples;
}
while (vgmstream->next_block_offset < get_streamfile_size(sf));
block_update(start_offset, vgmstream);
}
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}