vgmstream/src/meta/ads_midway.c
2024-06-11 00:36:54 +02:00

81 lines
2.3 KiB
C

#include "meta.h"
#include "../util.h"
#include "../coding/coding.h"
/* .ADS - from Gauntlet Dark Legacy (GC/Xbox) */
VGMSTREAM* init_vgmstream_ads_midway(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels, codec;
/* checks */
if (!check_extensions(sf,"ads"))
goto fail;
/* fake PS2 .ads but BE */
if (!is_id32be(0x00,sf, "dhSS"))
goto fail;
if (!is_id32be(0x20,sf, "dbSS"))
goto fail;
loop_flag = 1;
channels = read_32bitBE(0x10,sf);
if (channels > 2)
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitBE(0x0c,sf);
codec = read_32bitBE(0x08,sf);
switch (codec) {
case 0x00000020: /* GC */
start_offset = 0x28 + 0x60 * channels;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = read_32bitBE(0x28,sf);
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
if (channels == 1) {
vgmstream->layout_type = layout_none;
} else if (channels == 2) {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x14,sf);
}
dsp_read_coefs_be(vgmstream, sf, 0x44,0x60);
break;
case 0x00000021: /* Xbox */
start_offset = 0x28;
vgmstream->coding_type = coding_XBOX_IMA_mono;
vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitBE(0x24,sf), vgmstream->channels);
vgmstream->layout_type = channels == 1 ? layout_none : layout_interleave;
vgmstream->interleave_block_size = 0x24;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
default:
goto fail;
}
vgmstream->meta_type = meta_ADS_MIDWAY;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}