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https://github.com/vgmstream/vgmstream.git
synced 2024-12-18 17:35:53 +01:00
382 lines
13 KiB
C
382 lines
13 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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#include "../util/endianness.h"
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#define EA_CODEC_PCM 0x00
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#define EA_CODEC_ULAW 0x01
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#define EA_CODEC_IMA 0x02
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#define EA_CODEC_PSX 0xFF //fake value
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typedef struct {
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int32_t sample_rate;
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uint8_t bits;
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uint8_t channels;
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uint8_t codec;
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uint8_t type;
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int32_t num_samples;
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int32_t loop_start;
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int32_t loop_end;
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int32_t loop_start_offset;
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uint32_t data_offset;
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uint32_t base_size;
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int big_endian;
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int loop_flag;
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int is_sead;
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int codec_config;
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int is_bank;
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int total_subsongs;
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} eacs_header;
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static int parse_header(STREAMFILE* sf, eacs_header* ea, uint32_t begin_offset);
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static VGMSTREAM* init_vgmstream_main(STREAMFILE* sf, eacs_header* ea);
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static void set_ea_1snh_num_samples(VGMSTREAM* vgmstream, STREAMFILE* sf, eacs_header* ea, int find_loop);
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static int get_ea_1snh_ima_version(STREAMFILE* sf, off_t start_offset, const eacs_header* ea);
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/* EA 1SNh - from early EA games, stream (~1996, ex. Need for Speed) */
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VGMSTREAM* init_vgmstream_ea_1snh(STREAMFILE* sf) {
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eacs_header ea = {0};
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off_t offset = 0x00, eacs_offset;
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VGMSTREAM* vgmstream = NULL;
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/* checks */
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/* in TGV videos, either TGVk or 1SNh block comes first */
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if (is_id32be(0x00, sf, "TGVk")) {
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offset = read_u32be(0x04, sf);
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} else if (is_id32be(0x00, sf, "kVGT")) {
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offset = read_u32le(0x04, sf);
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}
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if (!is_id32be(offset + 0x00, sf, "1SNh") &&
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!is_id32be(offset + 0x00, sf, "SEAD"))
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goto fail;
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/* .asf/as4: common,
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* .lasf: fake for plugins
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* .sng: fake for plugins (for .asf issues)
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* .cnk: some PS1 games [Triple Play 97 (PS1), FIFA 97 (PS1)]
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* .uv/tgq: some SAT videos
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* .tgv: videos
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* (extensionless): Need for Speed (SAT) videos */
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if (!check_extensions(sf, "asf,lasf,sng,as4,cnk,uv,tgq,tgv,"))
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goto fail;
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/* stream is divided into blocks/chunks: 1SNh=audio header, 1SNd=data xN, 1SNl=loop end, 1SNe=end.
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* Video uses various blocks (TGVk/TGVf/MUVf/etc) and sometimes alt audio blocks (SEAD/SNDC/SEND). */
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ea.is_sead = is_id32be(offset + 0x00, sf, "SEAD");
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if (!ea.is_sead)
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ea.base_size = read_u32le(offset + 0x04, sf);
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eacs_offset = offset + 0x08; /* after 1SNh block id+size */
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if (!parse_header(sf, &ea, eacs_offset))
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goto fail;
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vgmstream = init_vgmstream_main(sf, &ea);
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if (!vgmstream) goto fail;
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if (ea.num_samples == 0) {
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/* header does not specify number of samples, need to calculate it manually */
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/* HACK: we need vgmstream object to use blocked layout so we're doing this calc after creating it */
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set_ea_1snh_num_samples(vgmstream, sf, &ea, 0);
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/* update samples and loop state */
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vgmstream->num_samples = ea.num_samples;
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vgmstream_force_loop(vgmstream, ea.loop_flag, ea.loop_start, ea.loop_end);
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}
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return vgmstream;
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fail:
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return NULL;
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}
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/* EA EACS - from early EA games, bank (~1996, ex. Need for Speed) */
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VGMSTREAM* init_vgmstream_ea_eacs(STREAMFILE* sf) {
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eacs_header ea = {0};
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off_t eacs_offset;
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/* checks */
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if (!is_id32be(0x00,sf, "EACS") &&
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read_u32be(0x00,sf) != 0 && !is_id32be(0x228,sf, "EACS"))
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goto fail;
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/* .eas: single bank [Need for Speed (PC)]
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* .bnk: multi bank [Need for Speed (PC)]
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* .as4: single [NBA Live 96 (PC)] */
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if (!check_extensions(sf,"eas,bnk,as4"))
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goto fail;
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/* plain data without blocks, can contain N*(EACS header) + N*(data), or N (EACS header + data) */
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ea.is_bank = 1;
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if (is_id32be(0x00,sf, "EACS")) {
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/* single bank variant */
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eacs_offset = 0x00;
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}
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else if (read_u32be(0x00,sf) == 0x00) {
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/* multi bank variant */
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int i;
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int target_subsong = sf->stream_index;
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0) goto fail;
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/* offsets to EACSs are scattered in the first 0x200, then 0x28 info + EACS per subsong.
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* This looks dumb but seems like the only way. */
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eacs_offset = 0;
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for (i = 0x00; i < 0x200; i += 0x04) {
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off_t bank_offset = read_u32le(i, sf);
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if (bank_offset == 0)
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continue;
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ea.total_subsongs++;
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/* parse mini bank header */
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if (ea.total_subsongs == target_subsong) {
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/* 0x00: some id or flags? */
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eacs_offset = read_u32le(bank_offset + 0x04, sf); /* always after 0x28 from bank_offset */
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if (!is_id32be(eacs_offset, sf, "EACS"))
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goto fail;
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/* rest: not sure if part of this header */
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}
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}
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if (eacs_offset == 0)
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goto fail;
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}
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else {
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goto fail;
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}
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if (!parse_header(sf,&ea, eacs_offset))
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goto fail;
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return init_vgmstream_main(sf, &ea);
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fail:
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return NULL;
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}
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static VGMSTREAM* init_vgmstream_main(STREAMFILE* sf, eacs_header* ea) {
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VGMSTREAM* vgmstream = NULL;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(ea->channels, ea->loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = ea->sample_rate;
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vgmstream->num_samples = ea->num_samples;
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vgmstream->loop_start_sample = ea->loop_start;
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vgmstream->loop_end_sample = ea->loop_end;
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vgmstream->codec_endian = ea->big_endian;
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vgmstream->layout_type = ea->is_bank ? layout_none : layout_blocked_ea_1snh;
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vgmstream->meta_type = ea->is_bank ? meta_EA_EACS : meta_EA_1SNH;
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vgmstream->num_streams = ea->total_subsongs;
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switch (ea->codec) {
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case EA_CODEC_PCM: /* Need for Speed (PC) */
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vgmstream->coding_type = ea->bits==1 ? coding_PCM8_int : coding_PCM16_int;
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break;
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case EA_CODEC_ULAW: /* Crusader: No Remorse movies (SAT), FIFA 96 movies (SAT) */
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if (ea->bits && ea->bits != 2) goto fail; /* only set in EACS */
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vgmstream->coding_type = coding_ULAW_int;
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break;
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case EA_CODEC_IMA: /* Need for Speed (PC) */
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if (ea->bits && ea->bits != 2) goto fail; /* only in EACS */
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vgmstream->coding_type = coding_DVI_IMA; /* stereo/mono, high nibble first */
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vgmstream->codec_config = ea->codec_config;
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break;
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case EA_CODEC_PSX: /* Need for Speed (PS1) */
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vgmstream->coding_type = coding_PSX;
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vgmstream->codec_config = ea->codec_config;
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break;
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default:
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vgm_logi("EA EACS: unknown codec 0x%02x\n", ea->codec);
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, ea->data_offset))
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goto fail;
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return vgmstream;
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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static int parse_header(STREAMFILE* sf, eacs_header* ea, uint32_t offset) {
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/* audio header endianness doesn't always match block headers, use sample rate to detect */
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read_s32_t read_s32;
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if (is_id32be(offset+0x00,sf, "EACS")) {
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/* EACS subheader (PC, SAT) */
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ea->big_endian = guess_endian32(offset + 0x04, sf);
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read_s32 = ea->big_endian ? read_s32be : read_s32le;
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ea->sample_rate = read_s32(offset+0x04, sf);
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ea->bits = read_u8(offset+0x08, sf);
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ea->channels = read_u8(offset+0x09, sf);
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ea->codec = read_u8(offset+0x0a, sf);
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ea->type = read_u8(offset+0x0b, sf); /* block type? 0=1SNh, -1=bank */
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ea->num_samples = read_s32(offset+0x0c, sf);
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ea->loop_start = read_s32(offset+0x10, sf);
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ea->loop_end = read_s32(offset+0x14, sf) + ea->loop_start; /* loop length */
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ea->data_offset = read_s32(offset+0x18, sf); /* 0 when blocked, usually */
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/* 0x1c: pan/volume/etc? (0x7F)
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* rest may be padding/garbage */
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//VGM_ASSERT(ea->type != 0, "EA EACS: unknown type %i\n", ea->type);
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/* blocked should set 0 but in rare cases points to data start [NBA Live 95 (MS-DOS)] */
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if (!ea->is_bank)
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ea->data_offset = 0;
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if (ea->codec == EA_CODEC_IMA)
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ea->codec_config = get_ea_1snh_ima_version(sf, 0x00, ea);
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/* EACS banks with empty values exist but will be rejected later */
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}
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else if (ea->is_sead) {
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/* alt subheader (found in some PC videos) */
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ea->big_endian = guess_endian32(offset + 0x00, sf);
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read_s32 = ea->big_endian ? read_s32be : read_s32le;
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ea->sample_rate = read_s32(offset+0x00, sf);
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ea->channels = read_s32(offset+0x04, sf);
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ea->codec = read_s32(offset+0x08, sf);
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if (ea->codec == EA_CODEC_IMA)
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ea->codec_config = get_ea_1snh_ima_version(sf, 0x00, ea);
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}
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else if (ea->base_size == 0x2c) {
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/* [NBA Live 96 (PS1), Need for Speed (PS1)] */
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ea->sample_rate = read_s32le(offset+0x00, sf);
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ea->channels = read_u8(offset+0x18, sf);
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ea->codec = EA_CODEC_PSX;
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ea->codec_config = 0;
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}
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else if (ea->base_size == 0x30) {
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/* [FIFA 97 (PS1), Triple Play 97 (PS1)] */
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/* 0x00: 0 or some id? (same for N files) */
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ea->sample_rate = read_s32le(offset+0x04, sf);
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ea->channels = read_u8(offset+0x1c, sf);
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ea->codec = EA_CODEC_PSX;
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ea->codec_config = 1;
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}
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else {
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//TODO: test
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/* found in early videos, similar to EACS */
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ea->big_endian = guess_endian32(offset + 0x04, sf);
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read_s32 = ea->big_endian ? read_s32be : read_s32le;
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ea->sample_rate = read_s32(offset + 0x04, sf);
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ea->bits = read_u8(offset + 0x08, sf);
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ea->channels = read_u8(offset + 0x09, sf);
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ea->codec = read_u8(offset + 0x0a, sf);
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ea->type = read_u8(offset + 0x0b, sf); /* block type? 0=1SNh, -1=bank */
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if (ea->codec == EA_CODEC_IMA)
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ea->codec_config = get_ea_1snh_ima_version(sf, 0x00, ea);
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}
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ea->loop_flag = (ea->loop_end > 0);
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return 1;
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}
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/* get total samples by parsing block headers, needed when EACS isn't present */
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static void set_ea_1snh_num_samples(VGMSTREAM *vgmstream, STREAMFILE* sf, eacs_header* ea, int find_loop) {
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int32_t num_samples = 0, block_id;
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size_t file_size;
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read_s32_t read_s32 = ea->big_endian ? read_s32be : read_s32le;
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int loop_end_found = 0;
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file_size = get_streamfile_size(sf);
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vgmstream->next_block_offset = ea->data_offset;
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while (vgmstream->next_block_offset < file_size) {
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block_update(vgmstream->next_block_offset, vgmstream);
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if (vgmstream->current_block_samples < 0)
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break;
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block_id = read_u32be(vgmstream->current_block_offset, sf);
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if (find_loop) {
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if (vgmstream->current_block_offset == ea->loop_start_offset) {
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ea->loop_start = num_samples;
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ea->loop_flag = 1;
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block_update(ea->data_offset, vgmstream);
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return;
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}
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}
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else {
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if (block_id == get_id32be("1SNl") ) { /* loop point found */
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ea->loop_start_offset = read_s32(vgmstream->current_block_offset + 0x08, sf);
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ea->loop_end = num_samples;
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loop_end_found = 1;
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}
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}
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num_samples += vgmstream->current_block_samples;
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}
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ea->num_samples = num_samples;
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/* reset once we're done */
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block_update(ea->data_offset, vgmstream);
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if (loop_end_found) {
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/* recurse to find loop start sample */
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set_ea_1snh_num_samples(vgmstream, sf, ea, 1);
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}
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}
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/* find codec version used, with or without ADPCM hist per block */
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static int get_ea_1snh_ima_version(STREAMFILE* sf, off_t start_offset, const eacs_header* ea) {
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off_t block_offset = start_offset;
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size_t file_size = get_streamfile_size(sf);
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read_s32_t read_s32 = ea->big_endian ? read_s32be : read_s32le;
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if (ea->type == 0xFF) /* bnk */
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return 0;
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while (block_offset < file_size) {
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uint32_t id = read_u32be(block_offset+0x00,sf);
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size_t block_size;
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/* BE in SAT, but one file may have both BE and LE chunks */
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if (guess_endian32(block_offset + 0x04, sf))
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block_size = read_u32be(block_offset + 0x04, sf);
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else
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block_size = read_u32le(block_offset + 0x04, sf);
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if (block_size == 0 || block_size == -1)
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break;
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if (id == get_id32be("1SNd") || id == get_id32be("SNDC")) {
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int32_t ima_samples = read_s32(block_offset + 0x08, sf);
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int32_t expected_samples = (block_size - 0x08 - 0x04 - 0x08*ea->channels) * 2 / ea->channels;
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if (ima_samples == expected_samples) {
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return 1; /* has ADPCM hist (hopefully) */
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}
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}
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block_offset += block_size;
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}
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return 0; /* no ADPCM hist */
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}
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