vgmstream/src/meta/seb.c
2019-08-15 22:08:48 +02:00

54 lines
1.7 KiB
C

#include "meta.h"
/* .seb - Game Arts games [Grandia (PS1), Grandia II/III/X (PS2)] */
VGMSTREAM * init_vgmstream_seb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
/* .seb: found in Grandia II (PS2) .idx */
/* .gms: fake? (.stz+idx bigfile without names, except in Grandia II) */
if (!check_extensions(streamFile, "seb,gms,"))
goto fail;
channel_count = read_32bitLE(0x00,streamFile);
if (channel_count > 2) goto fail; /* mono or stereo */
/* 0x08/0c: unknown count, possibly related to looping */
start_offset = 0x800;
if (read_32bitLE(0x10,streamFile) > get_streamfile_size(streamFile) || /* loop start offset */
read_32bitLE(0x18,streamFile) > get_streamfile_size(streamFile)) /* loop end offset */
goto fail;
/* in Grandia III sometimes there is a value at 0x24/34 */
loop_flag = (read_32bitLE(0x20,streamFile) == 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_SEB;
vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
vgmstream->num_samples = read_32bitLE(0x1c,streamFile);
vgmstream->loop_start_sample = read_32bitLE(0x14,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x1c,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x800;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}