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https://github.com/vgmstream/vgmstream.git
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342 lines
13 KiB
C
342 lines
13 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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static int xa_read_subsongs(STREAMFILE* sf, int target_subsong, uint32_t start, uint32_t* p_stream_offset, uint32_t* p_stream_size);
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static int xa_check_format(STREAMFILE* sf, off_t offset, int is_blocked);
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/* XA - from Sony PS1 and Philips CD-i CD audio */
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VGMSTREAM* init_vgmstream_xa(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t start_offset, stream_size = 0;
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int loop_flag = 0, channels, sample_rate, bps;
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int is_riff = 0, is_form2 = 0, is_blocked;
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int total_subsongs = 0, target_subsong = sf->stream_index;
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uint16_t target_config = 0;
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/* checks */
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if (read_u32be(0x00,sf) == 0x00FFFFFF && read_u32be(0x04,sf) == 0xFFFFFFFF && read_u32be(0x08,sf) == 0xFFFFFF00) {
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/* sector sync word = raw data */
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is_blocked = 1;
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start_offset = 0x00;
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}
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else if (is_id32be(0x00,sf, "RIFF") && is_id32be(0x08,sf, "CDXA") && is_id32be(0x0C,sf, "fmt ")) {
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/* RIFF header = raw with header (optional, added by CD drivers when copying and not part of the CD data) */
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is_blocked = 1;
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is_riff = 1;
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start_offset = 0x2c; /* after "data", ignore RIFF values as often are wrong */
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}
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else {
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/* non-blocked (ISO 2048 mode1/data) or incorrectly ripped: use TXTH */
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return NULL;
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}
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/* .xa: common
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* .str: often videos and sometimes speech/music
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* .pxa: Mortal Kombat 4 (PS1)
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* .grn: Micro Machines (CDi)
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* .an2: Croc (PS1) movies
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* .xai: Quake II (PS1)
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* .no: Incredible Crisis (PS1)
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* (extensionless): bigfiles [Castlevania: Symphony of the Night (PS1)] */
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if (!check_extensions(sf,"xa,str,pxa,grn,an2,,xai"))
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return NULL;
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/* Proper XA comes in raw (BIN 2352 mode2/form2) CD sectors, that contain XA subheaders.
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* For headerless XA (ISO 2048 mode1/data) mode use TXTH. */
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/* test for XA data, since format is raw-ish (with RIFF it's assumed to be ok) */
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if (!is_riff && !xa_check_format(sf, start_offset, is_blocked))
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goto fail;
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/* find subsongs as XA can interleave sectors using 'file' and 'channel' makers (see blocked_xa.c) */
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if (/*!is_riff &&*/ is_blocked) {
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total_subsongs = xa_read_subsongs(sf, target_subsong, start_offset, &start_offset, &stream_size);
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if (total_subsongs <= 0) goto fail;
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}
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else {
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stream_size = get_streamfile_size(sf) - start_offset;
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}
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/* data is ok: parse header */
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if (is_blocked) {
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/* parse 0x18 sector header (also see blocked_xa.c) */
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uint32_t curr_info = read_u32be(start_offset + 0x10, sf);
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uint16_t xa_config = (curr_info >> 16) & 0xFFFF; /* file+channel markers */
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uint8_t xa_submode = (curr_info >> 8) & 0xFF;
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uint8_t xa_header = (curr_info >> 0) & 0xFF;
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/* header is repeated at 0x14 and could check if matches, but some ripped XA patch byte 0x01
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* for some reason, and in rare cases has garbage [Incredible Crisis (PS1) XAPACK00.NO#5]
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* (probably means a real PS1 only uses the first header, if it can play such XA) */
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target_config = xa_config;
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is_form2 = (xa_submode & 0x20);
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switch((xa_header >> 0) & 3) { /* 0..1: mono/stereo */
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case 0: channels = 1; break;
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case 1: channels = 2; break;
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default:
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vgm_logi("XA: buggy data found\n");
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goto fail;
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}
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switch((xa_header >> 2) & 3) { /* 2..3: sample rate */
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case 0: sample_rate = 37800; break;
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case 1: sample_rate = 18900; break;
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default:
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vgm_logi("XA: buggy data found\n");
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goto fail;
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}
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switch((xa_header >> 4) & 3) { /* 4..5: bits per sample */
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case 0: bps = 4; break; /* PS1 games only do 4-bit ADPCM */
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case 1: bps = 8; break; /* Micro Machines (CDi) */
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default:
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vgm_logi("XA: buggy data found\n");
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goto fail;
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}
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switch((xa_header >> 6) & 1) { /* 6: emphasis flag (should apply a de-emphasis filter) */
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case 0: break;
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default:
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/* very rare, waveform looks ok so maybe not needed [Croc (PS1) PACKx.str] */
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vgm_logi("XA: emphasis found\n");
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break;
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}
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switch((xa_header >> 7) & 1) { /* 7: reserved */
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case 0: break;
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default:
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/* very rare, found in all regions and xa channel's headers but probably a mastering
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* bug since repeated header is wrong [Incredible Crisis (PS1) XAPACK00.NO#5] */
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vgm_logi("XA: reserved bit found\n");
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break;
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}
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}
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else {
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goto fail;
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}
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/* untested */
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if (bps == 8 && channels == 1)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_XA;
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vgmstream->sample_rate = sample_rate;
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vgmstream->coding_type = bps == 8 ? coding_XA8 : coding_XA;
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vgmstream->layout_type = is_blocked ? layout_blocked_xa : layout_none;
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if (is_blocked) {
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vgmstream->codec_config = target_config;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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if (total_subsongs > 1) {
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/* useful at times if game uses many file+channel */
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snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%04x", target_config);
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}
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}
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vgmstream->num_samples = xa_bytes_to_samples(stream_size, channels, is_blocked, is_form2, bps);
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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static int xa_check_format(STREAMFILE *sf, off_t offset, int is_blocked) {
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const size_t sector_size = (is_blocked ? 0x900 : 0x800);
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const size_t extra_size = (is_blocked ? 0x18 : 0x00);
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const size_t frame_size = 0x80;
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const int sector_max = 3;
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const int skip_max = 32; /* videos interleave 7 or 15 sectors + 1 audio sector, maybe 31 too */
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uint8_t frame_hdr[0x10];
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int sector = 0, skip = 0;
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uint32_t test_offset = offset;
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/* test frames inside CD sectors */
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while (sector < sector_max) {
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if (is_blocked) {
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uint8_t xa_submode = read_u8(test_offset + 0x12, sf);
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int is_audio = !(xa_submode & 0x08) && (xa_submode & 0x04) && !(xa_submode & 0x02);
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if (is_blocked && !is_audio) {
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skip++;
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if (sector == 0 && skip > skip_max) /* no a single audio sector found */
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goto fail;
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test_offset += sector_size + extra_size + extra_size;
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continue;
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}
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}
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test_offset += extra_size; /* header */
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for (int i = 0; i < (sector_size / frame_size); i++) {
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read_streamfile(frame_hdr, test_offset, sizeof(frame_hdr), sf);
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/* XA frame checks: filter indexes should be 0..3, and shifts 0..C */
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for (int j = 0; j < 16; j++) {
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uint8_t header = get_u8(frame_hdr + j);
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if (((header >> 4) & 0xF) > 0x03)
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goto fail;
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if (((header >> 0) & 0xF) > 0x0c)
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goto fail;
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}
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/* XA headers pairs are repeated */
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if (get_u32be(frame_hdr+0x00) != get_u32be(frame_hdr+0x04) ||
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get_u32be(frame_hdr+0x08) != get_u32be(frame_hdr+0x0c))
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goto fail;
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/* blank frames should always use 0x0c0c0c0c due to how shift works, (in rare file-channels some frames may be blank though) */
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if (i == 0 &&
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get_u32be(frame_hdr+0x00) == 0 && get_u32be(frame_hdr+0x04) == 0 &&
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get_u32be(frame_hdr+0x08) == 0 && get_u32be(frame_hdr+0x0c) == 0)
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goto fail;
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test_offset += 0x80;
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}
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test_offset += extra_size; /* footer */
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sector++;
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}
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return 1;
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fail:
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return 0;
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}
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#define XA_MAX_CHANNELS 32 /* usually 08-16, seen ~24 in Langrisser V (PS1) */
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typedef struct {
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uint32_t info;
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int subsong;
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} xa_subsong_t;
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/* Get subsong info, as real XA data interleaves N sectors/subsongs (often 8/16). Extractors deinterleave
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* but we parse interleaved too for completeness. Even if we have a single deint'd XA this is useful to get
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* usable sectors for bytes-to-samples.
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*
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* Bigfiles that paste tons of XA together are slow to parse since we need to read every sector to
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* count totals, but XA subsong handling is mainly for educational purposes.
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*
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* Raw XA CD sectors are interleaved and classified into "files" and "channels" due to how CD driver/audio buffer works.
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* Devs select one file+channel (or just channel?) to play and CD ignores non-target sectors.
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* "files" can be any number in any order (but usually 00~64), and "channels" seem to be max 00~0F.
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* file+channel (=song) ends with a flag or when file changes; simplified example (upper=file, lower=channel):
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* 0101 0102 0101 0102 0201 0202 0201 0202 0101 0102
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* adapted to subsongs:
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* 0101 #1 (all 0101 sectors until file change = 2 sectors)
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* 0102 #2
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* 0201 #3
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* 0202 #4
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* 0101 #5 (different than first subsong since there was another file in between, 1 sector)
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* 0102 #6
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*
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* For video + audio the layout is the same with extra flags to detect video/audio sectors:
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* 0101v 0101v 0101v 0101v 0101v 0101v 0101v 0101a (usually 7 video sectors per 1 audio sector)
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*
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* CDs can't have 0101 0101 0101 ... audio sectors (need to interleave other channels, or repeat data),
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* but can be seen in demuxed XA. Combinations like a 0101 after 0201 probably only happen when devs
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* paste many XAs into a bigfile, which likely would jump via offsets in exe to the XA start (can be
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* split), but they are detected here for convenience.
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*/
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static int xa_read_subsongs(STREAMFILE* sf, int target_subsong, uint32_t start, uint32_t* p_stream_offset, uint32_t* p_stream_size) {
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const size_t sector_size = 0x930;
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int subsongs_count = 0;
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uint32_t offset, file_size;
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STREAMFILE* sf_test = NULL;
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xa_subsong_t xa_subsongs[XA_MAX_CHANNELS] = {0};
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uint32_t target_start = 0xFFFFFFFFu;
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int target_sectors = 0;
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/* buffer to speed up header reading; bigger (+0x8000) is actually faster than very small (~0x10),
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* even though we only need sector headers and will end up reading the whole file that way */
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sf_test = reopen_streamfile(sf, 0x10000);
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if (!sf_test) goto fail;
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file_size = get_streamfile_size(sf);
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offset = start;
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if (target_subsong == 0) target_subsong = 1;
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/* read XA sectors */
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while (offset < file_size) {
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uint32_t curr_info = read_u32be(offset + 0x10, sf_test);
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//uint8_t xa_file = (curr_info >> 24) & 0xFF;
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uint8_t xa_chan = (curr_info >> 16) & 0xFF;
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uint8_t xa_submode = (curr_info >> 8) & 0xFF;
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//uint8_t xa_header = (curr_info >> 0) & 0xFF;
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bool is_audio = !(xa_submode & 0x08) && (xa_submode & 0x04) && !(xa_submode & 0x02);
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bool is_eof = (xa_submode & 0x80);
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bool is_target = false;
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if (xa_chan >= XA_MAX_CHANNELS) {
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VGM_LOG("XA: too many channels: %x\n", xa_chan);
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goto fail;
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}
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//;VGM_ASSERT((xa_submode & 0x01), "XA: end of audio at %x\n", offset); /* rare, signals last sector [Tetris (CD-i), Langrisser V (PS1)] */
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//;VGM_ASSERT(is_eof, "XA: eof %02x%02x at %x\n", xa_file, xa_chan, offset); /* this sector still has data */
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//;VGM_ASSERT(!is_audio, "XA: not audio at %x\n", offset);
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if (!is_audio) {
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offset += sector_size;
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continue;
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}
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/* use info without submode to detect new subsongs */
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curr_info = curr_info & 0xFFFF00FF;
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/* changes for a current channel = new subsong */
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if (xa_subsongs[xa_chan].info != curr_info) {
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subsongs_count++;
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xa_subsongs[xa_chan].info = curr_info;
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xa_subsongs[xa_chan].subsong = subsongs_count;
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}
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/* current channel is still from expected subsong */
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is_target = xa_subsongs[xa_chan].subsong == target_subsong;
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if (is_target) {
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if (target_start == 0xFFFFFFFFu)
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target_start = offset;
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target_sectors++;
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}
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/* remove info (after handling sector) so next comparison for this channel adds a subsong */
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if (is_eof) {
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xa_subsongs[xa_chan].info = 0;
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xa_subsongs[xa_chan].subsong = 0;
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}
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offset += sector_size;
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}
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VGM_ASSERT(subsongs_count < 1, "XA: no audio found\n"); /* probably not possible even in videos */
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if (target_subsong < 0 || target_subsong > subsongs_count || subsongs_count < 1) goto fail;
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if (target_sectors == 0) goto fail;
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*p_stream_offset = target_start;
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*p_stream_size = target_sectors * sector_size;
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//;VGM_LOG("XA: subsong offset=%x, size=%x\n", *p_stream_offset, *p_stream_size);
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close_streamfile(sf_test);
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return subsongs_count;
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fail:
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close_streamfile(sf_test);
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return 0;
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}
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