vgmstream/src/meta/compresswave.c

51 lines
1.7 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* .CWAV - from CompressWave lib, found in few Japanese (doujin?) games around 1995-2002 [RADIO ZONDE (PC), GEO ~The Sword Millennia~ (PC)] */
VGMSTREAM* init_vgmstream_compresswave(STREAMFILE *sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels;
/* checks */
if (!check_extensions(sf, "cwav"))
goto fail;
if (!is_id64be(0x00,sf, "CmpWave\0"))
goto fail;
channels = 2; /* always, header channels is internal config */
start_offset = 0x00;
loop_flag = 1; //read_u8(0x430, sf) != 0; /* wrong count, see below */
/* codec allows to use a cipher value, not seen */
/* there is also title and artist, but default to "UnTitled" / "NoName" */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_COMPRESSWAVE;
vgmstream->sample_rate = 44100; /* always, header rate is internal config */
/* in PCM bytes */
vgmstream->num_samples = read_u64le(0x418, sf) / sizeof(int16_t) / channels;
/* known files have wrong loop values and just repeat */
vgmstream->loop_start_sample = 0; //read_u64le(0x420, sf) / sizeof(int16_t) / channels;
vgmstream->loop_end_sample = vgmstream->num_samples; //read_u64le(0x428, sf) / sizeof(int16_t) / channels;
vgmstream->codec_data = init_compresswave(sf);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_COMPRESSWAVE;
vgmstream->layout_type = layout_none;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}